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Bob-Omb sprite

I have a question: The Bob-Omb sprite (just before it explodes) Is a different sprite then the normal one huh? So what is the sprite number in HEX? Thank you if you can tell me :D
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No, the explosion is just the normal Bob-Omb sprite in a different state. ($1534,x set)
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No, it isn't. It's well known 0D (read: zero and D).
I will even give surprise, sprite 04 can be both Green Koopa and Shell (yes, I know green shell is DA, but this is only link to shell state of sprite 04). Also Baby Yoshi sprite is used by eggs (through in LM this sprite in green). Sprite in game it's NOT this same like in LM.
Originally posted by yoshicookiezeus
No, the explosion is just the normal Bob-Omb sprite in a different state. ($1534,x set)

Hmm I was thinking about that, but I wasn't sure, but, another question, How can i let a Generator sprite spawn them? I know to put in Sprite 0D, but how do i set x $1534 in the generator???
Your layout has been removed.
Just put in LDA #$01 STA $1534,x somewhere in the routine that generates the sprite. Also, you want to store the time the explosion should last to $1540,x.
My YouTube channel
Get the official ASMT resource pack here!

Originally posted by yoshicookiezeus
Just put in LDA #$01 STA $1534,x somewhere in the routine that generates the sprite. Also, you want to store the time the explosion should last to $1540,x.


Thanks I'll try that
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