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Super Mario Lost in Monochrome finally moderated and accepted!

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Hi,I've submited the 2.4 version of the hack,it's waiting to be moderated,I think that can be the final version of the demo.
Wish you a good day,and if you want to test it...




Played at last and... Got stuck in ghost house. But the levels before it were great and i liked them.
HI!
I had a big removal because there was some problems,and I worked hard today to fix them,and I need some testers in order to re submit the hack!

I give you few changes:

You CAN go back in ALL levels!
I fixed some palettes,
Little modification of the overworld,
Decrease difficulty of the clue in ghost house,

And for the one who played yet the game,some little surprises!

DOWNOLOAD HERE: http://www.megaupload.com/?d=AW9V8E25 #w{=D}

Edit:This is the version "2.52" with pipes edited on level 2 & 3

Thanks to play it!



You followed my advice that I gave you on Lunariville. But I just had time to play a little bit to your game, I noticed that the bar had a problem scoring. Surely just a problem that the status bar. I have only tested three levels. Most often a piece of land cut. But this is not very serious it is set in a few seconds. Otherwise, in the second level, when you take a pipe, you find yourself teleported without returning through another pipe. Really, it appeared to me strange. There is also, at the Midway entrance, you will start from a hose. it would not be easy to resume from the ground?

Otherwise I know you started and I just tell you that you progress from your last demo.

Go on I'll make another report on other levels tomorrow unless someone found the little trick that will not inside.
Bubble,thanks again!
That's realy cool that you have little interest for my heck,because you know that i work on since a little while!
But for the status bar,I erase it on with a status bar editor,you think I have to put it back?
Don't know!
And I maybe will do the pipes exit in the 2nd level,that's true that can shock...


Thanks again!
;)

Edit:V2.55 with pipes edited and few changes like fixing a bug in an info box,a cutt-off in "koopa's marshmallow",and a little palette in the ghost house(and possibility to come back in):
http://www.megaupload.com/?d=WIU4IP7B
:p



I contented myself with the hack of the last time I did not want to redo the whole entire game. So to begin, the most common gliths are mostly gliths pallets and cut-off. I have about 50 screenshots. The level that I enjoyed most is that of the Ghost House.

For the beginning:



The pallets have not been corrected. And I think there are too many exclamation point at the end of the message.




Here, I had already said yesterday on the subject, you have a problem with the status bar with the score.



Cut-off nearby pipe.



Well ... The arrows telling me to go inside pipe but, I can not: P.



Pallets problem at the end.



The wall, it can be done with the same tiles from the ground. Thus in hard because I found a glitch or I went through a wall.



I do not think it's a glitch but I think you have a problem with the graphics of Block. Uses YY-VHR for correct.



I feel that Mario is a ghost. The block looks like the solid block.



Cut-off with the block. Changes through the ground.



Same as the previous image.



It is this bug that I talked to you. I went through a wall. I thought it was a solid wall.



Who is who is stuck in this pipe? : D



Cut-off again !



Pallets problem.



Im a god ! How much is a ground or a hole? Otherwise I managed to get up there you're thinking :P.




Cut-off again.



Change the Midway entrance.



Met coins to know where to go if you fall into the void!



When I hit the block with a shell, nothing happens.
______________

In the Overworld, Erase the dot for "After the surprise".

______________



Looks like a solid block.



Met coins to know where to jump.



When I jumped on the enemy, there's something going on with pallets as the block that changes the background of pallets.



*Joking
I know you're French, so I translated what you wrote, it gives:
"L'histoire viens retour comme un film".

I think you meant: "Story repeats itself like a movie"

And there is a block of misplaced.



Pallets problem at the end.



Looks like a POW gray, but it's a blue POW.



Small pallets problem :P.



Cut-off again x)



Oh? But that design has changed. What did you choose?



The block below Mario is not a good idea because it hides the enemy.



Cut-off :D.



Pallets problem at the midway point.



The tree is cut with the blocks!



And again an orther cut-off.



Pallets problem at the midway point again.



Pipe on block, not good idea.



Pallets problem AGAIN ?!? at the end of level.



Why it does not touch the ground?



And the pallets problem at the midway point.


