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SMWC Member Hack: The Nega War

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Umm...uhh...what? #w{x(}

First off, Lunar Rico said that he already has a plan for NPY.

Second, I said if his plan requires a boss I'll be happy to make it. I know you're trying to be nice and all, and I deeply respect that, but if Lunar Rico's idea does require a boss I'll make my own first, since NPY is partially my creation. If it doesn't turn out the way I had wanted it to be, then I'll be happy to accept your idea and I'll PM you with the graphics. However, for the amount of graphics you're asking for currently, I think I'll use Custom Boss Creator first before I jump ahead of myself. I hope you understand...

By the way, how close are we to finishing, Lunar Rico?

(Also, you're eleven and you can make bosses? That takes skill, so I commend you. #w{=D})
No I like UMA's idea. If UMA wants to do the sprite, than that makes my life a little easier. LPY, just make some GFX for it.

Also, what is this "Custom Boss Creator" you speak of? Is it the n00b boss sprite?

EDIT: So far the status is a patching prob. The patch acts weird. I am trying to fix it.
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Okay, if Lunar Rico likes the idea, then I'll go with it. It might take me a while to make the graphics, so just wait a little while.

Also, the Custom Boss Creator I'm talking about is the Ultimate N00b Boss Generator, but that doesn't matter anymore, as I'm using UMA's idea since it is your hack after all...

What patch is it? As I've noticed that the No Sprite Tile Limits Patch doesn't work with Xkas GUI, so if that's the patch, then maybe you should switch to Xkas v.06 (if you're using GUI that is).
Don't worry the patch is fixed. Here are some old and new in the ROM:

MetroidHP
Message Box Recording
GAME OVER to EPIC FAIL
Tile 83 fix

Also I will be releasing another demo with the music changes. If you requested a song and wanted to use that, just say which song (I don't wanna go through the whole thread) and if I picked the song and you liked it better than I'll change it back.

Also, the blocks are being reinserted so I gotta find them again.

Sprites, well I got some down but the bosses, I need to redo the n00b boss thing.

We're a few steps closer to the Negaverse!
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Please use my sprite instead of the big boos, they were really boring, you couldn't even get hurt except by your own shells :<
Ok I'm regathering the sprites so I will you get your sprite.

Also LPY, if you want me to make NPY's GFX I can but if you want to, go right and do it.
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I already got NPY's GFX, now its up to me to actually MAKE the boss.
Originally posted by UMA
I already got NPY's GFX, now its up to me to actually MAKE the boss.


Impress me. #w{>=)}
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Lunar Rico, you never answered my question, how close are we to finishing the hack?

Originally posted by Lunar Rico
Originally posted by UMA
I already got NPY's GFX, now its up to me to actually MAKE the boss.


Impress me. #w{>=)}

He better for the 3 hours I spent making/changing/correcting the graphics! (1 hour 30 minutes making, 30 minutes correcting cutoff and palette, and 1 hour changing the graphics to suit UMA's needs...)

Good luck UMA, and I hope to see more levels from you, Lunar Rico! #w{=D}
Ok guys! I need Player GFX from:

OGS93
Zerio
Giga
UMA
LinksPetYoshi (the new GFX you made)

If you posted here already and deleted it, I need it again. I'll send you guys PMs.
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I only read the first 3 pages, but if openings are still ready, please pm me back.

edit: sweet im accepted!
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I see I'm not in. Crap.
Originally posted by moltensnow
I see I'm not in. Crap.


lolwut? You can be in! Anyone can be in! Just fill the form on the first post.
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Can I make a change to my resume?

I want the message box to say:

Name- FlareBlade

Mission- Destroy the Fire Nega Switch.
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Originally posted by flareblade26
Can I make a change to my resume?

I want the message box to say:

Name- FlareBlade

Mission- Destroy the Fire Nega Switch.


Ok sure. No problem.

Also I will worry about sprites later, so I am now beginning process again!
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UPDATE:

This is FB's new first part of the level (Video is sorta outdated)

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/hBjtoky8SQM&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hBjtoky8SQM&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

And here is OGS93's level (I don't have his GFX yet, and I forgot to add Koopa Sprite at last room, and I dunno how to get rid of the blocks scattering. I am also only making 4 sections of the Forums)

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/9kpyUldZnyg&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9kpyUldZnyg&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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lol i got confused at the 1st vid and thought it was my level >.<
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For Fireblast's level, I thought it had good design and all, but you really should stop using the cement blocks and actually find some ExGFX, as I know that the level isn't vanilla (water, thwomp, moon, etc). Those dirt rock tiles you used in the beginning are also quite bad. I'm pretty sure this GFX would work wonders with that level (have I just made a rhyme?). Than again, it's Fireblast Go Weegee's choice entirely.

For OGS93's level, I thought it was great, even for vanilla it kept the flow of difficulty throughout. I didn't see anything wrong with the creating/eating blocks, though. However, I did see some other errors.

1) He doesn't have a message like everyone else.

2) He doesn't have graphics (you already said this).

3) I would just delete the message box explaining what the creating/eating blocks do, as everybody already knows what they do.

4) No Koopa-Player in last room (you already said this).

Other than these the level was pretty well made, and I hope to see more levels soon! #w{=D}
Originally posted by LinksPetYoshi
For Fireblast's level, I thought it had good design and all, but you really should stop using the cement blocks and actually find some ExGFX, as I know that the level isn't vanilla (water, thwomp, moon, etc). Those dirt rock tiles you used in the beginning are also quite bad. I'm pretty sure this GFX would work wonders with that level (have I just made a rhyme?). Than again, it's Fireblast Go Weegee's choice entirely.

For OGS93's level, I thought it was great, even for vanilla it kept the flow of difficulty throughout. I didn't see anything wrong with the creating/eating blocks, though. However, I did see some other errors.

1) He doesn't have a message like everyone else.

2) He doesn't have graphics (you already said this).

3) I would just delete the message box explaining what the creating/eating blocks do, as everybody already knows what they do.

4) No Koopa-Player in last room (you already said this).

Other than these the level was pretty well made, and I hope to see more levels soon! #w{=D}



I will insert the Display Message 2 sprite later for that. I can only do the message on certain levels.
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Originally posted by Lunar Rico
Originally posted by LinksPetYoshi
For Fireblast's level, I thought it had good design and all, but you really should stop using the cement blocks and actually find some ExGFX, as I know that the level isn't vanilla (water, thwomp, moon, etc). Those dirt rock tiles you used in the beginning are also quite bad. I'm pretty sure this GFX would work wonders with that level (have I just made a rhyme?). Than again, it's Fireblast Go Weegee's choice entirely.

For OGS93's level, I thought it was great, even for vanilla it kept the flow of difficulty throughout. I didn't see anything wrong with the creating/eating blocks, though. However, I did see some other errors.

1) He doesn't have a message like everyone else.

2) He doesn't have graphics (you already said this).

3) I would just delete the message box explaining what the creating/eating blocks do, as everybody already knows what they do.

4) No Koopa-Player in last room (you already said this).

Other than these the level was pretty well made, and I hope to see more levels soon! #w{=D}



I will insert the Display Message 2 sprite later for that. I can only do the message on certain levels.

Actually, just putting two Display Level Message 1 Sprites on the same screen does that. Which eliminates all uses of that one custom sprite. I hope I saved you from doing some work! #w{=D}

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