omg,omg,omg,OMG it WORKED!!!!!!! Thank you so much!!!!! now i can continue my levels one more THANK YOU!!!
one question tho... how do i get to page 200?
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BlockTool
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Wait, do you mean block 0x200? or something like that.
If so, I believe that you have to hover over the default map16 blocks to find it, If you press the down arrow key 2 or 3 times, in the top left corner, hover your mouse over it, then on the bottom left of the 16x16 editor, it should say "0x200" or "0xHexNumberHere"
If so, I believe that you have to hover over the default map16 blocks to find it, If you press the down arrow key 2 or 3 times, in the top left corner, hover your mouse over it, then on the bottom left of the 16x16 editor, it should say "0x200" or "0xHexNumberHere"
well in BTSD it says: MAP16:200.
and theres no new block in the 16X16 editor...
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and theres no new block in the 16X16 editor...
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Oh, its there, theres just no description or gfx for it.
(I think, because for my next hack I'm not using btsd, and I never used it in almost a year.)
(I think, because for my next hack I'm not using btsd, and I never used it in almost a year.)
Ok i'll check in my hack : )
EDIT: nope it's not there it's a 'Cement Block' :/
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EDIT: nope it's not there it's a 'Cement Block' :/
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The block is still inserted, but the description won't change unless you put the .DSC file that BTSD creates in the same folder as your ROM.
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oh, cool gonna try it now
EDIT: Ok, now it works one little problem just... this thing wont teleport me >: (
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EDIT: Ok, now it works one little problem just... this thing wont teleport me >: (
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edit: -null-
mockingod, what are you talking about? You don't ever have to reinsert blocks (unless they were somehow removed from the ROM).
What did you make the block act like?
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my block is acting like a cement block but the discription is different
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Originally posted by prince700 my block is acting like a cement block but the discription is different Try to change what the tile acts like, such as using 200, which is what I see is the Map16 you used. To do this, go to LM -> 16x16 Tile Map Editor -> Click on tile 0x200 (if you used that) -> click "Edit 16x16 Attributes" -> Input "200" where 'Make this tile behave like' is located. I'm unsure if that will work, but you can try. MARIO in MAINLAND Progress Mario in Mainland will be in the next C3. |
thats not going to do anything MechaWave setting a custom block to act like itself just cause more messed up things to happen.
Originally posted by prince700
Here's a Pic of it:
so whats wrong? even tho it's obvious i don't understand... if the pic wont show idk whats the problem... its on photobucket just in case: http://s763.photobucket.com/albums/xx276/prince700/?action=view¤t=ERROR.jpg thats the link to it
so whats wrong? even tho it's obvious i don't understand... if the pic wont show idk whats the problem... its on photobucket just in case: http://s763.photobucket.com/albums/xx276/prince700/?action=view¤t=ERROR.jpg thats the link to it
This error must be caused by one of 2 reasons:
1 You have not edited the level with the Lunar Magic
2 ° Or, you forgot to click File -> open rom.
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Originally posted by ninja boy thats not going to do anything MechaWave setting a custom block to act like itself just cause more messed up things to happen. Hmm, that's what I thought. MARIO in MAINLAND Progress Mario in Mainland will be in the next C3. |
out of curiosity Prince did you have BTSD open the same time you had Lunar Magic open? I know some weird things can happen if you have them open at the same time when you try to insert blocks.
well.... yeah i did have both of 'em opened. so THAT'S my problem?
EDIT: i can't se any difference...
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EDIT: i can't se any difference...
YouTube <-- Let's Plays and stuff.
^ Made by Tahixham
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