Edit: Closing this since there's a thread for demo 147.
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I originally posted this at C3, but there were only a few hours remaining by that point, so I don't think very many people saw it.
It's not a problem to re-post it here (just in case people have any comments), right?
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Edit:
To activate the red switch, you have to land on the actual switch (which is found in #4 Star Road). The blocks will not become solid otherwise.
(I copied this here because it seems a lot of people are having trouble in that portion of the game.)
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(OK, here goes...)
So, what is this?
This is my first SMW hack. It's a joke hack. In it, I've tried to include as many glitches (mainly graphical glitches) as I can think of (with the exception of glitches that require exact timing or precision, or glitches that force a reset).
Note that "joke hack" is not the same as "intentionally bad hack". My goal for this hack is to be very strange and unconventional, but still be hopefully well-designed and fun.
After all, nothing says that a good hack absolutely needs to have any particular characteristics, right?
(Of course, you'll have to judge for yourself whether it's good or not.)
Anyway, this demo contains 6 1/4 worlds, with a total of 52 exits.
Knowledge of SMW glitches is not required to play this hack, though it certainly helps. (Any required glitches are either explained in the hack, are hinted towards in the hack, or have a good chance of occurring unintentionally while trying to solve a puzzle.)
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Download link:
zgc89.zip
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Features:
- 6 1/4 worlds
- 52 total exits
- Plenty of blatant level edits
- Intentionally glitched graphics
- Unusual level timers
- Some puzzles (which I have been told are much more difficult than they seem)
- Plenty of message blocks (with a wide variety of messages)
- A storyline (it's pretty simple and nonsensical, but it does exist)
- Various graphical edits
- Modified bosses
- Required use of glitches
- Custom music in World 5 and beyond
- Strange overworld maps
- Strange overworld events (which are also sped up)
- A "new" and somewhat glitchy power-up: the Luigi Flower
- Life maximum is 127
- Course clear message, status bar, save prompts, etc. are modified
- A flying forest that is neither a forest nor flying
- ExGFX (it's rare and very subtle though)
- Strange nonsensical version numbers (the first number is the serious one, which only increases; the rest are random)
- Lots and lots of hex-edits to make the game stranger and glitchier
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Screenshots:
And a video of Chaotic Island 5, a World 5 level.
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Enjoy!
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(Special thanks to TheMariofan1000 a.k.a. Error 52 for testing/playing through most of the first demo (demo 54).)
–=–=–=–=–=–=–
Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
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I originally posted this at C3, but there were only a few hours remaining by that point, so I don't think very many people saw it.
It's not a problem to re-post it here (just in case people have any comments), right?
---
Edit:
To activate the red switch, you have to land on the actual switch (which is found in #4 Star Road). The blocks will not become solid otherwise.
(I copied this here because it seems a lot of people are having trouble in that portion of the game.)
---
(OK, here goes...)
Quote
Welcome to Zeldara's Glitch City! It's full of blatant level edits and graphical glitches! Yay! (It's also somewhat of a puzzle hack.)
So, what is this?
This is my first SMW hack. It's a joke hack. In it, I've tried to include as many glitches (mainly graphical glitches) as I can think of (with the exception of glitches that require exact timing or precision, or glitches that force a reset).
Note that "joke hack" is not the same as "intentionally bad hack". My goal for this hack is to be very strange and unconventional, but still be hopefully well-designed and fun.
After all, nothing says that a good hack absolutely needs to have any particular characteristics, right?
(Of course, you'll have to judge for yourself whether it's good or not.)
Anyway, this demo contains 6 1/4 worlds, with a total of 52 exits.
Knowledge of SMW glitches is not required to play this hack, though it certainly helps. (Any required glitches are either explained in the hack, are hinted towards in the hack, or have a good chance of occurring unintentionally while trying to solve a puzzle.)
---
Download link:
zgc89.zip
---
Features:
- 6 1/4 worlds
- 52 total exits
- Plenty of blatant level edits
- Intentionally glitched graphics
- Unusual level timers
- Some puzzles (which I have been told are much more difficult than they seem)
- Plenty of message blocks (with a wide variety of messages)
- A storyline (it's pretty simple and nonsensical, but it does exist)
- Various graphical edits
- Modified bosses
- Required use of glitches
- Custom music in World 5 and beyond
- Strange overworld maps
- Strange overworld events (which are also sped up)
- A "new" and somewhat glitchy power-up: the Luigi Flower
- Life maximum is 127
- Course clear message, status bar, save prompts, etc. are modified
- A flying forest that is neither a forest nor flying
- ExGFX (it's rare and very subtle though)
- Strange nonsensical version numbers (the first number is the serious one, which only increases; the rest are random)
- Lots and lots of hex-edits to make the game stranger and glitchier
---
Screenshots:
And a video of Chaotic Island 5, a World 5 level.
---
Enjoy!
---
(Special thanks to TheMariofan1000 a.k.a. Error 52 for testing/playing through most of the first demo (demo 54).)
–=–=–=–=–=–=–
Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3