Language…
18 users online: Dennsen86, DixyNL,  Eden_, GiraffeKiller, Golden Yoshi, Hammerer, JezJitzu, MarkVD100, Metal-Yoshi94, MorrieTheMagpie, Nayfal, Papangu, rafaelfutbal, Sadistic Designer,  Segment1Zone2, SolveForX,  Telinc1, TheOrangeToad - Guests: 278 - Bots: 365
Users: 64,795 (2,369 active)
Latest user: mathew

Mario's Keytastrophe (SS + SPCs)

Standard

Yeah, you all know that hack. The one with keys, a dark storyline, home-brewed music, and a mad composer? That's the one.



First overworld



Level in first world <_<



Boothoven's Speech



Andante Fortress



Second overworld (actually named Andante, not Allegro)



Andante Causeway



The Lamentable Sea



Staccato Forest. The cut-off mist in the top right has already been fixed



Blue Melody Palace

And a video of the Boo-thoven fight. The song you hear was created by me, and it took a hell of a long time to get it right.

<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/MtoYtb3k3P4"> </param> <embed src="http://www.youtube.com/v/MtoYtb3k3P4" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

I know about the blue blocks, thanks <_<

Finally, here are five songs I have created for this hack so far. They are in SPC format, so google AudioOverload or SNESAmp or something, load them in, and let me know what you think.

Staccato Forest (upbeat)
The Unknown
Castle of Keytastrophe

As you all know, I am really taking the storyline into consideration for this, so expect a decent plot, intertwining stories, and ASM, because I finally broke down and decided to use it.

(ignore the random code)
Awesome music! I look forward to playing that.

Ha! big boo has a moustache!
<TLMB> I use YY-CHR to edit DNA
Why the fuck are you looking at my posts... >_>

Testing Purposes:

Hey there where ya goin', not exactly knowin', who says you have to call just one place home. He's goin' everywhere, B.J. McKay and his best friend Bear. He just keeps on movin', ladies keep improvin', every day is better than the last. New dreams and better scenes, and best of all I don't pay property tax. Rollin' down to Dallas, who's providin' my palace, off to New Orleans or who knows where. Places new and ladies, too, I'm B.J. McKay and this is my best friend Bear. This is my boss, Jonathan Hart, a self-made millionaire, he's quite a guy. This is Mrs H., she's gorgeous, she's one lady who knows how to take care of herself. By the way, my name is Max. I take care of both of them, which ain't easy, 'cause when they met it was MURDER! Children of the sun, see your time has just begun, searching for your ways, through adventures every day. Every day and night, with the condor in flight, with all your friends in tow, you search for the Cities of Gold. Ah-ah-ah-ah-ah... wishing for The Cities of Gold. Ah-ah-ah-ah-ah... some day we will find The Cities of Gold. Do-do-do-do ah-ah-ah, do-do-do-do, Cities of Gold. Do-do-do-do, Cities of Gold. Ah-ah-ah-ah-ah... some day we will find The Cities of Gold. Hong Kong Phooey, number one super guy. Hong Kong Phooey, quicker than the human eye. He's got style, a groovy style, and a car that just won't stop. When the going gets tough, he's really rough, with a Hong Kong Phooey chop (Hi-Ya!). Hong Kong Phooey, number one super guy. Hong Kong Phooey, quicker than the human eye. Hong Kong Phooey, he's fan-riffic! One for all and all for one, Muskehounds are always ready. One for all and all for one, helping everybody. One for all and all for one, it's a pretty story. Sharing everything with fun, that's the way to be. One for all and all for one, Muskehounds are always ready. One for all and all for one, helping everybody. One for all and all for one, can sound pretty corny. If you've got a problem chum, think how it could be. I never spend much time in school but I taught ladies plenty. It's true I hire my body out for pay, hey hey. I've gotten burned over Cheryl Tiegs, blown up for Raquel Welch. But when I end up in the hay it's only hay, hey hey. I might jump an open drawbridge, or Tarzan from a vine. 'Cause I'm the unknown stuntman that makes Eastwood look so fine. Hey there where ya goin', not exactly knowin', who says you have to call just one place home. He's goin' everywhere, B.J. McKay and his best friend Bear. He just keeps on movin', ladies keep improvin', every day is better than the last. New dreams and better scenes, and best of all I don't pay property tax. Rollin' down to Dallas, who's providin' my palace, off to New Orleans or who knows where. Places new and ladies, too, I'm B.J. McKay and this is my best friend Bear. There's a voice that keeps on calling me. Down the road, that's where I'll always be. Every stop I make, I make a new friend. Can't stay for long, just turn around and I'm gone again. Maybe tomorrow, I'll want to settle down, Until tomorrow, I'll just keep moving on. One for all and all for one, Muskehounds are always ready. One for all and all for one, helping everybody. One for all and all for one, it's a pretty story. Sharing everything with fun, that's the way to be. One for all and all for one, Muskehounds are always ready. One for all and all for one, helping everybody. One for all and all for one, can sound pretty corny. If you've got a problem chum, think how it could be. 80 days around the world, we'll find a pot of gold just sitting where the rainbow's ending. Time - we'll fight against the time, and we'll fly on the white wings of the wind. 80 days around the world, no we won't say a word before the ship is really back. Round, round, all around the world. Round, all around the world. Round, all around the world. Round, all around the world.

