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Where Have Screen Scrolling Pipes Gone?

So it's been a while since I was hacking SMW, but started getting back itno it recently. I wanted to mess around with screen scrolling pipes, but for some reason I can't find them anymore. I remember there being a direct patch for the pipes, is this still around? Any help is much appreciated.
The screen-scrolling pipes can be found at the very top of the Blocks section.
My YouTube channel
Get the official ASMT resource pack here!

I didn't realise Pipes were a block, I always remember it being in the patch section, sorry.

Why did they get rid of the IPS version? Too many problems?
Because xkas patches are much more versatile than IPS ones (mostly due to the ability to easily change where exactly in the ROM the patch coding should be inserted), and not much harder to use.
My YouTube channel
Get the official ASMT resource pack here!

Okay, thanks! So, which version of xkas would you reccomend? GUI, or Simple/RevX?
I personally use Xkas GUI, but that's just because I like GUI's and am too lazy to create all those BAT files... just choose which file you want and which ROM you want and it's done. To the best of my knowledge they all work the same.
Okay, thanks. Last question... How do I know which space has 0x1000 free bytes in the hex editor? Is there a space which is generally free in a clean ROM? I tried using Slogger, but it's like one of these many files that don't want to run on Vista and just closes, so I can't use it.

Thanks for all the help, it's appreciated...
a) to run slogger, did you try to double click and open it up, or did you drag your ROM over top of it? Sounds like you just double clicked it, which isn't how it runs.

b) if you did that correctly, A Space that is usually free is $218000, but that's only assuming you haven't put anything else there. If you can't get slogger to work correctly, make sure you keep a good record of where you put you patches.
Okay cool. So I think I'm getting there but I'm having issues with the Map16 tiles. It says in the README to hit F2 to load the Map16 tiles and F9 to save them, however when I do this, nothing is inserted. Am I missing something?

I used SMWCRV to check the ROM and it came back clean, so I used this. Before anything I renamed the ROM to smw.smc, opened it in Lunar Magic, made a few changes and saved it. I used Slogger to find empty space in the ROM, I chose the LoROM offset of 0x1E8000. I then opened defs.asm, insterted the offset and saved. Afterwards I ran pipes.bat, which seemed to do what it wanted to do. I then ran noblocks.bat as I'm doing this on a fresh ROM, which again, appeared to do what it wanted to. I didn't run oldbt.bat as I currently have no plans to use custom blocks and if I do, I guess I could just use BTSD.

After this I'm no attempting to instert the Map16 tiles, but like said nothing is insterted.

Any help is much appreciated. I know the README requests to make sure that the issue isn't covered in the README before asking you guys questions, so I hope this issue is okay to query about.

Thanks very much for the help.
yea theres a error in the readme your actually supposed to press F3 then F9

F3 inserts the Map16Page.bin and Map16PageG.bin

F2 puts the current Page into a Map16Page.bin and Map16PageG.bin

F9 Saves it


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Ah, yes, it worked, thanks! I think the last thing now (that's the second time I've said that lol), is how to know which are the invisible pipe entrance tiles and which are the invisible pipe exit tiles, as instead of being marked, it simply says EDIT sorry "a completely blank tile used by the game to fill empty areas."

Much appreciation for the help, I'm glad to have these pipes inserted again!