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Most Disapointing Final Boss

Super Mario Galaxy.#w{:<}
Giygas in Earthbound Zero specifically. All you need to do is wait for him to finish his monologue and then sing to him 11 times. (and all 3 party members can sing) He might be hard if you don't have a hot clue what to do, but still. His strength of his attacks can be reduced quartered by putting up a shield and guarding.

And even though he isn't final, Omega Weapon in Final Fantasy X was absolutely pathetic. Apparently the reason for this is because Square forgot to add another "0" to the end of his HP, turning him into a total pussy. Thank goodness I didn't have the Celestial Weapons, because otherwise I would have lost what little fun I got out of fighting him. Jecht puts up a better fight than Omega even though my guys are uber strong.
faithless pile of filth
Probaly in Halo 3 ODST all the Boss was a bunch of Brutes and just one Brute chieftain.
Super Mario Bros.

It's a clone of the other 7 bosses, just not in a disguise, and throws more hammers.
Gary/Blue Oak in Pokemon FireRed/LeafGreen.

He's patheticly easy to beat.
All you have to do is use the Pokemon you used to beat him before Victory Road.
Dry Bowser in New Super Mario Bros.
You can just jump over him at the start and that's pretty easy to do.
Originally posted by Findoku29
Dry Bowser in New Super Mario Bros.
You can just jump over him at the start and that's pretty easy to do.


but dry bowser isn't the final boos, that would be bowser and bowser jr.
Well, I gotta say that I was realy dissapointed with the last boss in MegaMan X6. Two hits with Shadow Armor's Giga Attack and he's down in the scrap pile. I was also dissapointed with Wild ARMS 2 final boss. I was like, level 89 when I fought him. That was high enough to use 3 Impulse attacks in a row, and to beat him you needed like what, 6-7 Impulses? But, he was easy just 'cause I was at a high level.
Nothing to see here. Move along.
No, you are all wrong.

Lord Lucien from Fable II.

You shoot him. You press Y. You win.

Alternatively... JUST STAND THERE AND ONE OF YOUR PARTY MEMBERS DOES IT FOR YOU.
Oh, it is so on.
Originally posted by pkhaxor
Originally posted by Findoku29
Dry Bowser in New Super Mario Bros.
You can just jump over him at the start and that's pretty easy to do.


but dry bowser isn't the final boos, that would be bowser and bowser jr.


Sorry yeah, you're right. They're still easy to pass quickly and with a mega mushroom in reserve, it's an instant win. xD
OK, I'm somewhat surprised no one's mentioned this...

Super Mario 64.

It's nearly the same as the other Bowser battles, except Bowser takes more hits, there are fewer spiked balls, and the platform collapses after a while. And also, the music is too slow and repetitive to be epic.

(At least Super Mario Galaxy's Bowser had two new forms before the disappointing lower-HP refight, and a reasonably good final boss theme (though the normal Bowser battle music is certainly better). I still think Galaxy's 2nd Bowser is harder than the 3rd, though-- there could have at least been another Bowser Jr. battle at the start of the final battle.)

And also, Metroid Prime 3. Way too easy, comes out of nowhere, and does not do a good job at all of resolving the Dark Samus storyline.

(And if hacks count, TSRPR. I would be fine with an easy boss after that completely ridiculous final level, but... without the epic music that's all throughout the rest of the last several worlds?)


(As to those complaining about M&L1's final boss... The Beanstar Pants are one of the best equipment items you can have at that point, and they're buyable in the shop. If you have them equipped on at least one character, you get the first attack, meaning easy Ultra/Max Nut. Anyway, one particular gimmick won't make the final boss disappointing unless it makes the battle easy, right?)

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3

/!\ The below post contains spoilers! If you have not finished SMG2 please do not read this post!
(Also slight tl;dr warning.)

Well I'm gonna have to go with Super Mario Galaxy 2. I am actually serious about this one. Even though the game gave me days of fun, I wasn't really too fond with the final boss. I kinda think it was basically rushed. All it was, was Mario on one of those ground-pound meteors to him with, and with Bowser in the background! It was just way to easy. It took me like, less then 30 seconds.

Now don't get me wrong, it was okay but it just didn't fit the final boss for a generic Mario game. What I found cool about this boss was the music. Though, I didn't really last so long on the final boss to even hear it, I had to search it to listen to it completely. I say it's pretty godly. I never heard such a song in my history of gaming. I must say it's one of the most outstanding songs I have ever heard in a Mario game. And the final boss deserves to be much longer then how it is. If only they slightly remake the YI final boss. Because giant Bowser would so totally fit that.

Also to be truly honest, I kinda was disappointed with the storyline of the game as well. It was just too straight forward, and very generic. And I must say, very unoriginal. So Peach was captured again. But this time Bowser is giant! Woo hoo. Something new. Not. But the game play is still nice.

So yeah, that it.
Nothing to put here at the time being.
Thanks to Tom Servo for the awesome new layout!
Originally posted by Zeldara109
OK, I'm somewhat surprised no one's mentioned this...

Super Mario 64.

