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The obligatory RPG thread

Hey, somebody had to create it.

Now, I think I won't do this in quite the same way as the one in Valley Fortress. What I have in mind is something more like...a cross between Superderek's Dark Maze thread, Super Mario RPG, and a Choose Your Own Adventure book. Also, I don't know how often I'll update this...I'll try to do it at least once a day (more, if a lot of people are posting), but we'll see. (I'll be extra busy before the deadline for the vanilla contest.) And, Superderek, if you feel like doing it with me (both of us are narrators, and we alternate, post spontaneously, or decide who gets each post on Skype or something), just ask. Also, expect a few YouTube links on here leading to a variety of video game music for the occasion, and don't be alarmed if I make a few hacking/ASM-related jokes or puns on occasion as well. Just...bear with me. And oh, yeah...three votes for a single action are required to choose one.

Now, let the magic begin!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level: 1
HP: 20/20
XP: 0
MP: 10/10
Coins: 0
Items: None

You stare in amazement at it. The Mondo Ghost Dome...such a mysterious, secluded place, yet...so beautiful. The mountain covered with strange, wonderful life, the gentle mist around the area shining in the twilight, the great tree standing in front of you with the main entrance carved into its mighty trunk...lovely. A song comes to mind. Well, there is only one thing to do...enter that mystical door and see what is inside.

You open the intricately carved door like a character in a fantasy novel, halfway expecting a gnome to pop out of it. You step onto the platform in the middle, and it suddenly falls out from under you. You plummet through the darkness like Mario in the last room of Sunken Ghost Ship, but somehow, you don't feel fear. If the entry to the Mondo Ghost Dome merely sent people falling to their deaths, there wouldn't be much point in it, would there?

Sure enough, after an indeterminate length of time (remember Spy Kids 2: "How long have we been falling?" "I don't know. My watch doesn't tell time!"), your falls begins to slow due to the effects of what you feel surely must be a strong vent of some kind underneath you. At last, you come to a steady stop on top of the vent, which is nearly strong enough to make you rise back off of the floor. You step off the vent and look around. Despite feeling like Sunken Ghost Ship, you see no goal spheres, normal or endowed with feet and the ability to say "F DIZ". You do see a wide wooden catwalk directly forward, reminiscent of the mine stages in Donkey Kong Country. To your right is a large pool of clear blue water, and the large vent is behind you.

What do you do?

> 1) Walk along the wooden footpath.
> 2) Jump into the pool of water.
> 3) Look to the left to see if there is anything over there.


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I'm working on a hack! Check it out here. Progress: 64/95 levels.
1 walk along the wooden catwalk.
3) Look to the left to see if there is anything over there.

Give Mario some love?~
Yeah, let's do 3) first.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Mm-hmm. Let's.



No, don't look to the left! It's a trap, it's something that has some sort of a death stare or something. Jump into the pool of water, because it's an obvious trap and therefore definitely not a trap. Number 2.

Well, I got three votes for option 3, so...option 3 it is.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level: 1
HP: 20/20
XP: 0
MP: 10/10
Coins: 0
Items: None

You check the left side of the path. Leaning carefully over the edge, you see a small stationary octagonal platform maybe twelve feet down. It is painted yellow metal with a red star on it. Its positioning makes an awkward angle for your field of vision, but you can see that it could be jumped onto.

What do you do?

> 1) Jump onto the platform.
> 2) Forget the platform and go back to the wooden path.
> 3) Forget the platform and go back to the pool.


----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.

1) Jump onto the platform.
...I can't think of any good reasons, but this 'red star' sounds interesting to me.

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Yeah, jump on it.
Definitely jump on it.
Well, that was pretty unanimous.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level: 1
HP: 20/20
XP: 0
MP: 10/10
Coins: 0
Items: None

You jump off the left side of the raised footpath and onto the small yellow platform. You wobble a little, but soon manage to catch your balance. As you inch toward the center of the platform, the red star in the middle suddenly depresses, and the platform begins to move. Carefully holding on to the sides, you let it take you up to a higher platform, made of the same metal as your starting point was. You step off the moving platform and onto the stationary one to find a chest. You open the chest and find a few coins, a pair of worn green sneakers, what seems to be a playing card with a picture of a mushroom (like the ones in Mario games) on it, and a medium-size bottle labeled "nitrogen triiodide". A closer inspection of the bottle shows that it seems to be about five-sixths full of chunks of grayish substance, maybe 1 square centimeter each, in water. You take all of the items; the coins will be useful, the chemical could come in handy, and the other two items...well, you never know. You step back onto the platform, and it takes you back to where you were before, near the vent at the entrance to the Mondo Ghost Dome.

What do you do now?

> 1) Walk along the wooden path.
> 2) Jump into the pool of water.


----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.
Walk along the wooden path.
Yeah, lets take the wooden path and avoid any water.

Give Mario some love?~
I say jump into the water.