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Kaizo Hack Submissions - Edit: Most recent list of May 1st

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Kaizo

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Originally posted by LegendaryMMAT
Originally posted by ima9000
The secret area of my kaizo hack I'm working on :3 (picture)

Suddenly, "I love you, ima9000 secret stage" is a meme. You win GRAND PRIZE :D

Anyway, it looks decent, but is there ANY way the image in the background could look LESS like crap?


I can't make it look less like crap because I suck at ripping -_-
And yay! I won grand prize :D

EDIT: Woah, my background really racked up my post count.
Why don't you stop by my Youtube channel =)
Originally posted by ima9000
I can't make it look less like crap because I suck at ripping -_-
The thing is, it's not how crappy the actual GRAPHIC is, it looks pretty good for a 16-bit romhack. It's about it's color. Try either editing the BG pallete or picking a different pre-set one.
Originally posted by ima9000
And yay! I won grand prize :D
Just because of that, "you win grand prize" is gonna be my signiture :D SO DONT COPY IT.
KTHXBAI
I've FINALLY beaten the Kaizo collab. It was really fun (though the Bowser's Ruins stage was pure evil).

And I'm having some issues with trying to insert ExGFX. The normal objects always end up garbled when I switch to tileset 80. Am I doing something wrong?
Originally posted by LegendaryMMAT
Originally posted by ima9000
I can't make it look less like crap because I suck at ripping -_-
The thing is, it's not how crappy the actual GRAPHIC is, it looks pretty good for a 16-bit romhack. It's about it's color. Try either editing the BG pallete or picking a different pre-set one.
Originally posted by ima9000
And yay! I won grand prize :D
Just because of that, "you win grand prize" is gonna be my signiture :D SO DONT COPY IT.
KTHXBAI


Don't worry. I won't copy it :P
Why don't you stop by my Youtube channel =)
On my school computer, Zsnes1.43 works fine, but 1.51 doesn't on mac. I will now try it on my other computer.


sup?
learn2kaizo hack submissions
Ew! Floating munchers and Cutoff! Even if its a Kaizo hack, you should TRY to make it look good!
Originally posted by mockingod
Ew! Floating munchers and Cutoff! Even if its a Kaizo hack, you should TRY to make it look good!

i assure you everything is intended
learn2kaizo hack submissions
What, you intended it to look horrible?

Try to fix the flunchers and the cutoff... the red background looks odd.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
At least make the cement blocks more square to eliminate the cutoff of the lava and red backgrounds. Use YY-CHR to do this.
Originally posted by Sadistic Designer
What, you intended it to look horrible?

Try to fix the flunchers and the cutoff... the red background looks odd.

i don't exactly understand what counts as a 'floating' muncher. they're resting on top of cement blocks..

Originally posted by MarioFan22
At least make the cement blocks more square to eliminate the cutoff of the lava and red backgrounds. Use YY-CHR to do this.

at least? i don't think what i've made here looks anywhere close to as bad as some of the other hacks on this site.. it's consistent with the rest of the level and i think it looks good.


also just wondering, is there a reason for the pointless nitpicking of graphics? isn't the point of kaizo the level design? if you want good graphics, why are you playing a 19 year old game?
learn2kaizo hack submissions
There is a GFX file in the graphics section to change them into mines.
jesus guys, for all intent and purposes, that looks fine for what it intends to do. For the lower munchers though, dude, it's easy to just, like, put blocks under them? It's not like you need lava under the munchers.
Originally posted by raocow
jesus guys, for all intent and purposes, that looks fine for what it intends to do. For the lower munchers though, dude, it's easy to just, like, put blocks under them? It's not like you need lava under the munchers.


learn2kaizo hack submissions
That's looking better. There's still cutoff but most Kaizo hacks have had that anyway. I'm guessing Mario has to spin jump the fireballs to the green pipe.
Originally posted by MarioFan22
That's looking better. There's still cutoff but most Kaizo hacks have had that anyway. I'm guessing Mario has to spin jump the fireballs to the green pipe.

yes, it's actually very difficult to do without slowdown
learn2kaizo hack submissions
SEE NOW IT LOOKS FABOO. That doesn't look so bad if you like wait for the fireballs to like get into a better position but it looks p fun so...
Originally posted by hebesphenomegacorona
SEE NOW IT LOOKS FABOO. That doesn't look so bad if you like wait for the fireballs to like get into a better position but it looks p fun so...

yeah i noticed if you wait for a fireball to get to the middle you can make it in one bounce, i might change that.. :)

edit: playtested.. good luck doing this without slowdown

learn2kaizo hack submissions
Actually, I find that some parts are very simple to pass on that part of the level, sym.
(I will be using a "grid" form of the blocks to do examples, so you'll have to do some counting. Remember to use the X,Y method for it :))
The fall from (10,12) to (12,6) can be passed by jumping out of the hole, probably using slowdown (if you are lazy and/or very inacurate with jumps), and pushing against the left wall, until the player gets to about block number (11,8). The player would then move to the right at a certain moment (it's easier to do than to say...), and ending up in the hole. This can be done with 1 block gaps easily, let alone 2 block gaps.
The hole between (4,4) and (6,4) needs no slowdown, in my oppinion. It just relies more on the player's speed. If you run through it, you can pass it. The jumps to get to (10,12) can be passed easily with slowdown.
As for the end, I think it depends on the way the fire ball things (I forgot their names :O) are going, and might be passible without slowdown, so long the player jumps at the correct time.
Wow, I have overused the parentheses key, and somehow it made me look smarter :D
Originally posted by LegendaryMMAT
Actually, I find that some parts are very simple to pass on that part of the level, sym.
(I will be using a "grid" form of the blocks to do examples, so you'll have to do some counting. Remember to use the X,Y method for it :))
The fall from (10,12) to (12,6) can be passed by jumping out of the hole, probably using slowdown (if you are lazy and/or very inacurate with jumps), and pushing against the left wall, until the player gets to about block number (11,8). The player would then move to the right at a certain moment (it's easier to do than to say...), and ending up in the hole. This can be done with 1 block gaps easily, let alone 2 block gaps.
The hole between (4,4) and (6,4) needs no slowdown, in my oppinion. It just relies more on the player's speed. If you run through it, you can pass it. The jumps to get to (10,12) can be passed easily with slowdown.
As for the end, I think it depends on the way the fire ball things (I forgot their names :O) are going, and might be passible without slowdown, so long the player jumps at the correct time.
Wow, I have overused the parentheses key, and somehow it made me look smarter :D

absolutely.. it's not really meant to be a gamestopper. this is more of a 'bump' in between the actual level segments. it's something that is used very much in C|C... and i love the idea of short little tests of timing (or patience, lol) every so often.

i also just came up with this.. i don't think i've ever seen this concept used before:

the idea is you have to bounce between the thwomps to get over the wall, the catch is.. the water tiles = death blocks. the weird thing is the whole tile is not one big death block.. it seems like just the surface is what kills you. so you can actually float in the bottom of those tiles without it killing you but as soon as you go up to the top, you die. i actually kind of like it that way.. gives the obstacle a little bit of extra flavor. :)
learn2kaizo hack submissions
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Kaizo

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