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SMW Glitches

Link Thread Closed
If anyone wants to add something, feel free to write it.

1) Walljump.
2) If yoshi eats anything right before it breaks/disappears it will regenerate.
3) Simultaneous ⇦ and ⇨ to get through wall while on a Lakitu cloud..
4) Silver P-switch through pipe causes it to act like a blue P-switch. Doublegrabbing the Silver P-switch CAN prevent this glitch from happening, but not always.
5) Turn around while flying.
6) Hold something while flying.
7) Block Factory (Block Duplication).
8) When big, you can go through the floor by spinjumping in a crowded spot.
9) Continue flying when go inside a door or pipe.
10) Invisi-Yoshi. When you spawn two Yoshi's in the same level, one of the Yoshi's will disappear. If you jump on this one, it will appear as if nothing has changed, but spinjumping will warp Mario to the same position as Invisi-Yoshi was when he first got on.
10.1) If you get on Invisi-Yoshi, then jump off just as Mario is about to die, he will warp to the center of the screen and become stuck in the "Riding Yoshi" animation, but there will be no Yoshi (and he can't spinjump off). At this point, Mario will not be hurt by almost all of Super Mario World's enemies, yet he can still jump on them. The downside of this glitch is that you can not grab onto any items, and Yoshi's tongue doesn't work.
10.2) If you kill real Yoshi without dismounting Invisi-Yoshi (by taking a hit, or riding Invisi-Yoshi during the frames you kill Yoshi) Invisi-Yoshi will spawn below Mario, regardless of circumstances. This way you can climb while riding Yoshi, or fall through the floor.
10.3) If you get on both Invisi-Yoshi and Yoshi, then jump in a hole and jump off Yoshi just as you are about to die, then Invisi-Yoshi will spawn with his toungue sticking out.
11) Spin-hitting a block at the same time as something freezes the game (message box, Yoshi, Fireflower) will cause a ton of items to come out.
12) Flying/jumping through corners.
13) Berry Duplication (Berry falls on the floor as a rusult into a duplicate).
14) Keyjumping.
15) Yoshi Flying.
16) P-switch Jump.
17) "Low jump". Spinjumping on a flying enemy will kill it and stop mario's vertical movement.
18) Doublegrab glitch.
19) Picking up a solid blue block while jumping off of it.
20) Eating two items with baby yoshi consecutively causing them to act like 3.
21) Duplicating a block over a Yoshi coin will create a Key/Wings/Balloon/Shell block.
22) ⇦ + ⇨ while having a P balloon
23) Spinjumping/flying/swimming through slopes.
24) Hopping glitch (jumping on the frame you touch the ground will let you keep your speed).
25) Dying in a bonus game will activate the midpoint for the level it was entered from
26) Sticking to a ceiling with Yoshi.
27) Sticking to ceilings while flying.
28) ⇦ + ⇨ while on Yoshi will make you go faster.
29) Holding an item in Mario's hand while on yoshi
30) Holding an item while climbing (a vine, etc.)
31) Blue solid block lasts forever after entering a pipe
32) 1/1 Swimming/walking/running
33) "Smashola" glitch (turnblock+cape=lolz)
34) Placing a shell/P-Switch between a solid block and a Multiple Coin Block will both perform the copy glitch AND give you an infinite amount of coins (and also add to the sprite limit).
35) Hitting a block while glitch 34 is happening will create 2 of the item in the block.
36) Hitting a musical block while glitch 34 is happening will turn it into an invisible cement block.
37) Getting a second item between a multiple coin block and a solid block will cause enemies to start glitching out, and possible get rid of the music.
38) If the time passes 100 seconds (making it speed up), and you eat a green berry soon after, the time will speed up even more the next time it passes 100 seconds.
39) Spinjumping on a sprite while a solid sprite and a cement block are both above it will cause Mario to warp downwards.
40) Hitting a block twice within the activation frames will cause two items to come out.
41) Hitting a message block and entering a door before the message appears will cause the message to display in the next room.
42) Goomba jumping. Holding a goomba and jumping right before the goomba returns to normal will cause Mario to jump even higher than normal.
43) Springboarding through sprites.
43.1) Standing on a dolphin and moving through sprites
44) Springboarding through the ground.
45) Spinjumping through Dolphins.
46) Surviving Smashers. Alternating A and B every frame will let Mario survive the log smashers.
47) Entering pipes without ground. Similar to a walljump, catching the ground below a pipe will let Mario enter it.
48) Springboard-Yoshi glitch. Eating a springboard on the same frame you bounce off it will let Mario get the boost of the spring and still keep it. It may also fling him through walls.
49) Fast eating. Eating while Yoshi's head is in an object or enemy will make him eat it faster.
50) Continuing flying after grabbing a vine.
51) Running into a block while on a rope will make Mario able to grab onto thin air.
52) 6/5 glitch.
53) While flying, pressing ⇦ for one frame, releasing for one frame, then pressing ⇦ for another frame will cause Mario to catch air faster.
54) After reaching top speed at the start of flight, release Y and press it again a bit later. Mario will fly higher.
55) Alternate ⇨ for 5 frames to dive faster than normal.
