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Lunar Magic 1.71. MAKE A BACKUP BEFORE USE!

We should list the pre-existing freespace that Lunar Magic uses, just like we did with the RAM. Some things are in this thread, but I know there's more than that.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Originally posted by imamelia
We should list the pre-existing freespace that Lunar Magic uses, just like we did with the RAM. Some things are in this thread, but I know there's more than that.



Errm it choose freespace on it's own. Don't you meant hijack spots that JSL/JML to freespace?

Also oh, I forgot you got to use CMD.

So I can also

addmusic -a -l list.txt etc or was it seperate lines?
I own a community of TF2 servers!

ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name

frog

http://esolangs.org/wiki/MarioLANG
Originally posted by Fakescaper
Originally posted by imamelia
We should list the pre-existing freespace that Lunar Magic uses, just like we did with the RAM. Some things are in this thread, but I know there's more than that.



Errm it choose freespace on it's own. Don't you meant hijack spots that JSL/JML to freespace?


That, too. But I'm pretty sure it installs some ASM hacks, tables, and the like in specific places in the ROM.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.

BUG REPORT

When loading map16 pages from map16fg.bin and map16fgg.bin
It always loads to the first page. it also erases other pages but not the 2nd.

When loading map16 pages from map16bg.bin it always loads to the first bg map16 page but it doesn't erase other pages.
Sorry I couldn't enter C3 this time, I've just had some much other stuff to do, And I'm also re going over the basics of level design again.
Originally posted by Mecha_shadow

When loading map16 pages from map16fg.bin and map16fgg.bin
It always loads to the first page. it also erases other pages


Well, yeah... that's what those files are for.

Use F2/F3 if you want individual pages. ;)

I'm not sure if this is just me but there's a glitch that occurs when you enter a door/pipe, the music will just stop playing but sound effects and everything else still works. (Sorry if this was pointed out earlier but there were a lot of pages)
Originally posted by reghrhre
I'm not sure if this is just me but there's a glitch that occurs when you enter a door/pipe, the music will just stop playing but sound effects and everything else still works. (Sorry if this was pointed out earlier but there were a lot of pages)

Are the songs in question using samples? If so, then yeah, it's a known incompatibility with Sample Tool. Though, fixing it seems to be low priority right now unfortunately.

Originally posted by the first post in this thread
Music cutting out during level transitions
- Using the latest sample tool will apparently cause this. If sample tool was used prior to jumping to 1.70, it should work fine. Just don't run sample tool on your hack again.
An alternative is to use the older sample tool (without OW sample support, since that one works) or addmusic_m.
Wow how did I not see that. This is going to sound real stupid but what are samples?
I guess you could say that they are simply the instrument sounds stored in the ROM. The sound effects also use the instrument samples, like for example, the jump sound effect uses the whistle/flute instrument sample and Yoshi's mounting sound effect uses the orchestra hit sample.

If my explanation sucked, then I recommend checking out this page.
I can't believe I don't get it still. #w{x(} Well I'll assume the songs are using samples. Thanks for helping though!
Originally posted by reghrhre
I can't believe I don't get it still. #w{x(} Well I'll assume the songs are using samples. Thanks for helping though!

I guess you could just think of them as instruments sounds basically. The sound effects also use those instruments, and aren't actual stored sound effects. They are like mini-songs that use the instruments for the sound, and note data for the effects.
Originally posted by reghrhre
I can't believe I don't get it still. #w{x(} Well I'll assume the songs are using samples. Thanks for helping though!


Actually, this is rather interesting. If you don't know what samples are, then it is highly unlikely you're using Sample Tool to begin with, which means this is rather strange. I was able to produce the error with the newest version of Sample Tool (turned out it was a free RAM conflict), but not with simply adding unsampled music to a clean ROM.

Huh.
Originally posted by S.N.N.
turned out it was a free RAM conflict


Wait a minute...if that's the only problem, why can't smkdan just change that free RAM and release a new Sample Tool lickety-split?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
The Carol's Japanese Addmusic works for me when eited by Lunar Magic 1.7!!
When I use Romi's Addmusic version 4.04, and any music with echo dosent work.
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Mario the Gaul
Originally posted by ggamer77
When I use Romi's Addmusic version 4.04, and any music with echo dosent work.

What emulator are you using? Newer, more accurate emulators won't support echoes above the value of... 4 I believe.
I use ZSNES, it worked with Lunar magic 1.63, But now I use 1.7
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Mario the Gaul
Define "doesn't work." Does it cut out in the middle of the song, does no sound at all play, does just music not play, or what?


And ZSNES doesn't accurately emulate echo yet, so that particular issue is not likely the problem.
Out of curiosity, has there been any news on a 1.70 compatable version of BTSD or of the Screen Scrolling pipes?
I have a hack thread - Link (Now with a demo!)
Also a music thread - Link

C3 Projects
2013: Modern Spiny Pack
2012: MGSS v0.1
Spring 2010: SMB2 Autobomb Sprite
Originally posted by Ayosuf
Originally posted by Mecha_shadow

When loading map16 pages from map16fg.bin and map16fgg.bin
It always loads to the first page. it also erases other pages


Well, yeah... that's what those files are for.

Use F2/F3 if you want individual pages. ;)




ah so that's what i did wrong.

Sorry I couldn't enter C3 this time, I've just had some much other stuff to do, And I'm also re going over the basics of level design again.