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Map 16 Properties Problem

When I put some exgfx on a map16 yesterday, I noticed that another exgfx map 16 in another level had it's properties changed. How did this happen and how do I fix this? Also, what happens if I run out of pages to put Map16 tiles on?
Thanks!
Originally posted by Karatekid5
When I put some exgfx on a map16 yesterday, I noticed that another exgfx map 16 in another level had it's properties changed. How did this happen and how do I fix this?

You've used page 2 (the first blank page), haven't you? That page acts kind of weird - the graphics of the tiles there depend on the tileset, but their behavior always stays the same, regardless of the tileset. You likely overwrote something there by accident. You'd better only use pages 3-F.

Originally posted by Karatekid5
Also, what happens if I run out of pages to put Map16 tiles on?

Well, as you said, you run out of pages and tiles to use. To avoid that, try putting multiple ExGFX on one page by temporarily inserting new ExGFX on an empty page and copying all those tiles over to a not-completely-used page (left-click to select a tile, right-click to copy it).



 
Thanks!!!
I checked the ROM and I had some ExGFX on that page you mentioned. I'll remind myself to stop using it.