56) Releasing Y for one frame while flying and then pressing it again will let Mario drop an item without losing flight.
57) Pressing ⇧ and B together every other frame will let Mario climb faster.
58) Standing on a key as it bounces can allow Mario to pass through invisible coin blocks.
59) Stuff getting stuck in walls.
60) Standing inside a solid sprite (key, P-switch, springboard) by throwing it up and standing under it. Often used near a wall.
61) Going through an exit-enabled object 256 times will make the level restart
62) Spawning two items from a block (using either glitch 7, 11 or 40) in a room with a Ghost Ceiling will make the game think the item is the next Ghost to spawn. This will make it "rain" the item.
63) Sprites stick to Sumo Bro's lightning
64) If a Baby Yoshi grows while in a wall, it will scale the wall.
65) For some reason, rarely, if the level is set up correctly, jumping on a note block under an ON/OFF switch will cause you to teleport up and down.
66) Green spring (non-portable) can teleport mario
67) Eating a berry (while on Yoshi) and changing/growing from a fireflower on the same frame will make Mario unable to move, and he will keep having the fireflower's animation. If done right, this will also give Mario an infinite number of coins. Pressing Start+Select will exit the level like normal.
68) Duckjumping into a corner can teleport you if you hit both the ceiling and the wall at the same time.
69) Spinjumping on multiple overlapping sprites can kill Mario
70) If you get a koopa in a shell and knock it out of the shell, the game will think it is a new enemy. If you get the original starting point of the enemy off screen, and then bring it back on screen, you will have a second koopa. You can repeat this so many times that they start screwing up.
71) Yoshi can turn a shell into a useless key+a koopa. Also a fish can spawn when spitting out an item.
72) If you eat 20 berries, and then fall down a hole after eating the last one (without touching the ground), Yoshi will continue hopping even after Mario dies.
73) Shooting a fireball at a diagonal moving slope will make the fireball fly from above.
74) Yoshi will act as alive while Mario is performing the death animation. This can be used to enter keyholes.
75) If a Baby Yoshi goes off-screen while he is swallowing an enemy that doesn't process off-screen, the enemy will be eaten, but will re-spawn.
76) Performing glitch 60 with multiple items will make the sprites act as a solid block, pushing mario to the side. This can be used to activate glitch 6.
76.1) If multiple overlapping sprites push big mario into the wall, spinjumping will push mario down and left (similar to the Smashola glitch)
77) When licking an item with Yoshi the item will act normally until it has completely entered Yoshi's mouth. You can use this to hit question blocks etc.
78) Torpedo Ted acts like a Torpedo Ted in it's 'killed' animation, meaning you can kill it again or spinjump off of him.
79) Having a baby Yoshi (that has eaten 4 enemies) eat a Koopa from below will make the Yoshi grow, but the Koopa will still be there. However, all death interaction will not work (but you can still bounce on it to get the shell). If you take the shell from it, the shell will not have any other sprite interaction, so you can in fact double grab it and a normal shell.
80) Kicking a shell at a steep slope will make it go through it.
81) Activating a bonus game in a Yoshi Wing-section of a level will reset the Yoshi-section, and after that the game end animation will not show.
82) When performing glitch 21, if the block that is created contains a shell, the shell will spawn in the block like normal, but will not come out. Koopas will still try to jump in this, but they will end up on top of the block (regardless of walls).
83) "Koopa Kicking". Having the screen scroll on the same frame you touch a koopa, from any direction, will kill that koopa.
84) Jumping on wigglers multiple times without landing will give Mario lots of free lives and points.
85) If a Wiggler is at the top of the screen Mario can bounce off of it as if it were at the bottom of the screen (this sounds similar to 65 to me)
86) Pausing the game a frame before the music changes will stop the music from changing
87) Perform glitch 13 a certain amount of times in a level. If Yoshi eats another berry and gets hit by an enemy on the same frame that a sprite is spawned from a block, that sprite will spawn in Yoshi's mouth.
88) Vertical Bonus Game causes the goal tape to act like a goal sphere but adds the bonus stars.
89) Hitting a midway point and hitting a message box on the title screen at near 1/4 of a frame causes the game to send you to a random position on a glitched SMW overworld.
90) When Mario collects a star in the title screen the music will mess up or not be played at all
91) Activating the end of the level (end tape, goal point question sphere, keyhole, switch palace switch, Yoshi wings) in the intro screen will restart the intro level. Also if you use Yoshi wings to beat the intro screen Mario will start with blue Yoshi the second time.
92) Finishing a level with too much time will cause the score counter at the end to loop.
93) Doing glitch 13 enough will cause sprites to begin disappearing due to sprite limits. If you do this enough times, the game may replace sprites with more important ones.
