Kinda late and whatnot, but thanks for the feedback, guys. Much appreciated.
Originally posted by WhiteYoshiEggI don't think I've ever seen such creative use of vanilla graphics, especially when it comes to the ground that's made out of tree stems and forest BG (?) tiles. (The upside-down ground looks kind of odd though, but tat might just be me.)
Heh, this kind of makes me think why I hadn't thought of using tree stems for the edges, instead of parts of the smashing castle spike... which is what they actually are, heh. As for the upside-down ground... I will see what I can do about it - it's kind of hard to set off for quests to find vanilla graphics that go well with the tiles I'm using for the ground, so... we'll see, haha.
Originally posted by HadronSeriously, I've never seen another so freaking well graphics-clashed vanilla screen, maybe just Systemkrash's Brother to the End. But yeah, I have no idea, how did you do the waterfall, the hills in the background, but all of they look absolutely epic!
Why thank you! I would rather not say how I was able to pull off the waterfall tiles (this also goes to you, TheGamer
), though the hills were actually really easy to pull off... all I did was use some tiles of the castle destroying cutscenes and voila... not hard at all, huh?
Originally posted by TheGamerBroozer, it was really impressive, i figured out how you make everything, but the waterfall was hard to figure, but this is animated?
Thanks! As I said, I would rather not mention how I pulled off the waterfall tiles, but yes, it is animated... palette-animated, to be more precise.
Now, let me actually comment on what has been shown off here lately...
Lynnes: If you asked me, I would say that's actually MILES better than my screenshot! I really can't decide which one out of the two screens you showed off amazes me the most... I'm absolutely loving your use of tiles to pull off some icy stuff in the cold storage one, but I'm also digging how the vertical water tides blend in perfectly with the background color in the liquid storage one, nonetheless. Truly amazing work!
SNN: This looks pretty damn great for a second hand-drawn graphics set - I'm pretty sure you will become one of the site's most succesful GFX artists if you keep drawing! But seriously, that looks terrific - definitely miles better than my second attempt at GFX drawing, if I do say so myself.
Darky: Your level design seems to be quite unlinear, which makes me smile. I'm also really liking your cross-section-like gimmick, as well as your creative use of bush tiles. Nice work!
Lexator: I don't have much to say about that other than the fact that it looks pretty great! I'm really looking forward to the release of your SML-themed hack.