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Mushroom Kingdom or Bust! (New Title Screen Vid!)

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Ah you're playing Touhou? I'm Playing FinalFantasy for inspiration xD Keepup the good work with your hack =)
YouTube <-- Let's Plays and stuff.
^ Made by Tahixham
Hey guys, just want to say that I'm still gathering inspiration for my levels. I don't want to make them really short. Also, if you like what you see, put the userbar in you sig! Thanks for the good comments everyone!


Also level 1 vid coming soon!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YPsc4czzL3k&hl=en_US&fs=1?color1=0xe1600f&color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YPsc4czzL3k&hl=en_US&fs=1?color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

The first level. Please comment.
Aw, come on guys. No comments? #w{=(}

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/n0NtImDCbbY&hl=en_US&fs=1?rel=0&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/n0NtImDCbbY&hl=en_US&fs=1?rel=0&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

An updated version of my title screen. Once again:

COMMENT!
Why do you have "Super Mario World" in your title screen? O_o
YouTube <-- Let's Plays and stuff.
^ Made by Tahixham
Originally posted by prince700
Why do you have "Super Mario World" in your title screen? O_o


It's an SMW ROM hack.
Originally posted by FUGGNUTZ
Originally posted by prince700
Why do you have "Super Mario World" in your title screen? O_o


It's an SMW ROM hack.

True, although isn't the purpose of hacking to make something different than the original game.

It's not a big issue, but I would think more emphasis should go on the name of your hack, not that it's based on SMW.
Originally posted by FUGGNUTZ
Aw, come on guys. No comments? #w{=(}


I'll comment! I liked it. I think it's an interesting style for a first level. You changed the part with the invisible block! So that's good.

Some things that could use improvement:

- The submap is a nice big room with good detail, but it only has a single Yoshi coin above the platform. Maybe throw in some more stuff, like a powerup? Or make the coin harder to get?

- When Yoshi grew from a baby to adulthood, he thanked Mario for freeing him from an egg. You might want to fix that dialogue.

- The flopping cheep-cheep wouldn't die on contact? Is that intentional?

- The block formation at the start of the level (three coin blocks in a row with a power-up block above them) is a classic Mario formation, dating all the way back to SMB 1-1. There's nothing really wrong with it, but perhaps such familiar scenery should be avoided this early in your game. The first impression is the most important, and you don't want the player's first impression to be "oh great, I've seen this before."
you know that it's me that typed this because of my signature right here
Originally posted by Doreagarde
Originally posted by FUGGNUTZ
Aw, come on guys. No comments? #w{=(}


I'll comment! I liked it. I think it's an interesting style for a first level. You changed the part with the invisible block! So that's good.

Some things that could use improvement:

- The submap is a nice big room with good detail, but it only has a single Yoshi coin above the platform. Maybe throw in some more stuff, like a powerup? Or make the coin harder to get?

- When Yoshi grew from a baby to adulthood, he thanked Mario for freeing him from an egg. You might want to fix that dialogue.

- The flopping cheep-cheep wouldn't die on contact? Is that intentional?

- The block formation at the start of the level (three coin blocks in a row with a power-up block above them) is a classic Mario formation, dating all the way back to SMB 1-1. There's nothing really wrong with it, but perhaps such familiar scenery should be avoided this early in your game. The first impression is the most important, and you don't want the player's first impression to be "oh great, I've seen this before."


- I feel that I've given a fair amount of items to the player.

- I will change the Yoshi message.

- I don't know why the Cheep-Cheep can't be killed, but the most likely cause is sprite limits.

- The block formation is just a simple starter hub to boost confidence, courtesy of Calvin.
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