94) If you exit a side-exit enabled level during the frames between hitting a switch (from a switch palace) and the message showing up the Switch will be considered as 'hit' but the level will not be beaten. Also the Switch event (flying blocks) will show up.
95) Fast diving without slowing down. This only works while going left. This is the same as the previous glitch, but instead of press ⇨, you press ⇦ + ⇨ simultaneously. After 5 presses, Mario will be in his diving animation, but will not have lost any horizontal speed. This can be abused by spinning.
96) Catch less air. By pressing X around the same frame that Mario catches air, the height of the arc will be substantially less.
97) When Mario beats a level above camera, and the game's colors will glitch out. The Overworld colors will also use the wrong palettes.
98) If there is a door next to a screen boundary, both the exit on that screen and the exit on the next screen can be accessed.
99) When a level has the "Fast Autoscroll" sprite, Mario will be inable to jump after 16 screens.
100) If you are big mario and crouch in a 1-tile-high hole, after which you let go of ⇧, you will slowly slide left and move any solid blocks.
101) If Mario enters the corner of a block enough, the game will think he has hit it, even if he is falling.
102) If Mario completes a level while hanging on a vine, he will continue to climb during the "Level Complete" animation.
103) If Mario collects a powerup soon after dying, he will bounce up a little and will not die. The death music will continue playing, though.
104) If Mario enters a door or pipe on the same frame that he is killed, then he will survive and the Death sound effect will replace the music in the next room. This can also be done with the Intro Message.
105) Mario can enter a pipe while only touching one of the pipe tiles. This might result in part of Mario's graphics sticking out of the pipe.
106) Pressing and holding left on the same frame that Mario enters a right-facing pipe will make him come out of the pipe backwards.
107) If you jump on a Wiggler just as it turns on a corner, the Wiggler will get stuck on the corner.
108) When you throw a Koopa in the air (when it is entering a shell), blue/red koopas fly in the opposite direction Mario is facing, while green/blue koopas' fly depending on what Mario's speed is.
109) Kicking a shell up using a purple triangle will make the shell ignore any vertical collisions with objects until it reached its maximum height.
110) The "Layer Switch" glitch. Based on glitch 103, if Yoshi eats a mushroom on the same frame that Mario enters a pipe, then Mario will be moved to the background, and go behind all FG objects and sprites. Mario will also lose all interaction with sprites besides platform-based sprites and Yoshi.
111) If you get hit off of yoshi while licking a shell the shell will act as if being swallowed while it is being kicked. This effect disappears if you lick it with yoshi again or enter a pipe. Also this glitch may cause Yoshi to lose all sprite interaction.
111.1) If you perform glitch 111 with an entire koopa its shell will act as with glitch 111.
111.2) If a shellless koopa enters a shell under the effect of glitch 111 throwing it up will cause it to land just below the surface
111.3) Performing glitch 111 with a goomba will cause similar effect as glitch 111.2. Also the goomba can get stuck inside objects/edges of objects.
113) if you enter a pipe at the exact frame you are hit, the shrinking animation isn't shown, and you will be automatically small when you come out of the pipe.114) If Mario is hit or hits an enemy on the same frame that a Message Box message appears, then no hit or message box sound will play.
114) Hitting a ? block while a coin is on top of it will turn the coin into an invisible cement block.
115) Performing glitch 12 on a bridge that contracts will teleport mario in the direction the bridge is contracting to.
116) A spring board (non-carryable) acrossing a screen boundary will also work at the right side of the right screen of the screen boundary.
117) If you enter a boss fight while riding on yoshi you will spawn below the floor and fall to your death, unless you jump off of yoshi right after spawning (this is caused by Mode7 not taking Yoshi into account for the spawning height).
118) When a sprite touches certain tiles (1D8-1E4, 1E9-1FF), the sprite will stop animating and slide across the tile. If the sprite has no horizontal speed when the block is touched, it will stop.
119) Scrolling the screen in Yoshi's house may cause the smoke to glitch out.
120) In Donut Secret 1, in the room with the P-Balloon, going up a certain distance will turn parts of the pipes different colors.
121) Sliding into certain enemies will glitch their "destroyed" sprites.
122) If Mario has a Yoshi and a cape in a cave level and Yoshi spits out a green shell while a Goal Tape is onscreen, the shell will become a strange cluster of sprites, and will cause the Goal Tape to disappear.
123) If Mario has a Yoshi and a cape, and a key in Yoshi's mouth, and the screen sprite limit has been reached (lots o' stuff, eh?), then when Yoshi spits out the key, it will turn into a deformed shell, which will never change back into a key. If Mario walks a screen to either side, the key will disappear.
124) While riding a Yoshi you can slide up an unsteep slope by holding down and the left/right. Pressing X/Y will speed the sliding up.

