Take it easy, I'll be breaking your 'Kewl Kaizo' for you now
@JeRRy86: ehhhh... some jumps are hard enough to be considered perfect, but most are not.
Edit: Also I don't recall playing your hack jerry, what's its name again?
Edit: I've played through 'Kewl Kaizo' and I have a few comments:
1) Why shelljumps and keyjumps...? Those keyjumps make it a Pit-hack rather than a Kaizo hack
2) You force the player to use the block factory glitch
These two would make your hack rather hard, but some sections are really easy. The difficulty curves are way off.
Most things look fine, I don't have a lot of comments on the graphics. A minor problem is that the blocks don't blend in together well, and grey cement blocks are ugly. But with some Map16 and YY-CHR this can easily be fixed.
The real problem is that certain sections are easy and can easily be broken, where other sections are near impossible without slowdown (I went through the first series of keyjumps without slowdown, but I started using it when you forced the player to keyjump AGAIN).
Also your hack contained nearly no original elements, nearly everything was taken directly from other hacks...
Have you playtested through it without slowdown?
To summarize: I didn't really like your hack as you combined Pit-style elements (mid-air spring jumps, P-jumps, Keyjumps) with easy sections, and I have done everything in your hack already sometime in the past. I don't feel what you have created so far adds anything to this thread, but the graphics are decent so try to keep improving.
Of course you should fight fire with fire, you should fight everything with fire.
Oooh look at my userbar!
Sadistic Designer - testing Pit without tools.