Ah now I think I get it.
Here's a format for horrible looking per scanline MOSAIC.
REP #$20 ; 16 bit A
LDA #$0600 ; $43X0 = 00 ;Meaning write once
STA $4330 ; $43x1 = 60 ;Meaning we're writing to $2106 the mosaic register
LDA #LVL1MOSAIC ; get pointer to mosaic table
STA $4332 ; store it to low and high byte pointer
PHK ; get bank
PLY ;
STY $4334 ; store to bank pointer byte
SEP #$20 ; 8 bit A
LDA #$08 ; Enable HDMA on channel 3
TSB $0D9F ;
RTS ; return
LVL1MOSAIC: ;The format is Scanline Count / Mosaic Size
db $08,$02 ;xxxxDCBA
db $08,$12 ;A/B/C/D = Affect BG1/BG2/BG3/BG4
db $08,$22 ;xxxx = pixel size, 0=1x1, F=16x16
db $08,$32 ;$02 for example only effects BG 2
db $08,$42
db $08,$52
db $08,$62
db $08,$72
db $08,$82
db $08,$92
db $08,$A2
db $08,$B2
db $08,$C2
db $08,$D2
db $08,$E2
db $08,$F2
db $00
;me goes to test this out with windows
I own a community of
TF2 servers!
ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name
frog
http://esolangs.org/wiki/MarioLANG