Those are all the updates for now.

ATTENTION: From now, all glitches with have an elaboration. See my last post at page 20.
meow! ◈ carrd
Originally posted by mariofanbusterfourty
6.) Hold something while flying

How is this a glitch?


14) Keyjumping
A lot of the glitches you mentioned are loose glitches combined... that really is making the list a lot harder.

Originally posted by Ambu Lance
Originally posted by mariofanbusterfourty
6.) Hold something while flying

How is this a glitch?


14) Keyjumping


I think he means being able to dive while holding an item.

15) Yoshi Flying
16) P-switch Jump
17) Death/Finish bar/Switch on intro
18) Doublegrab glitch
19) Picking up a solid blue block while jumping off of it
20) Eating two items with baby yoshi causing them to act like 3
21) L+R while in a cloud
22) L+R while having a P balloon
23) Being able to walk in a slanted pipe
24) A serious lot of TAS-glitches, see this site
25) Being able to activate a keyhole after death
26) Sticking to a ceiling with yoshi
27) Not being able to jump after 6 screens on fast auto-scroll
28) L+R while on yoshi
29) Holding an item in Mario's hand while on yoshi
30) Holding an item while climbing (a vine, etc.)
31) Blue solid block lasts forever after entering a pipe

That's all I can think of for now (well, there are a few more glitches I won't release yet :P), note that that link has a lot of glitches so read it before you post please.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Another WOI thread about SMW?
Dear god, it's like the bubonic plague.
I was planning not to post here as a lot of people have tried to create glitch lists already (and failed), but as this is the World of Insanity I tossed my morals and posted. Besides, this list already contains most glitches Kaizo creators would use, and therefore its practical value is quite high.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.


