Removed
Hack Name: Lugis's World: X Demo - 492 KB - 40 downloads.
Length: 13 levels
Author: Eaglejedi117 / 4242 - Submitted by: Eaglejedi117
Description:
Story: It is a dark time
in the Mushroom
Kingdom. Bowser is
opening gates to
his dimension.
Destroy his
portals to his dimension
before he takes over ours.
This includes Worlds 1-2.
View the Hack thread for more info and Screenshots!
http://www.smwcentral.net/?p=thread&id=26311
Here's Why
Bowser's palette needs some work.
Palette for the lettering could use some fine tuning to make it easier to read.
Okay, why is Luigi dressed like Mario?
Major perspective issues here. (Cliffside extending in different lengths is illogical for a flat piece of land.) Also, there are some unneccesary tiles. The castle top, pipe, and Yoshi house should all be removed.
The "prison" creates cutoff in the house.
Why are Rexes replaced with two Koopas?
The ground cutoffs where it meets the yellow pipe. Use a proper corner tile.
The BG palette needs to be fixed. Fix the FG init position too.
I suggest that you remove the dirt backdrop, since it causes cutoff both at the corner, and the pipe.
The stone blocks at the top should be removed.
Icy blue pipes should be used in ice sections...
Odd Albatross palette.
Glitched explosion graphics.
These poor ShyGuys got stuck at the top D:
Probably the biggest bug I found. When beating the forest level, Luigi kind of goes off path. This can result in...
...landing on a nonexistant level tile. In other words, endless bonus game. You may want to double check your events and paths.
The purple lava and purple wall section is very ugly. Try using custom palettes to give them a neater touch.
Why use stacked ground here?
...Iggy somehow managed to flood his room and still retain lava. Seriously, why is the room underwater?
Correct me if I'm wrong, but I believe that I'm playing as Luigi. I know he is wearing Mario's clothes but...Luigi's name is in the title for crying out loud.
Blinking sky and neon yellow ground? A very odd combination for a desert level. Fix it.
More palette oddities.
Apply the fadefix patch.
More palette oddities.
Bad cutoff where the angled land meets the lava.
The Hammer Bro.'s hammers are glitched.
Couldn't really capture a screenshot of this, but it goes with the room pictured above. I entered a pipe from the desert, and arrived to the far right of the hammer bro. I figured that I had to make my way left, but it was impossible without a cape. Even so, it required a lot of savestates. When I finally reached the pipe...I couldn't enter it. I realized then that you more than likely screwed up with your level entrances. The entrance should be on the FAR LEFT, not the FAR RIGHT. Entering the pipe on the far right brought me back to the desert, confirming my thought.
Entering the pipe from the castle looking room pictured above shoots me out of the ground right below the goal post.
Unedited level name. (Trust me, the level is nothing like Vanilla Dome.) While here, let me suggest that you remove the cutoff mist above the ghost house.
Message block kills layer 3.
Okay. Time for another major error (bug?) When I entered this area, I died after a split second. I repeated the effort, and died each time. I then mashed the jump button and...
...O_o. Please, tell me why Luigi starts off at the LOWEST ROW, and the level is UNDERWATER. I qualify this as a major issue, and you should fix it. Seriously...I just don't get it.
The pipe just cuts through the ground, creating cutoff. Either root it into the ground, or use corner tiles to make the ground "trace" the pipe's edge.
Another unedited level name.
The player should not have to react this quickly to evade danger upon entering a new area.
Okay, this confused the crap out of me. Upon re-entering the castle to explore another route, I was presented with this:
The top few rows of the screen becomes a garbage layer. I am totally confused on what caused this...perhaps a faulty ROM or IPS. That's my best guess.
Same issue with Luigi starting way too low, and UNDERWATER.
O_o. What's with the floating fireball? Notice that the garbage layer is still there...it never goes away.
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Yeah, you got a lot of things to fix...see what you can do regarding these issues, and try again.