Quote
Quote
Quote
Quote
asdf

Code
first_loop:

cmp ecx, 100      ;\ for( ; counter < 100)
jge end_first     ;/

mov eax, ecx      ;\ sum += counter * 4 + 2
mov edx, 4        ;|
mul edx           ;|
add eax, 2        ;|
add ebx, eax      ;/

dump_values_a:

cmp ebx, 57       ; if (sum > 57)
jg end_first      ; break;

add ecx, 17       ;\ counter += 17
jmp first_loop    ;/

end_first:
dump_values_b:

mov ebx, [ebp-12] ; sum = 36
mov ecx, [ebp-16] ; counter = 11

second_loop:

add ebx, ecx      ; sum = sum + counter
mov eax, ecx      ;\ counter *= 2
mov edx, 2        ;|
mul edx           ;|
mov ecx, eax      ;/

dump_values_c:

cmp ecx, 122      ;\ while (counter < 122)
jl second_loop    ;/

dump_values_d:

mov ebx, [ebp-20] ; sum = 17
mov ecx, [ebp-24] ; counter = 3


:D

You will die at the end of your life!


Nested spoilers
don't work!


text with
pre tag
inside


~~O~P~~
Good job S.N.N! I like the moustache too! The rope in the begining gave me a headache. It looked like it was tilted or something... @_@
Heh, I use the rope before every boss. It acts as a lobby type room.

I guess I'd better get some new screens up soon <_<
HEY,LISTEN



Can you also edit the post to just show the images? It takes forever to click every individual link >.<



Done and stuff.

For those who haven't checked the SS thread, here is my newest screen:



Andante Freezecave. This level contains Ice Blarggs and Quest Blocks (coded them to make them require a certain amount of items to pass) And yes, it will fit with the story.
Look very good.
Did you change the palette the of the lava pieces that jump out when Blaarg tries to attack Mario?
Yes, but it shares Mario's fireballs palette, and since I used a fire flower in this level, I had to use my imagination and come up with crap to make it all work together >_>
Blaarg dosen't look too good like that... And I'm pretty sure the lava pieces use the same palette. :P

#donutsecrethouse Key 5/5: Number of boards and logs that make up Reznor's rotating wheel
Originally posted by Boingboingsplat
And I'm pretty sure the lava pieces use the same palette. :P



No. Lava uses yellow palette and Blaarg uses the red one. >_>

What about taking out blargs and replcing them with something else? Like Surface Jumping cheep cheeps, just change their GFX.
HEY,LISTEN



Ok. Allegro/ Andante is on a submap, right? I recommend changing the color of the revealed paths to something snowier, it makes it look weird
being non-snow colored on the floor.



Heh, oops. What do the quest blocks look like? And by items do you mean powerup items like mushrooms and fire flowers?
Originally posted by Sparx
Ok. Allegro/ Andante is on a submap, right? I recommend changing the color of the revealed paths to something snowier, it makes it look weird
being non-snow colored on the floor.


Good plan. I don't want to make it too bright though, but I'll see what works.

Originally posted by boingboingsplat
Heh, oops. What do the quest blocks look like? And by items do you mean powerup items like mushrooms and fire flowers?


No, it will be different items depending on this quest. I used Frost Gems in this level as a test (need four of them to power up a teleporter) Other levels it will be different. (tileset specific stuff)
HEY,LISTEN



Originally posted by S.N.N.
No, it will be different items depending on this quest. I used Frost Gems in this level as a test (need four of them to power up a teleporter) Other levels it will be different. (tileset specific stuff)


The closest I could get to that was using the locked blocks and stuff -.- But I can probably make a custom block like that now... hehe =D

But is the level with the frost gems a normal level, or an exploration type level?

Edit: Also, doesn't the path use the same color as the side of the fry cliff thing, and the shading on the rocks? If you can get it right, it'll look way better for all three =]



Haha,great work SNN!
Originally posted by Sparx

But is the level with the frost gems a normal level, or an exploration type level?


A mix of both. The one before it is an exploration level, so this is more back to the get the key to the keyhole theme. However, yes, that one part will be exploration-oriented.
why dont you use SMAS frozen blocks, the glass blocks look kindof ugly as ice blocks
They are often used as platforms and may be taken as such. :P
HEY,LISTEN



But if they are ice blocks, they should be changed, I know there are graphics for them. And you said you were replacing the 30 Coin blocks in the old thread, right?



Yeah, I gave him GFX I made. :P I thought his were bland. Anyone can use it, here it is:

Standard