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I feel embarassed for needing to ask.

I am wondering how to see Map16Page.bin and Map16PageG.bin in some of the files in the Graphics menu. I would really like to accompany my custom blocks with custom graphics. I am making a practice hack to see what all knowledge I have under my belt.
Click The Full Question MArk Block Goto Any Number That Doesnt Have Stuff In And Press F3
I see. I learned how from you and a tutorial. It helped me. But I was hoping to use exGFX along with the original ground, etc. It seems I can't. I'll have to work around that I guess. Thanks for the help. :3
You could try and use more than one FG slot in Super GFX Bypass (Red Poison Mushroom), but due to SMW's limitations, you won't be able to use certain other stuff in that level, plus you'd have to custom-assemble the graphics yourself in Map16, which is very, very painfull.
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If I want to add ExGFX that already has Map16 files in its zip folder, do I just, NOT extract the map16 files, and export the mappping the F3 way instead?
When You Used Them Just Delete And Repeat The Process

Also I Dont Know What You Mean By

Originally posted by Luca
export the mappping the F3 way instead?
I meant that if I could just export the map16 by pressing F3 instead of importing the other map16 files.

But I guess the other method works... hopefully. I'm going to try a backup just in case.
I Dont Think Its Posible The Map16 Files Arnt Stored In The Rom There For Temp Use Only To Get Them Back Re-Download Them


Originally posted by Boncey
I Dont Think Its Posible The Map16 Files Arnt Stored In The Rom There For Temp Use Only To Get Them Back Re-Download Them

What? Once you insert the Map16 file into the ROM, its there. The only way to remove it is by manually blanking the tiles.

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I Thought He Meant The Map16Page.bin Map16PageG.bin


Thats what I meant. Once you've inserted it, its there.

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Learned. Also, I was able to put in an SMB3 tileset as well in my practice hack. I am beginning to love ExGFX.