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Ask anything about SMW Hacking [V.2.0]

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Fartbob97, this thread should teach you every thing you need to know about inserting ExGFX. Also, I think your avatar is a bit to large...
8 Trials Await (2010) lol|
Fartbob97, if you still have trouble, follow a tutorial on youtube, by, IIRC, TeamHackerz1. Or it was GPP1994GPP or something along the lines of that.

Also the avatar size limit is about 150x150. Or, as long as it doesnt stretch the tables.
Generally, the music names when I insert music (with Romi's Addmusic) don't appear in LM. Currently they do. What causes this and how can I keep it this way?
Still here, I guess. Despite all odds.
hi, i need help with lunar IPS. each time i download a hack and I apply the game to my SMW it doesn't work when I go into ZSNES :(
i don't get nothin when i buy me some cheese :D
@gabs1021: The ROM is clean? SMW Clean Rom Verifier

My turn, how can i change BIN Blocks?
And the 3 yoshi coins to pass, can be 25? because i'm using the Alternate Yoshi Coin Counter from imamelia.
EDIT: And how to change the Castle Intro?


The 4 Relics






Pokey's Adventure Userbar
Need help with your Hack?
I'll be happy to help you with you Status Bar, anything.

Originally posted by Taven
And how to change the Castle Intro?


You can use this sprite to force Mario to mimic the castle entrance moves in whatever level you place it in, so you can make your own castle entrance.
How do you make Mario able to carry up to 999 coins?
My Youtube Channel
Everything related to SMW goes there. Check it out!
This patch allows you to carry up to 999 coins.
Me again#w{=|}.


I was wondering how I find the address in Transhexation. Is it just the number on the far left side?

Also, is there a patch for mario to have a hammer, but to swing it instead of throw it? Like how mario uses it in one of the castle endings?
My Youtube Channel
Everything related to SMW goes there. Check it out!
Originally posted by mszegedy
Generally, the music names when I insert music (with Romi's Addmusic) don't appear in LM. Currently they do. What causes this and how can I keep it this way?

Addmusic creates a .msc file that has the same name as your ROM which contains the music names for LM.
Originally posted by enjoirider
Me again#w{=|}.


I was wondering how I find the address in Transhexation. Is it just the number on the far left side?

Also, is there a patch for mario to have a hammer, but to swing it instead of throw it? Like how mario uses it in one of the castle endings?


To find an address: Offset > Jump to > put in "x(number here)" [without quotes] and it brings you to the bit.

8 Trials Await (2010) lol|
Is the floating yellow platform palette hardcoded?
Still here, I guess. Despite all odds.
I believe it is hardcored.
I new to sample banks, so I have some questions.

- When I insert a bank to a level, does this take much space in the ROM? If so, Is there any good tip on how to get the best out of the space?

- When I have a sample bank in a level, is it possible to change it so the SFX's doesn't use sample banks, In my case, I'm using Jimmys YI banks, and when I take a mushroom or collecet a coin, it has YI sound, I only want the BG music to use samples.
1. Not much space for me.

2. No unless you make your own samples.
Ramp202 - Ok i tried 1235F, and it worked, partially. It blinks yellow and green, any help at what I could do now? Oh and sorry about the pyramid, noob mistake.
Originally posted by GearboxGoober
To find an address: Offset > Jump to > put in "x(number here)" [without quotes] and it brings you to the bit.


No I meant how do i find something's address?

Another Question, how do you make something act like the forest tree that goes behind the forest top?
My Youtube Channel
Everything related to SMW goes there. Check it out!
I don't have time to browse through 195 pages of questions, so if this has been answered, link to that page. I've seen people have blocks, dragon coins, and walls moving from left to right or side to side, and then go back at a certain point. They've even done it with munchers! how do they do that.

On the same note, I've seen people make those same kinds of things go like this:
_ Bang!
^
|
|
|
|
*insert down arrow here*
_Bang!
How do they do that, also? If this is too advanced, please point me in the right direction.
Originally posted by FakeoutMaster
I don't have time to browse through 195 pages of questions, so if this has been answered, link to that page. I've seen people have blocks, dragon coins, and walls moving from left to right or side to side, and then go back at a certain point. They've even done it with munchers! how do they do that.

On the same note, I've seen people make those same kinds of things go like this:
_ Bang!
^
|
|
|
|
*insert down arrow here*
_Bang!
How do they do that, also? If this is too advanced, please point me in the right direction.


Ah, the wonders of Layer 2. <3
how do u add custom blocks to your rom using block tool?
Hack progress -2% psh....
Advance wars 2 hack-0% again psh
Shining force 2 hack: still TBA

"Those who stand in the way of virtue shall fail"

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