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Chachii's Problems (Edited Level is Messed Up)

This is my problem thread, since I feel I make too many threads that actually end up making me feel more stupid than previously thought (Never thought that could happen), so, please don't close this thread.

Problem: 1. I edited a Ghost House; I set the FG/BG and Sprite GFX to 0, SNES Registers and Level Modes to 00, and Sprite Memory to 00. The problem is that Yoshi doesn't appear in the level. I made the background like the Switch Palace, except a different shade and color. I've tried just about everything I can think of to get Yoshi to appear, but nothing. He's a vital role in my level, because you die without it.

2. In my first level, I have blocks that Mario can pick up. Usually they let him pick them up, but when I've been testing the level, he can't even pick the blocks up when he's big. And you need to be able to do that to get through the level.


Solved?: Neither.
That implies that ZSNES is currently being used. However, if you want to delete a savestate, don't delete ZSNES. The savestate is the zst file, that's all you need to delete.

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It worked, thanks.

Now I need to know what level the intro is on...
Level C5
You're like the P in Psycho...tottaly useless!
Thanks.
Originally posted by Chachii
I'm also in Overworld Editor mode and can't figure out the combinations for flipping tiles.


You must be in the Layer 2 Editor and have the 8x8 Tile Editor open (Near the Switch Button) then when you click on a tile you want on the bottom-left of the window will say Flip X, Flip Y, Priority.


Hacks I Support:


Originally posted by Fourpify
Originally posted by Chachii
I'm also in Overworld Editor mode and can't figure out the combinations for flipping tiles.


You must be in the Layer 2 Editor and have the 8x8 Tile Editor open (Near the Switch Button) then when you click on a tile you want on the bottom-left of the window will say Flip X, Flip Y, Priority.

I'm already in that, but it makes a mind game out of it. There's a dark check mark, lighter check mark and then just a blank box.
Originally posted by Chachii
Originally posted by Fourpify
Originally posted by Chachii
I'm also in Overworld Editor mode and can't figure out the combinations for flipping tiles.


You must be in the Layer 2 Editor and have the 8x8 Tile Editor open (Near the Switch Button) then when you click on a tile you want on the bottom-left of the window will say Flip X, Flip Y, Priority.

I'm already in that, but it makes a mind game out of it. There's a dark check mark, lighter check mark and then just a blank box.


O.o Thats ... strange... I've done this before and I didn't encounter a lighter/darker check mark.
Eh, I'll just remember the combos and things will work out. Eventually.
Originally posted by Chachii
Problem: I edited a Ghost house, to make it a bonus level, and Yoshi isn't appearing in it. What can I do to make him appear?


Press the purple poison mushroom in LM, and change the FG/BG GFX to Normal 1.
Background image by Tzadkiel & Anomalin
Disable the No-Yoshi Intro (fish button).
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
@Wiimeiser:
1. Problem was already fixed.
2. That didn't solve the problem the first time I did it.
Anyone care to help?
You use notepad or a similar text editor to program in ASM. This is a basic tutorial on ASM.
Your layout has been removed.
Actually Custom Sprites and Blocks are very easy to insert


Custom Sprites


Custom Blocks
Thank you, those were helpful. ^.^
Originally posted by Chachii
Problem: One of my levels that I'm editing only shows 5 screens, and won't let me scroll to see the others. How do I fix it so that I can scroll to see other screens?

When you click on Mario's Head if you look around it will say something like 01 screens or something like that and so change that to how many screen you want it to go to 0A would be 11 screens. 5 would be 06 screens and so on and so forth.


Hacks I Support:


Thanks, that helped Fourpify.