Sorry, I can't help you
Thanks to Jacob and Mattrizzle I know where the pointers to the message boxe's messages are stored. Here is a small tutorial how to use them.
Each of those pointers can only point to 0x11**** To determine the 4 *, do the following: Keep in mind where your message starts. (It always starts with two bytes: FF 05, so keep in mind, the offset of the FF of them.) If the offset was, let's say 0x117AC8, seperate the last four digits so you get 7A and C8. As your pointer write down your last two digits. For the last two digits of the pointer calculate the middle digits of your offset -2, in this case 78. So your pointer is C8 78. It will point to 0x117AC8.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Thanks to Jacob and Mattrizzle I know where the pointers to the message boxe's messages are stored. Here is a small tutorial how to use them.
Each of those pointers can only point to 0x11**** To determine the 4 *, do the following: Keep in mind where your message starts. (It always starts with two bytes: FF 05, so keep in mind, the offset of the FF of them.) If the offset was, let's say 0x117AC8, seperate the last four digits so you get 7A and C8. As your pointer write down your last two digits. For the last two digits of the pointer calculate the middle digits of your offset -2, in this case 78. So your pointer is C8 78. It will point to 0x117AC8.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31