Originally posted by AzureOne level with 20 screens, or two levels with 10 screens each?
There really isn't much of a difference really apart from if you keep doing levels 20+ screens your hack will be long but if you opt for 10-12 screens in a level your game will be pretty small.
It really depends on how big you want you hack to be.
Originally posted by AzureI've decided I'm not going to use any ExGfx, except for new block types or enemies. However, I'm making changes to palettes, different for each stage. Good or bad idea? I think they look good, should I post screenshots?
No ExGFX is sometimes a good thing if you want your hack to be in line with SMW's stile and such and changing palletes is also a very good thing as it makes your levels have a different feel.
Originally posted by AzureSpeaking of secret exits, what's the best way to go about this? Hard to find, but easy to get to (AKA 'jump here to reveal a hidden block, use hidden block to reach secret exit'), easy to find but hard to get to (AKA 'find all Yoshi coins in the stage and you can pass through this block leading to the exit'), or somewhere in between?
Like I said it is entirely up to you. Try to have a mixture of the two but make it harder to find the secret exits as you go along.
Originally posted by AzureOverworld. I'm trying to add multiple ways through as in the original, that seems to be a given. However, I've run into a slight problem. Remember when I mentioned seperate palettes for each stage? If one stage is blue and the other is red, what color to make the overworld? Should I pull a "SMB 1-2" and have short intros to each stage with some explanation as to the level not fitting in the stage?
Try to put that red level in a world with red levels and blue levels in a blue world. I understand your point that it will be a bit weird seeing a red level and a blue level near each other so try thing out but i don't think doing a SMB 1-2 will be a very good way of avoiding this problem really.
Hope this helps you in your hack. Good luck.
I'm a rubberducky in the shape of a 2 ain't life grand!
Looking forward to NSMBWii, SMG2, Pokèmon HG/SS, Mario Forever 4.4 and Gran Turismo 5
Currently playing:
Mario Forever Advance, Mario Kart Wii, TSRPR