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YI Hacking FAQ v1 (outdated)

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I place a Mid-ring in a level, and fall into a pit.
and I try again, it just looks like this



How do I fix it?
Download Romi's mid-ring editor and change the coordinates the mid ring for the level takes you to.
Where can I download it?
When I morph into the car in one of my levels, the screen goes green and slightly cloudy. Is there anything I can do to fix this as it looks a bit unprofessional? Would it help if I changed Yoshi's colour for that level? (at the moment it's green). Thank you and btw thanks Yoshis_fan for replying to my last question about the ravens!
Too less information :(
Post a screenie, please, and give the level's header!
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Is there an unused Morph Bubble in Yoshi's Island? Judging by the AllGFX file, it looks like there are graphics for Yoshi turning into a mushroom. (Scroll down to about 009000 in YY-CHR to see what I mean.) Is this a beta fragment or something?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Yeah, it's a leftover from a beta version that wasn't removed from the code. There's also graphics for a tree and airplane transformation.
I have a big request. Please, find a way to fix it. In the Sewers, if you set stone sewer tiles, sometimes this happens:

A cutoff part of a stone appears somewhere in the level. Is there a way to fix it? Please help me, this bug is really annoying and even occurs in Nintendo's levels (see "Extra 4: The Impossible? Maze", when you are above the big waterfall in the stone sewer part) I guess it has to do with this tileset's code. I guess Nintendo made a mistake somewhere when they programmed how the game handles those tiles... Another important note is, that the tiles don't appear randomly. They seem to follow a scheme, as they always appear at the same places in the same levels, in subjection to their position they appear on another part of the level!!
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
I was wondering...
Does anyone know how to edit object/sprite/etc. locations without using Eggvine? (That is, by using a hex editor or something?)

(If you're wondering why I'm asking, it's because Eggvine doesn't seem to work for me. I've only tried v0.81+, though.)

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Edit:
This was sort of a strange thing to ask when I was new to YI hacking. (Then again, I was new.)

Also, it shows how much I liked hex-editing, even then. (Though I don't like hex-editing so much that I would feel like creating actual YI levels in a hex-editor (which I do know how to do now, sort of).)

Anyway, if you're reading this, I have a feeling you're looking at the list of my posts.

Thanks in advance for reading my posts! I hope you find them useful, or interesting, or entertaining, or random, or something!

- Zeldara109

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
What's the problem when running Eggvine 0.81+?

Before you start editing the game with a hex editor (which is basically what the hell hard) try the other versions first. They're all basically the same.
Originally posted by Blumiere
What's the problem when running Eggvine 0.81+?

Eggvine crashed every time I tried to open it.

I was just curious about if anyone even knows how to edit any more than what I can find in SNN's ROM map and the offset topic here.

And yes, editing with a hex-editor seems very time-consuming. My experience is basically a little more than this YouTube video. (It took maybe 4 hours to do this. Is that a lot of time for my first attempt ever? By the way, the video title is somewhat of a joke.)

http://www.youtube.com/watch?v=fB0ngIYysjw

I doubt I would try to make a full hack with a hex-editor, more like so I could make something new out of my favorite game. (Though I would make a full hack if I could do it in a relatively reasonable way - I do have the motivation.)

Edit: The specific error in Eggvine... It says it cannot find something called Library MSVBVM60.DLL. This happens the same way with v0.80, v0.81, and v0.81+. (It does not exactly crash, more like not launch at all.)

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
Then a virtual machine is missing on your PC. I've uploaded it for you, put it in your C:/Windows/System32-folder!!
[File removed]
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Originally posted by Yoshis Fan
MSVBVM60.dll


It works! Thanks!

There will probably be a Yoshi's Island hack video (of a fully edited level) on my YouTube channel sometime in the next few weeks.

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
You're welcome!
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Originally posted by Zeldara109
Originally posted by Yoshis Fan
MSVBVM60.dll


It works! Thanks!

There will probably be a Yoshi's Island hack video (of a fully edited level) on my YouTube channel sometime in the next few weeks.



I'm looking forward!
how in the world do you get the thing to hack YI?!?!?!?
Originally posted by YI FAQ
Q: How can I edit Yoshi’s Island?
A: The best way is to use the Yoshi’s Island editor, EggVine. Version 0.80 can be downloaded here:
http://www.zophar.net/utilities/sneslevel/eggvine.html
The latest version of Eggvine, Eggvine v0.81, can be found here:
http://anu-snn.caffie.net/EV0.81.zip
Also, an updated version 0.81 with improved DAT files to fix rendering problems and such can be downloaded from here:
http://bin.smwcentral.net/10054/EggVine%20V0.81+.zip
I've been editing 1-1, and recently tried to add another XA4 (the yellow flower decoration).

It is consistently (that is, always) causing Eggvine to crash.

I already have several XA4 objects in my level, and the bytes available are nowhere near full. Creating other objects/sprites appears to work normally. Any idea why Eggvine is crashing?

Edit: I just experimented with creating some other objects/sprites. Eggvine crashed on the first one, but now it seems to be creating them normally, including the XA4.


Also, does anyone know:
- How to change the HP of Bigger Boo, Burt the Bashful, Sluggy, Prince Froggy, Naval Piranha, or either form of Baby Bowser
- How to change it so the goal ring never gives you a bonus minigame (to make it like in the original Extra 1, but everywhere)
- How to determine which message a message block will show without actually going into the level and hitting the block
- How to remove the large pictures (e.g. Yoshi throwing an egg) from the message block messages
- Whether screen exits can be used in the intro level (and if so, how to add them)

(I'll also be posting these questions with the next update in my hack topic.)

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
I have a big problem:

Everytime I open YITable.tbl (does that make Level Names eaiser to edit?) with Open Thingy Table in Translhextion, it gives me the error "This program (Translhextion) has problems and needs to close". Anyone know why this keeps happening?
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