Here, I'll just make a full list, instead of just posting addons.

1) Walljump.
2) Duplicate P-switch using Yoshi.
3) Simultaneous ⇦ and ⇨ to get through wall while on a Lakitu cloud..
4) Silver P-switch through pipe causes it to act like a blue P-switch.
5) Turn around while flying.
6) Hold something while flying.
7) Block Factory (Block Duplication).
8) When big, you can go through the floor.
9) Continue flying when go inside a door.
10) Yoshi Duplication (Ideal place is Chocolate Island 4).
11) Spin-hitting a block at the same time as something freezes the game (message box, Yoshi, Fireflower) will cause a ton of items to come out.
12) Flying/jumping through corners.
13) Berry Duplication (Berry falls on the floor as a rusult into a duplicate).
14) Keyjumping.
15) Yoshi Flying.
16) P-switch Jump.
17) "Low jump". Spinjumping at the right angle on a Flying Red Koopa will kill it without making Mario move vertically.
18) Doublegrab glitch.
19) Picking up a solid blue block while jumping off of it.
20) Eating two items with baby yoshi causing them to act like 3.
21) Duplicating a block over a Yoshi coin will create a Key/Wings/Balloon/Shell block.
22) ⇦ + ⇨ while having a P balloon
23) Spinjumping/flying/swimming through slopes.
24) Hopping glitch (jumping on the frame you touch the ground will let you keep your speed).
25) Being able to activate a keyhole after death.
26) Sticking to a ceiling with Yoshi.
27) Sticking to ceilings while flying.
28) ⇦ + ⇨ while on Yoshi will make you go faster.
29) Holding an item in Mario's hand while on yoshi
30) Holding an item while climbing (a vine, etc.)
31) Blue solid block lasts forever after entering a pipe
32) 1/1 Swimming/walking/running
33) "Smashola" glitch (turnblock+cape=lolz)
34) Placing a shell/P-Switch between a solid block and a Multiple Coin Block will both perform the copy glitch AND give you an infinite amount of coins (and also add to the sprite limit).
35) Hitting a block while glitch 34 is happening will create 2 of the item in the block.
36) Hitting a musical block while glitch 34 is happening will turn it into an invisible cement block.
37) Getting a second item between a multiple coin block and a solid block will cause enemies to start glitching out, and possible get rid of the music.
38) If the time passes 100 seconds (making it speed up), and you eat a green berry soon after, the time will speed up even more the next time it passes 100 seconds.
39) Spinjumping on a sprite while a solid sprite and a cement block are both above it will cause Mario to warp downwards.
40) Hitting a block twice on the same frame will cause two items to come out.
41) Hitting a message block and entering a door before the message appears will cause the message to display in the next room.
42) Goomba jumping. Holding a goomba and jumping right before the goomba returns to normal will cause Mario to jump even higher than normal.
43) Springboarding through sprites.
44) Springboarding through the ground.
45) Spinjumping through Dolphins.
46) Surviving Smashers. Alternating A and B every frame will let Mario survive the log smashers.
47) Entering pipes without ground. Similar to a walljump, catching the ground below a pipe will let Mario enter it.
48) Springboard-Yoshi glitch. Eating a springboard on the same frame you bounce off it will let Mario get the boost of the spring and still keep it. It may also fling him through walls.
49) Fast eating. Eating while Yoshi's head is in an object or enemy will make him eat it faster.
50) Continuing flying after grabbing a vine.
51) Running into a block while on a rope will make Mario able to grab onto thin air.
52) 6/5 glitch.
53) While flying, ressing ⇦ for one frame, releasing for one frame, then pressing ⇦ for another frame will cause Mario to catch air faster.
54) After reaching top speed at the start of flight, release Y and press it again a bit later. Mario will fly higher.
55) Alternate ⇨ for 5 frames to dive faster than normal.
56) Releasing Y for one frame while flying and then pressing it again will let Mario drop an item without losing flight.
57) Pressing ⇧ and B together every other frame will let Mario climb faster.
58) Standing on a key as it bounces can allow Mario to pass through invisible coin blocks.


