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P-Switch Crash

Whenever I go through a pipe with a P-Switch active(I don't know about a door; I haven't tried it), the game gets stuck in a black screen with the P-Switch music infinitely playing. How is this fixed?
Let me guess- this is for the title screen..?
Nope. I was just minding my own business, testing a level.
What is the music in the level? What is the P-switch music? What is the music in the level that that pipe connects to?
Music in level: Bomberman Land Grass Route

P-Switch music: Played A Live

Destination music: Varies. I have multiple pipes leading to different levels, all of which have different music, and it still crashes. The music IS custom, however.
If I remember correctly, that issue is caused by switching between multiple versions of Addmusic. Choose one (preferably Romi's or Carol's Japanese one) and stick to it.
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Get the official ASMT resource pack here!

Yeah, I was using Carol's and switched to Romi's. But how do I stop this glitch? Just port everything to a new rom?
Originally posted by 2technogeeks
But how do I stop this glitch? Just port everything to a new rom?

As far as I know, that is indeed the only way to fix it.
My YouTube channel
Get the official ASMT resource pack here!

Now, this is extremely basic, but I've never done this before, so bear with me.

How do I copy my changes to Map16?
Originally posted by the FAQ
Question: How do I export and import MAP16 data?
Answer: Pressing F5 will export all MAP16 data in pages x0-xF to a new file. Pressing F6 will import it if such a file exists. F7 will export all MAP16 data in pages x10-x1F to a new file. F8 will import it. F2 will export only the currently shown MAP16 page. F3 will load it back in.

My YouTube channel
Get the official ASMT resource pack here!

Thanks! Good luck moderating!