For Super Mario Odyssey 2.0, I plan to use external WAV music files, via the MSU1 add-on in bsnes. However, at the same time, I'd like to be able to enable or disable echo for the sound effects. How would I go about either muting the four music channels or repointing the sequence data to "nothing" in a couple of existing tracks, so the music doesn't play, but the echo settings and sound effects remain active? For example, choosing the "Here we go!" track in LM would disable echo, while choosing "Cave Drums" would enable it. Pretty simple.
I'd prefer not to install a bunch of music hacks in my ROM, if possible, since they'll never get used. I've manually repointed the original Special World track to start at the SMB theme via trial and error (see: Super Mario Odyssey's title screen), so hopefully this wouldn't be much more difficult.
Any help is greatly appreciated!
I'd prefer not to install a bunch of music hacks in my ROM, if possible, since they'll never get used. I've manually repointed the original Special World track to start at the SMB theme via trial and error (see: Super Mario Odyssey's title screen), so hopefully this wouldn't be much more difficult.
Any help is greatly appreciated!