Originally posted by Sadistic Designer @Patgangster; did you read the readme (just checking)? Also: nice break! I doubt it will be used often, but nice one! Yeah, I read the readme. (Which means I'll upload the levels you'll allow me to upload (While still TAS'ing the ones I'm not allowed to upload yet, then upload those after you did )) Originally posted by Sadistic Designer Are you playing the levels, then TAS'ing? Or are you using frame advance right from the start...? Also to make TAS'ing a little more challenging; there are some levels with a tight time limit. With slowdown I managed to complete all of these levels with 2 mario-seconds left, perhaps you can get 3 with frame advance? I doubt this will be very hard as I didn't use things like 6/5-running and the hopping glitch. I'm Frame-advancing right from the start. Originally posted by Sadistic Designer Also about the sloppyness; wouldn't it have been faster if you kept the shell on the first run through the level for an extra mushroom at the end, to make note blocks disappear at the keyhole to get through there faster? ...I didn't really think of that. xD I'm sure it would take a LOT more effort (And time) to take the shell all the way there though. Not sure if it would actually end up being faster. (Though it probably would be, by a little.) | |
Words. | [22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving |
Well, seeing as doublegrabbing is quite easy I doubt it would be too hard. The spinjump at the end of level 30 (fast auto-scroll level) would be a bit harder but I've made that with a regular jump before. Also if you use the same path for the rest of the levels I don't even think the input needs to be changed too much, just hold the grab button.
Anyways, nice TAS! I'm looking forward to see how much time you can shave off of my harder levels (perhaps you can send me the video of Yellow Switch Palace without uploading it?).
Fun fact; every 'run-like-hell' section started with at least 30 seconds more time, after which I found multiple new paths/breaks reducing the timer.
Of course you should fight fire with fire, you should fight everything with fire.
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Sadistic Designer - testing Pit without tools.