Language…
3 users online: DixyNL, Firstnamebutt, marvisjj - Guests: 123 - Bots: 257
Users: 64,795 (2,381 active)
Latest user: mathew

Would you please test my level.

I'm pretty sure this is the place to post this. I would like opinions on this level, it is the first in my SMW hack and the only one I believe is worth posting right now.

Level 1
Level 1-2
Level 2
Level 3
Level 4
Level 5


I think it's a pretty good start but I'd like opinions. BTW, it's a replacement for Yoshi's Island 1.

(No ExGFX or anything special, just a vanilla hack. These are uploaded in the Lunar Magic format.)

Edit: Added links to my other 4 levels. They suck. The only interesting part is the additional stuff I added to level 5 but I can't seem to get the camera scrolling upwards to show where you are.

Edit: Added the underground area of level 1. Changed Level 1 and the underground area of it to levels 001 and 002 respectively in LM.
Originally posted by Onyx3173
I'm pretty sure this is the place to post this. I would like opinions on this level, it is the first in my SMW hack and the only one I believe is worth posting right now.

bin.smwcentral.net/14791/Level%201.mwl

I think it's a pretty good start but I'd like opinions. BTW, it's a replacement for Yoshi's Island 1.

(No ExGFX or anything special, just a vanilla hack. These are uploaded in the Lunar Magic format.)

If you'd like to try the others, you can get them from my uploads page. Give me your opinions on them too if you want.

Edit: I don't seem to be able to link to the level so you'll have to copy+paste it into your address bar.


To link you use this code:

< a href= " URL here " > Text you want < /a >

Without the spaces
Thanks, I didn't realize you could use HTML here. I thought I had to use the option to put in a link through the posting editor.

Ie: Link


EDIT: No clue what has happened here, I can't even edit most of the post.
It has surprisingly really good level design. Just a few problems

1) There is a TON of cutoffness. cutoffness is when a block just cuts off where is shout keep going.
2) Too many sprites. I looked at it in lunar magic and I noticed there are so many sprites, most of them aren't even spawning
3) Slight blatant edits. I say slight because they aren't noticeable unless your looking for it. Like the 3-up moon is still up in the sky, one of the pits where a banzai bill was is still there, but not very noticeable.
4) Music isn't very fitting
5) change the background palette to match the foreground.

Some good aspects:
1) really nice level design
2) Unlike most hacks, you actually had all 5 dragon coins
3) Your generous, but not too generous, with the power ups
4) You actually put a midway point

Main youtube channel: bullethead2202
second youtube channel: FamicomTAS
Currently working on the level cutting off platforms and such. Removed most of the banzai bills. Also rebuilt the area after the midway point cause it didn't work well. Also a warning to anyone who tries to enter the yellow pipe, it currently leads to the bonus game.

Just re uploaded the .mwl file with some of the updates.

Screenshot of part of level 1.

Edit: Fixed the majority of the issues bullethead22 had with the level. Deleted about a third of the sprites since they weren't spawning and got rid of the 3-up moon. Fixed all of the cutoff problems. Hopefully.

Edit: Found one place at the beginning of the level where there is still cutoff but it's really easy to miss even looking for it. Can't figure out how to successfully get rid of it though.

Edit: Followed bullethead22's advice on changing the music and background. I personally prefer what I had but I'd like opinions on this. Also changed the yellow pipe. Currently only leads to Yoshi's Island 2. At least it doesn't lead to the bonus game now.
Wow, I kinda lost interest in this for a while. If I get around to it, I might start working on my hack again. I'm installing Windows 7 before hand though. I hope Lunar Magic works on 64-bit, I believe it should though.

Edit: Testing for custom post stuff.
Lunar Magic works, as well as most of the other tools (the ones that don't work are the really old 16-bit ones, such as SNESTool [which has alternatives], SNESSOR I think [something to do with music], as well as the TRASM in OW SpriteTool I hear [which Maxx has submitted a 32-bit version].)

However, when LM is maximized, it kinda goes off the screen a tiny bit and it is annoying.