Adds/changes are in bold.

Also, since these are SMW glitches, they should be possible in the original SMW. No hacking, no cheats.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Hello.
I'm trying to make the thread actually be worth something, not ignored for people to make a whole bunch more of glitch threads.

Hi! I'm dead!
 
(59) Stuff getting stuck in walls. This happens when Yoshi spits out an item while hugging said wall.
(60) Standing inside a carryable object when you release it next to a wall.
40) is not correct, you don't have to hit the block twice on the same frame for this glitch, twice within the activation frames will do.

What the hack are activation frames??? That's a term I made up, describing the frames between hitting the block and the block turning into a brown used block. Usually these are the frames where the hit block 'bounces' up and down a little.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.


Originally posted by Sadistic Designer
Usually these are the frames where the hit block 'bounces' up and down a little.

WRONG. You only have 3 frames to do it, and those are the frames before the item appears. Not just as the block bounces.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Kaizoman666
Originally posted by Sadistic Designer
Usually these are the frames where the hit block 'bounces' up and down a little.

WRONG. You only have 3 frames to do it, and those are the frames before the item appears. Not just as the block bounces.

That is quite right.
meow! ◈ carrd
I would love it if someone made a video showing all of these glitches.
There are plenty of crappy glitch videos, but this one would be quality, ideally.

MooT





My life has not involved SMW hacking for the past several months...I still love you guys though!
Enter the musical world of Moot Booxlé.
My last name is pronounced Boox-LEE, like...um...Bruce Lee. Check this out.
Funkatized layout courtesy of Awesome (aka Counterfeit)
Not sure what number this is, either 59 or 60.

I you go through an exit-enabled object 256(I think) times, the level will restart.
There's also the mushroom sliding across cave lava. Example: In Valley of Bowser 4.

And there's the one where an enemy can stand on slanted lava.

The lava wall where it acts like a regular wall.
I no longer have interest in SMW Hacking as I did when I first started several years ago.


Originally posted by TomPhanto
There's also the mushroom sliding across cave lava. Example: In Valley of Bowser 4.

And there's the one where an enemy can stand on slanted lava.

The lava wall where it acts like a regular wall.

List them. So, counting all the new glitches, we're at 64.

65) Spawning two items from a block (using either glitch 7 or 11) in a room with a Ghost Ceiling will make the game think the item is the next Ghost to spawn. This will make it "rain" the item.

66) Hitting a Yoshi block with two objects at the same time will spawn an invisible Yoshi, which will "warp" Mario to whatever the height of the invisible Yoshi was before he got on when he jumps off.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
(I didn't see this on the list, but I have a tendency to look over things, so don't think I'm an idiot if this was actually on this list.)

67. Whenever I take a carryable object near a Sumo Bro., when it shoots it's lightning and the fire spawns, the object I'm carrying warps to the fire for whatever reason.
Good fucking bye.
68) If a Baby Yoshi grows while in a wall, it will scale the wall.
69) For some reason, rarely, if the level is set up correctly, jumping on a note block under an ON/OFF switch will cause you to teleport up and down. [If someone can tell me how to get ZSNES's recording program working, I'll demonstrate.(It doesn't save as a viewable file)]


Originally posted by 2technogeeks
If someone can tell me how to get ZSNES's recording program working, I'll demonstrate.

Download LAME and MEncoder (find them with Google, I don't feel like searching again), then place them in the folder with ZSNES. If you still get an error message when dumping, get whatever it tells you to get. Once it works, dump it as an "XVID LOSSLESS", or whatever kind of compression you want. XVID LOSSLESS works best for me, though.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Video clip.

If you want me to directly post the video here, I'll do so. Also, I was lazy, and used Camstudio. The level had no background, so the quality wasn't too bad.
Well, there is another teleporting glitch, you know those green spring things that can only go on walls, well I have no idea how to set up the level correctly to do this but, if you fall down a hole like after you fall off of those spring things, you will teleport to the top of the screen, not sure how to explain it clearly. I know someone knows what I'm talking about...
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