Originally posted by Midnight MistI am not the worlds best games, and because of such, my ability to make crazy hard levels isn't great because I can only do things that I can handle and test. Is the judging system so strict on 'Difficult' or would it be minorly flexible on its rules.
Question two, You mentioned something along the lines of 'using regular SMW items and doing unique things with them'/ Does Map16 stuff count as points in the creativity section?
The "Difficult" category's objective is to create the hardest level that you can, as in the level is out to kill you. If the level is lacking in difficulty, then yes, you won't be getting as many points. It's not exactly strict nor lenient, as it's quite a subjective category.
As for MAP16, yes, that can be used for some nifty creativity, as long as it's executed well, and not abused so that it's "haha, the ground kills you here for no reason, oh and there's munchers that you can swim in".
Originally posted by Glitch.MrOriginally posted by Ultimaximus(Has Glitch.Mr forgotten about the contest?)
Yes, I forgot, because I cannot think about any creative Kaizo Trap. Anyway you can use my demo of difficulty in Creativity Category.
To verify, I am entering "MISSION IMPOSSIBLE" (
http://bin.smwcentral.net/15038/firstversion.ips) into the "Creative" category?
Originally posted by SoulJester726ok, i have a question that is probably stupid, but im just being very lazy, and want to use some puzzles i have already made for my creativity entry instead of making new ones. so, does kaizo mean the level has to be trying to kill you, or can it be an insanely hard puzzle like spw3 1-1 where you had pretty much nothing trying to kill you.
That is what the "Difficult" level is for, a level which is out to kill you. Clearly, such a difficult puzzle as mentioned would be best suited for the "Creative" category.