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Castle collapse way over there?

Hi folks. I'm completely new to hacking and Lunar Magic as of a day ago. I've been scratching my head over this problem all day today:

I've got a castle, and it's set to collapse after its event is passed. But when I look at the layer 2 event editor, the collapsed tile is waaaaaay over on the other side of the OW, and won't be moved. Naturally, the castle doesn't collapse right in the game.

It seems like I have the destroy level tile thing set up all right. Any clues? I'm betting it's something really silly.

Here's a picture?
1) Welcome to SMWCentral!
2) It isn't a silly question, all questions are welcome here.
3) Click the house with the flash thing (two times left to the clicked in your picture, then press the End_page button (I don't know how is this in english, my keyboard is in Spanish D: ) to see how that castle appears and then delete it, simple!
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Let me just say that you seem like a nice guy already and that your overworld looks pretty great considering it's your first day. Welcome to SMWC. :)

I'm afraid I can't really answer your question, as I'm not too experienced with overworld events and never really had to deal with problems like this. What I can do, however, is point you to a tutorial on overworld editing by Lordlazer that you can find in the Tutorials section (it's the second one). I'll just quote the important part for convenience:

Originally posted by Lordlazer
After you have placed a castle (top and bottom half), select the top half (Layer 1 16x16 Editor Mode) and go to the Overworld tab and select, “Destroy Level Tile Settings”. Go to the pull-down menu that’s the uppermost one and select the first event down on the list (you can select any if you wish). Go to the text box below the menu and type in the event that the castle will be destroyed on (keep in mind that you must select an event 10 or above, since 9 and below are taken). If you were going to destroy just a palace or fortress this would be enough (you’d just select their tile, since they don’t have a top half), but since this is a castle this is a little more complicated.
(Note only do this if you want to have two castles to be destroyed at the same time, example: the castle on sub-world 1 is destroyed and you have it displayed on the overworld and want it destroyed as well) Now select switch to Layer 1 16x16 Editor Mode and open up the 16x16 Overworld Tile Selector. Next paste the already destroyed castle and paste it (make sure you do this on the event that your going to unravel it…for example if you had the top half destroyed on event 13 then you must paste this tile on event 13). After you paste the destroyed castle paste a blank tile over where the top half is.



 
Originally posted by Quick Quack
2) It isn't a silly question, all questions are welcome here.
3) Click the house with the flash thing (two times left to the clicked in your picture, then press the End_page button (I don't know how is this in english, my keyboard is in Spanish D: ) to see how that castle appears and then delete it, simple!


There are questions that aren't allowed, such as:

-"HOW DO I BE MOD????"
-"Why does this guy suck so much?"

Anyway, Layer 1 events aren't necessary. (most people don't even use them) Where did you place the castle originally?


And yes, as WYE said, you are very nice and polite. Definitely one of the best newcomers I've seen. Welcome!


Originally posted by 2technogeeks
Where did you place the castle originally?

I think it might be the castle on the right, thats missing the top. It looks as if the game thinks the bottom part is all the way in the water.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by 2technogeeks
There are questions that aren't allowed, such as:

-"HOW DO I BE MOD????"
-"Why does this guy suck so much?"


But I meant about SMW hacking, all questions ABOUT SMW HACKING are welcome.

Originally posted by 2technogeeks
Anyway, Layer 1 events aren't necessary. (most people don't even use them) Where did you place the castle originally?


If i'm right, that is the castle destruction tile of the castle #1 used in the clean ROM, if not just ignore me.

EDIT: I've seen the pic twice and now I got what happens, I'm such an idiot for posting without knowing what happens exactly.
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Thanks for the warm welcome, guys! Glad to be here.

I tried seeing if it was a leftover tile on Layer 1, like Quick Quack suggested, but no luck! It seems to definitely be tied to the destruction event I set up for the castle.

Next I tried changing my event from 8 to 11, as that tutorial suggested. But sure enough, as soon as I page to event 12, the castle is cut off, and the destroyed tile is floating in the sea.

Maybe I borked the OW somehow, stumbling about?

Thanks for all the help and suggestions!
Alright here is my guess, the destroyed castle tile looks as if its a part of the layer two 16x16 events. The way to remove that is quite easy as you just select the layer 2 tile editor (the ghost house with a flash over it) and press "page up" on your keyboard until you see an event 77 (at end) in the bottom of the overworld. Now just highlight and delete all of the events (above the events you created) and retry the process.
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Originally posted by E-Man
Alright here is my guess, the destroyed castle tile looks as if its a part of the layer two 16x16 events. The way to remove that is quite easy as you just select the layer 2 tile editor (the ghost house with a flash over it) and press "page up" on your keyboard until you see an event 77 (at end) in the bottom of the overworld. Now just highlight and delete all of the events (above the events you created) and retry the process.

What. Didn't he just say that didn't work?

Have you modified the graphics of any of the 16x16 tiles?

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Actually Kaizoman, she said (I'm going by username colour) that it was not a part of layer 1. What I'm saying is that it's a part of the layer 2 events.
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Hmm, I made some new tiles by copying and editing a few of the 8x8s to make some of the paths work, but I didn't edit any of the castle tiles. Would that still mess with the 16x16 stuff?

I could be mucked up between layer 1 and layer 2, like E-Man suggests, too! I'll try deleting all my events and see if I can get a castle to destroy at all, before I start in on the paths again.

You guys're great. I'd be banging my head against this all week!


Originally posted by E-Man
Actually Kaizoman, she said (I'm going by username colour) that it was not a part of layer 1. What I'm saying is that it's a part of the layer 2 events.

Its not layer 2. If he used the Layer 2 tiles, the castle would have blue areas around it. The tiles for 16x16 tiles aren't actually clear, you know.

Also, a_hat, never mess with the Castle 16x16s (unless you're just changing their graphics). Changing those may screw up the destruction animation-thing.



As for the problem, I noticed something weird. The destroyed castle is in the right place on the Y-axis, just not on the X-axis.


EDIT: Also, could you show us the event number of the castle and the destruction event?

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I got it!

I think I'd laid some things down in layer 1, instead of layer 2, when working on the events and it confused the heck out of things. My test castle is now properly blowing up!

Thanks a ton, everyone.

If anyone has time for another question: what causes that weird flashing when event paths go off in the game? (Maybe I solved that by fixing this, though.)
This is caused by the addition of events off screen in a different submap. To make it so that they don't flash, just press the shift key when pasting tiles for the same event, on a different map/submap then the one Mario is currently on.

Kaizoman, sorry yes you're right. For some reason I thought the revealing map16 tiles such as the castle or a level was a part of layer 2. My bad...
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Perfect! Thanks, E-Man!
Originally posted by a_hat
If anyone has time for another question: what causes that weird flashing when event paths go off in the game? (Maybe I solved that by fixing this, though.)


Is the whole screen flashing? That might be caused by the transparent color not being black everywhere. Click on the colored star button to edit the palettes and see if the leftmost color in every row is completely black. I once had this problem too, and that did it for me.

edit: omg typos galore