____

So I think I was a bit strong but I did it seriously. Fix what you think is not good and retry send your demo. Forget not see if you have not forgotten!
yeah bubble ok,i work on the cutt off,but some goal points,in black and white levels,are like this for a choice,not for error!
like the blocks you can pass through inkoopa's symphony!
I agree that it was abused in "after the surprise"!
:p
Iwill now work on a pink switch for the ghost house end,and after that I'll post a revision,but it will take some times!
:p
Have good day!



Hello!
Here is the 2.57(only 3 palette changes and a cut off since 2.56) version of the demo,to not say "2.6".
Many things have changed,and thanks to bubble!
I think,like everytime,that there's some bugs I haven't seen...
Thank for testing men!








Have you fixed EVERY problem with this hack?
Examples: Hack Removal Log and Bubble34500.

EDIT: Download doesn't work. Try uploading the hack to your files.

Credit To Luig-San For The Layout!
Bowser's Attack On Yoshi's Island Is Canceled...
I'll be away from the 24th of July for a about a week.


I've posted the hack on "my files" so,hoping not too much bugs,i've fixed the bugs listed,and 2 or 3 remain cause they are not bugs!
(exemple: the blocks in "koopa's symphony")




Ok,here is the V2.58.
Changes:
Block on"lost in monochrome"
Palette changes at midway and goal point on many levels.
Design of the end of ghost house.
"P-switch" becomes "B-switch"
Score begins at 0.
Cutt-on. (LoL)

What do NOT change:

"Non solid Blocks" on "koopa's symphony"
No coins on "wild mountains"(think to "Lost levels")
Arrows on pipes(because in every mario you CAN'T enter all pipes)


HERE'S THE LINK:

http://bin.smwcentral.net/22911/Super%20Mario%20lost%20in%20Monochrom%20land%20V2.58.zip



Hi hackers!
I would like to know if you tested my hack,and if there wasn't MAJOR/GRAPHICS errors,because I changed some stuff on my hack,but I haven't got my joypad with me because I'm on hollidays since 1 week...
Even more,If someone could tell me how I can edit the name of my tread,because I don't want to create one special tread for that question!
#w{=P}
Like each time,thanks for the testers,and have a good day!




Originally posted by EL santo
Even more,If someone could tell me how I can edit the name of my tread,because I don't want to create one special tread for that

It's quite simple actually. If you edit your first post in this thread you will get the option to rename it.

Otherwise, I might play this, but I don't really know right now.
Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
Ok!
Thanks Marisa for your quick answer!
After my test(tonight) I'll change the name of it!




Holy Crap Grammar
Try posting direct link to it instead.
I'll link it for you.
Mario Lost In Monochrome Land Version 2.59

EDIT: I see issues!

Please improve your grammar. Get someone to proof-read your text.

Whoa Palette!

I couldn't get past here...

Credit To Luig-San For The Layout!
Bowser's Attack On Yoshi's Island Is Canceled...
I'll be away from the 24th of July for a about a week.


The sprites pallete needs improving and so does the coins and the pipes. Try making the BG in level 2 a bit lighter so I can see the climbing net. Everything else is fine.
Originally posted by EL santo
HI!
I was in hollidays,without my gamecube but with my pc,and changed some graphics problems,but there was a very big in "koopa's Marshmallows"and I fixed it(because now I'm at home),with little changes in the level design...
I Changed some palettes too,and the placement of some coins,for the eyes...
But the bug was so big in koopa's marsmllows that I'm a little bit disgusted...
So,if there's problems,please tell me them...
The 2.59 version is in my files...


Have a good day!

Thanks for the link,but sorry,how do you link it?


Tag (div) was not closed.
Tag (div) was not closed.



@LarryMatt: Shell jump to get past that bit.

@EL Santo: Close yourdiv tags. To do it ,type: </div></div>

Click the underlined blue A.
Type what you want to link.
Then Type Something.
Click the underlined A again.
Then the link should work.

Hope This Helped!

Also, Everest700 I can't shell jump very well... #w{=(}


Credit To Luig-San For The Layout!
Bowser's Attack On Yoshi's Island Is Canceled...
I'll be away from the 24th of July for a about a week.


super mario lost in monochrome land 2.60 is there,some palette changes.I don't think that there's language issues,and thanks for the tip for the hyperlink!
(and search a little bit,you can pass!#w{xD} )
And thanks everest for looking at my rom for a while!



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