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Ask anything about SMW Hacking [V.2.0]

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While testing a water level all the fish were just floping about.
i ticked on the exit make it a water level and no difrence.
@maddened hacker - Are you making sure Sprite Buoyancy is enabled?


Hacks I Support:


I'm having problems with this..

1. How do I make an upward elevator?
2. How do I make a downward elevator?

And if it's not asking for too much, screenie plz. :D
Originally posted by Boometh
I'm having problems with this..

1. How do I make an upward elevator?
2. How do I make a downward elevator?

And if it's not asking for too much, screenie plz. :D

1. Make the Level Mode 08 and then build the whole level in Layer 2 then a box around mario in Layer 1 then use the Layer 2 Fall's Sprite.
2. Same thing as 1 but put a piece of Layer 2 somewhere in the box so you can make it happen since your gonna use the Layer 2 Rise Up When Touched Sprite


Hacks I Support:


I have some questions:
1. Can I apply more than 1 patch at a level on LevelASM?
2. If I apply other patches and after LevelASM, the other patches will "disappear"?
what must i exactly do to get:

mario enters a pipe and can reenter the pipe to come back at the same point or:

how can i do that when mario enters a new room (not the startone) he dont spawn at the left end?


how can i insert custom music, backgrounds.

how can i change the colors of BG/FG?
@Lunatic Wolf:

1. You can't really use patches in levelASM, as patches always change the whole ROM's code. Making a patch only work in a certain level can't really be done by pasting its code in levelASM.
2. Don't know if I get what you're saying here... No, I'm pretty sure levelASM won't erase other patches' code, unless they hijack the same address or use the same free space.

@Danos:

1. Create a secondary entrance on the pipe (by clicking on the door button with the 2 on it), and make the screen exit lead to that secondary entrance (by clicking on the first door button, entering the secondary entrance number you chose earlier instead of the destination level number and chacking the first box.)
2. Click on the second door button (the one with the 1 on it) and change the number in the "Screen number of entrance" field.
3. and 4. Explaining that would take way too long. Have you checked the Tutorials forum yet?


 
Thanks a lot, WYE!
I changed the graphics of the Fire Flower in YY-CHR but in game it does the "Dancing" Motion, Although i want it to stand still at all times, But i can't seem to find the second flower in YY-CHR that is suppose to be the part of the flower that is... You know... Dancing... How do i get it to stop dancing??!
The flipping doesn't use any new graphics, it's just... well, flipped. There's a hex edit to disable that:

Code
0C54C	$01:C34C	1 byte	Misc.	Change to 00 and the Fire Flower won't flip back and forth



 
Originally posted by WhiteYoshiEgg
The flipping doesn't use any new graphics, it's just... well, flipped. There's a hex edit to disable that:

Code
0C54C	$01:C34C	1 byte	Misc.	Change to 00 and the Fire Flower won't flip back and forth


No need to say i am a noob, But where the poop am i suppose to insert that
You need a hex editor. Translhextion is a very good hex editor. All you do, is open up your rom in the hex editor, press CTRL and G and you get a little box. Type in x0C54C (the address) and press enter. Now change the number to 00. Oh, and when your done hex editing, save your rom.
Originally posted by Master S
You need a hex editor. Translhextion is a very good hex editor. All you do, is open up your rom in the hex editor, press CTRL and G and you get a little box. Type in x0C54C (the address) and press enter. Now change the number to 00. Oh, and when your done hex editing, save your rom.


Thanksomuch

EDIT: Thanks even more, IT WORKED! It may seem like a silly reaction but i was 100% that it wasn't gonna work because... Well i just have bad luck in things like that, But it did, So i'm happy!

What is a disassembly or dynamic sprite and what exactly makes it

different than other sprites found at SMWC?
Open for requests: Extended Unavailability
Reviews and whatnot.

A disassembly (of a sprite, I assume), is simply a sprite from SMW, put itno an asm file to be inserted as a custom sprite. There's no difference from a disassembly of a sprite and the normal SMW sprite, except that the disassembly is much more customizeable

A dynamic sprite is a normal custom sprite, but it's frames are loaded directly from the ROM instead of the normal GFX files, allowing for it to have more frames.

Or something like that.
Originally posted by Newbie590
What is a disassembly or dynamic sprite and what exactly makes it

different than other sprites found at SMWC?

If you want to make one, go into the documents section and look for all.log.
I will become alive again sometime soon.
Where is the title screen GFX located at?
Originally posted by mariofan1000
Where is the title screen GFX located at?

It's either in the 1's or it is right at the bottom. I don't know the exact number though...
I will become alive again sometime soon.
Originally posted by mariofan1000
Where is the title screen GFX located at?


If you mean the SUPER MARIO WORLD on the title screen, its GFX29 - In YY-CHR - go to 2BBP - GP


Originally posted by MSAhm3d59113
Originally posted by mariofan1000
Where is the title screen GFX located at?


If you mean the SUPER MARIO WORLD on the title screen, its GFX29 - In YY-CHR - go to 2BBP - GP



It's 2BPP-GB, but it's GFX28, no?





Dream team (feed them, please):






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