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Pallete Animation

Can someone please tell me how to do a pallete animation.
Sorry I couldn't enter C3 this time, I've just had some much other stuff to do, And I'm also re going over the basics of level design again.
Pretty simple: Open the ExAnimation window and select "Palette" as animation. The destination says which color from the palette is used. Meaning:
Destination 0 is color 0 from palette 0.
Destination 1 is color 1 from palette 1.
Destination 12 is color 3 from palette 1.
Destination 30 is color 0 from palette 3. And so on...
Now if you open the Palette editor and hover your mouse above one color, you see it's RGB value on the right side. This is the number you type in one of the 16 fields below. Let's say for example, color yellow has RGB value 1022, red 2345, blue 6785 and green 5F67. If you type in these 4 RGB values in the first four boxes, you can press "Copy 4 Frames" and Lunar Magic inserts in each 12 other boxes the same numbers. Press ok and you should see the color you want to modify flashing in yellow, red, blue and green, yellow, red, blue and green etc.
If you have more questions, feel free to PM me.
Thanks for the help. Now to figure out how to best utilize this new knowledge. This Thread can now be closed.
Sorry I couldn't enter C3 this time, I've just had some much other stuff to do, And I'm also re going over the basics of level design again.
A little idea for you: If you want to make a halfway decent flashy light effect (dark, light, dark, light...) edit the colors so they show up black, then the color they usually have.