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mode 7/SuperFX?

I'm working on a new hack, and the player has four feet, so yeah... I need to make a patch that rotates mario to a 90 degree angle, and is compatible with the 32x32 player tilemap patch. How do you use theese two features? Thanks.
I believe there is a request page for things like this.

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
Wouldn't a square:

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Look the same flipped on it's side?

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Or am I missing something? 32x32 mario would be the same...and 90 degree rotation is NOT happening period without reprogramming basically all of SMW's engine. If you mean by mode7.
I'm pretty sure he meant rotating Mario 90 degrees.

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
SuperFX is pretty much just a fast processor, however the way it's mapped mean that you will be limited to 2mb. mode 7 will limit you to 1 BG layer that you can rotate and scale, it can't be used to rotate sprite. you best bet would be transferring new GFX for the flipped 90 degree version
Yeah, uploading new graphics would definitely be easier than using Mode 7 or SuperFX. But what about SA-1? It's a more powerful processor, and can't it rotate and scale graphics too but not limit ROM size?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
yes, but SA-1 map the second 2mb of ROM to the area normal use for fastrom, wich mean that tolls like LM,sprite tool etc. will use pointer that lead to the wrong area when acessing the last 2mb of ROM
Originally posted by imamelia
Yeah, uploading new graphics would definitely be easier than using Mode 7 or SuperFX. But what about SA-1? It's a more powerful processor, and can't it rotate and scale graphics too but not limit ROM size?

Nope, sorry, can't use those because it's not popular.

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I'm pretty sure he meant that he wanted to rotate Mario's hitbox so it was two tiles put together horizontally instead of vertically.