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Mario 64 Level Importer



J'ai réussi le trouble étais que j'utilisais project64.

mais comment je fait pour importer mes propre map?
Originally posted by LieutenantPie
Is there a way to extract levels from games and make them into .obj files?

Any game? Ya gotta be kidding me...

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It was just an idea. And by any game, I don't mean ALL games. I meant "Is it possible to do this at all?"
but now how to play in my own 3d model?
Originally posted by messiaen
Originally posted by The Jolly Joker
Sooner or later, will we be able to replace all levels?


No, I don't plan this feature. With the next version of Toad's Tool being probably released still this year with this feature, it wouldn't be worth the trouble.

By the way, here's a map from Banjo:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-Dmsc7mKOLE&hl=pt_BR&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-Dmsc7mKOLE&hl=pt_BR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

It works, but the collision has a few bugs in some spots.


I didn't actually play Banjo Kazooie, so I'll take your word for it. You are really good at Mario 64 hacking!
Unexpected end tag (</param>) at 592, expected </div>
Unexpected end tag (</param>) at 643, expected </div>
Unexpected end tag (</param>) at 698, expected </div>
Unexpected end tag (</embed>) at 883, expected </div>
Unexpected end tag (</object>) at 892, expected </div>
Bonne années!

j'ai réussi!
I'M ABLE!


plz how to export lozoot map?
(legend of zelda Occarina of time.)
I'm not even sure that's possible at the moment.
ok, and can it be enlarged or eliminate the limit of the map?
for verry bigger map.
New, vastly improved version, including a graphical interface this time!

For those who used older versions, you'll have to patch your ROM again (read obj_import.exe or watch the video tutorial included if you have doubts):

What's new:

- Graphical interface! (Requires .NET Framework 3.5)
- Replace all levels instead of only Bob-omb Battlefield.
- Select background and environment effect, including beta flower.
- Comprehensive error trapping.
- Fixed problems with texture paths as well as parsing problems when the file had spaces.
- Better texture handling.
- Model files are now centered around (0,0,0).
- Video Tutorial.
- The imported level can be edited in Toad's Tool 64.



Download v0.6

Oh man i'm so happy that want to rip my bottom jaw off!
Also due to this tool I might open up a forum just for Mario 64 hacking if any one would like to hack it of course...
It is in planning for SMWC to be replaced in the future with Kuribo's Shoe, which will be for Mario hacking in general, so SM64 hacking'll likely be included.

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Major Update!

Version 0.8b.

Main new Features:

- Select object banks available for each level
- Map collision types to specific textures
- Set terrain types
- Better texture handling
Messiaen, you've not only revolutionized SM64 Hacking, but one of your tools has actually benified SMW hacking.

I can't hack SM64 because toad's tool hates me, but i'm very impressed.
Tons of new features since I last posted here:



Download v12 @ http://sites.google.com/site/messiaen64/level-importer

Custom music features aren't yet functional (but everything else is).
This is swell! Also, custom music bar? Wow, your really good at hacking this game :)
I haven't included anything regardings custom music in this tool yet. I have an older tool I made which imports music into Mario 64 using the mml format as a basis, but that project is dead (I'm working on new music tools though).
Preview of a new music tool for SM64 :D

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/bIx_YnR3Ex8&hl=pt_BR&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bIx_YnR3Ex8&hl=pt_BR&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Holy crap... The advances you've made are astonishing. I even took a look around your site, and I'm quite impressed...

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too cool!
Wow, this is just awesome! It makes me want to start hacking SM64!