It's nearly the same as the other Bowser battles, except Bowser takes more hits, there are fewer spiked balls, and the platform collapses after a while. And also, the music is too slow and repetitive to be epic.

And also, Metroid Prime 3. Way too easy, comes out of nowhere, and does not do a good job at all of resolving the Dark Samus storyline.


I will plainly disagree with both.

Metroid prime 3's final boss is hard as hell (unless you're not on hyper mode, which is obviously the difficulty on which you should fight it). I never found 3 consecutive boss fights to be easy, especially on hyper mode. THAT was good difficulty.

Also, saying that Bowser's final boss theme in super mario 64 is not epic and saying galaxy's music is epic is kind of strange. Seriously, both are good. And they're probably damn close together if you consider the time at which they were created, same for the bosses. I believe that Bowser from 64 was much harder than Bowser from SMG (because it is older and because SMG is just too easy). Now, I can't say I LIKE either, but SM 64 is at least a good moment to fight the final boss, while SMG isn't, to me.
Our world will stop advancing once humans manage to create sufficient magnificence for a whole lifetime. Until then, I just create.
Awesome video game music on my youtube channel
Gonna have to add SMG2 to my list. As with SMG, SMG2's final boss was very similar to the other Bowser battles in the game. Not that it was a terrible fight, I just wish there was some element of surprise. That extra part at the end of the battle wasn't anything special, it just seemed like something tacked on for extension.
Yoshi's Story. If you have black/White Yoshi and eat the Super Happy Fruit, you are guarenteed victory because the SHF regenerates. And even without the aforementioned Yoshis, the boss is still pathetically easy.

Though, except for the boss in the level Poochy and Nippy, every boss in that game was kind of easy....
Originally posted by Tama Yoshi
I will plainly disagree with both.

Metroid prime 3's final boss is hard as hell (unless you're not on hyper mode, which is obviously the difficulty on which you should fight it). I never found 3 consecutive boss fights to be easy, especially on hyper mode. THAT was good difficulty.

Also, saying that Bowser's final boss theme in super mario 64 is not epic and saying galaxy's music is epic is kind of strange. Seriously, both are good. And they're probably damn close together if you consider the time at which they were created, same for the bosses. I believe that Bowser from 64 was much harder than Bowser from SMG (because it is older and because SMG is just too easy). Now, I can't say I LIKE either, but SM 64 is at least a good moment to fight the final boss, while SMG isn't, to me.

I do not believe you're disagreeing with anything I said here (except possibly the quality of SM64/SMG's final boss themes).

Super Mario 64's final boss is definitely more difficult than Super Mario Galaxy's. But taking an earlier battle (that was already somewhat luck-reliant) and making it a lot longer? That's just annoying.

As for Galaxy Bowser's music, I was referring to the normal Bowser battle theme as epic, not the final phase music (which I agree is similar to SM64's final boss music, except faster and with a different melody).

As for Metroid Prime 3...

Hypermode is clearly not the obvious difficulty to play the game on in your first playthrough-- in fact, it's impossible unless you're cheating or using someone else's save data.

Therefore, my first impression of the final battle was that it is easy, just like the whole game was. (By the way, they really should have called the "Normal" setting "Easy". Even Veteran was pretty easy.)

And my other points still stand, anyway.

Now, I'm not trying to create an argument (as arguments are almost always pointless). I'm trying to show that there's no conflict of facts here, just misinterpretation and differing playstyles.

If you believe that a good final boss is one that's extremely difficult and a bad final boss is one that's not extremely difficult, and that games should always be played on the hardest difficulty, I'm fine with that. Just make sure to recognize that others have different beliefs.

(Why did I post in a topic of opinions anyway? They almost always lead to people pointlessly trying to force their opinions on others, often without even realizing that others do not have those opinions...)

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
@above: Uhm... You DID give opinions right? I guess I just gave my opinions in reflection to yours. Soooo............ .... Yeah?

And also. I didn't play my first time on hypermode (how would that even be possible). So yeah, I DO recognize that the final boss should he not be on hyper mode, is easy. But that's like saying Tabuu is too easy on "easy" or "normal"...
Our world will stop advancing once humans manage to create sufficient magnificence for a whole lifetime. Until then, I just create.
Awesome video game music on my youtube channel
Tabuu is Ballz on all difficulties...
YouTube <-- Let's Plays and stuff.
^ Made by Tahixham



Originally posted by Camerin Neede
Yoshi's Story. If you have black/White Yoshi and eat the Super Happy Fruit, you are guarenteed victory because the SHF regenerates. And even without the aforementioned Yoshis, the boss is still pathetically easy.

Though, except for the boss in the level Poochy and Nippy, every boss in that game was kind of easy....

Although I do agree that the final boss sucked, I wouldn't call it disappointing, I had very low expectations for it after all the others (and really the whole game). The game as a whole was incredibly easy, so I expected as much from the final boss.

If I may chime in, the Dark King in FFMQ was disappointing if you knew his exploit. Trying to fight him without it, though, is the hardest and best fight you'll have in the game.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.