(As for the three month old HTML issue, you have to press the button a second time, after typing the link text, like so: [url=http://www.smwcentral.net/]link text[/url])

World Community Grid: Thread | Team
 
Wow, I feel really stupid about the HTML link now... I should have known that. And as long as Lunar Magic doesn't cut off any buttons or menus I shouldn't have too much trouble if it cuts it off. Got 7 installed so I'm thinking about figuring out where I left the folder for my hack and starting work again.Although I'm thinking about changing the background back to the dark red from black, I preferred it that way. Still working on a name for it though. (I was thinking Mario in Hell or something but I'm pretty sure there's already a hack by that name and the Mario in Hell thing seems to have already been over-done.)


Edit: If anyone could check out my level one and help me, I'd appreciate it. On screen 07 there's an exit to level 1CB and I seem to be unable to get rid of it. (I'm probably doing it wrong, but then I haven't used Lunar Magic in 3 months.)

Edit2: I realized I had already had a new theme going. I still don't know for sure what to name the hack though. World 1 is the land of Schizophrenia and world 2 is the land of Phobia. (Haven't gotten far enough to worry about subsequent worlds.) And I also have a question. Does anyone know what happens if you add more than 7 castles?

Edit3: Will these questions ever stop coming? I'm trying to edit the overworld to at least get Yoshi's island changed for now and despite following the directions in the help file I have instead gotten the game stuck in an infinite loop at the intro. (The part where you get the message right before you move up to Yoshi's House) I have my Yoshi's house level in the same spot as the original, the only thing that has changed is the pathing around it. Any help would be highly appreciated. Here's a pic of what I have so far.

Yoshi's Island AKA Schizophrenia

And yes, level 3 is flagged as Yoshi's House.

Update: Still having the infinite intro loop happening, I have looked at everything I can think of and still can't figure it out. I finished the first island though:

Finished Yoshi's Island

I have the path overlay active as well as level numbers and event numbers. Maybe someone will be able to figure out what I did wrong so they can tell me and I can feel stupid cause it was obvious.

Yet another edit: I think I figured out part of the problem but it still doesn't fix it: I was putting the Mario sprite in the wrong spot. Since you start the game below Yoshi's house I was trying to put it there at first but it actually goes a square above it.

Note for self: My request for help is here
To delete a screen exit, hit the door with the +- in the toolbar (leftmost one), use the menu there to choose the screen the exit is on, and hit Delete.

Adding more than seven castles should work fine, but then you won't have enough castle destruction sequences for them all. A workaround some hacks uses is to give each Koopaling his own world and put Bowser in world 8. Another method you could use is to not use the castle destruction sequences at all.

And for your OW problem...
Originally posted by clean rom opened in LM

Yes, moving Mario was the right thing to do, but you should've moved him upwards instead of downwards there. Keep moving him around until he's at the same place compared to the house as in this screenshot.
Note that if you've ever moved him, the intro walk won't appear. This is propably a bug in LM.
<blm> zsnes users are the flatearthers of emulation
Actually it's not a bug Fusoya made the intro walk disappear once you move Mario to make it so you can place Mario on any submap or the main OW without a glitch happening where Luigi will spawn in a random spot compared to Mario. Once you place Mario you can turn the intro march back on with a hex edit and you can see the glitch but if you move him again the march will get turned off again.
Originally posted by Alcaro
To delete a screen exit, hit the door with the +- in the toolbar (leftmost one), use the menu there to choose the screen the exit is on, and hit Delete.

Adding more than seven castles should work fine, but then you won't have enough castle destruction sequences for them all. A workaround some hacks uses is to give each Koopaling his own world and put Bowser in world 8. Another method you could use is to not use the castle destruction sequences at all.


I actually found that out not long after posting that about the screen exit. Thank you for the help anyway though.

And the more than 7 castles one was just out of curiosity, I'm not sure if I'll use more or not yet.

Update: Here's the Yoshi's Island I made since I restarted. All those paths now disappear properly except the one from the castle and the one on the top left. I'll have to fix them but that's for another day.
Overworld 2.0

Edit: for testing reason.
There's a perspective error. The cliff on the right is shorter than the cliff on the left. They should be the same height. And, on the top-right, you don't have a cliff at all.

And this is very minor, since it's an OW, not a level, but I can easily tell that that's a Yoshi's Island edit. But as I said, unedited OW's are allowed, so it's not really a problem. Still, it'd be nice to have a completely original overworld.
Oh, thank you for those errors, I completely missed those. And I will probably have to partially rebuild the island since it doesn't quite match the overworld version I have yet.

Edit: Testing for custom post stuff.