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Mario's Winter Vacation [Last Update: 11/29]

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I need bug/play testers. Click here if you would like to try BETA 1. Remember to PM me if you are going to bug/play test for me. :)

OPENING


Overworld (Before and After)


Level 1 (Vacation Island 1)


Level 1a (Red Winter Palace)
(You CAN NOT reach the moons. It's in there just for a joke.)

Level 2 (Winter Vacation 2)


Level 2a (Green Winter Palace)


Level 3



Level 3a (The Helpful Area)


Level 4 (BOWSER?)
No screenshots. It's a secret. ;)

Well, It's in the first beta so look for updates. Feedback is appreciated. When an update is available, I'll post a new link and announcement. Thanks! :)

*POST ALL FEEDBACK IN THREAD!*
I tend to lurk around this place.

I'm hoping to return soon.
this looks pretty decent, but screens 9 - 11 should be a diffrent pallet, i don't like the castle pallet there - even though you can't reach the 3 ups, i still think you shouldn't put them there. overall, it looks pretty decent.
I've got a lot to say to help improve your hack, so listen up.
Draw your own graphics for the title screen, or use the small Yellow Letters. It looks a lot better than the "MARIOS" with no apostrophe, and cutoff.
The bottoms of the hills on the overworld look cutoff, but that must be due to their palette. Speaking of the palette, it's bright, and hurtful to look at.
Level 1A looks like a blatant 105 edit with a different palette...
At least change the background, or maybe the diagonal hill/slopes.
The Red Winter Palace Joke. Get rid of it. I doubt the moderators will take kindly to the joke.
Level 2 looks okay, aside from the fact that theres LAVA in an ICE level. Change it to something like "water that is too cold to swim in", it will make somewhat more sense.
The Green Palace has odd ? blocks that cutoff the background. Remove them, they look ugly. Also remove the cape feather, and the tiles that are on the bottom row of LM.
I'm sure a hack could get removed for these reasons, if they're recurring enough.

Suggestions:
Use custom palettes for the Switch Palaces. It's not neccessary, but a nice touch.
Originally posted by RedToonLink
I've got a lot to say to help improve your hack, so listen up.
Draw your own graphics for the title screen, or use the small Yellow Letters. It looks a lot better than the "MARIOS" with no apostrophe, and cutoff.
The bottoms of the hills on the overworld look cutoff, but that must be due to their palette. Speaking of the palette, it's bright, and hurtful to look at.
Level 1A looks like a blatant 105 edit with a different palette...
At least change the background, or maybe the diagonal hill/slopes.
The Red Winter Palace Joke. Get rid of it. I doubt the moderators will take kindly to the joke.
Level 2 looks okay, aside from the fact that theres LAVA in an ICE level. Change it to something like "water that is too cold to swim in", it will make somewhat more sense.
The Green Palace has odd ? blocks that cutoff the background. Remove them, they look ugly. Also remove the cape feather, and the tiles that are on the bottom row of LM.
I'm sure a hack could get removed for these reasons, if they're recurring enough.

Suggestions:
Use custom palettes for the Switch Palaces. It's not neccessary, but a nice touch.

Alright. I'll try to fix all of those. Thanks. :)
I tend to lurk around this place.

I'm hoping to return soon.
No problem, anything to help a hacker in need.
Looks decent enough until... well...



Grr... this makes me angry!!!1 Yargh!!!!!!1122121231jk212k

(That looks nontasteful, even if you can't get to it)
Click here to enter the world of mediocre!
Originally posted by RedToonLink
I've got a lot to say to help improve your hack, so listen up. *Alright*

Draw your own graphics for the title screen, or use the small Yellow Letters. It looks a lot better than the "MARIOS" with no apostrophe, and cutoff. *Replaced with yellow letters*

The bottoms of the hills on the overworld look cutoff, but that must be due to their palette. *Well, I tried to fix it, it's better...*

Speaking of the palette, it's bright, and hurtful to look at. *Fixed*

Level 1A looks like a blatant 105 edit with a different palette... At least change the background, or maybe the diagonal hill/slopes. *I don't know what you're talking about.*

The Red Winter Palace Joke. Get rid of it. I doubt the moderators will take kindly to the joke. *Fixed*

Level 2 looks okay, aside from the fact that theres LAVA in an ICE level. Change it to something like "water that is too cold to swim in", it will make somewhat more sense. *Fixed*

The Green Palace has odd ? blocks that cutoff the background. Remove them, they look ugly. Also remove the cape feather, and the tiles that are on the bottom row of LM. *Fixed*

I'm sure a hack could get removed for these reasons, if they're recurring enough.

Suggestions:
Use custom palettes for the Switch Palaces. It's not neccessary, but a nice touch. *Meh, if I ever have time to do that, I will. :)*


Anything else anybody saw?

I tend to lurk around this place.

I'm hoping to return soon.
I have some things to say as well...:


Your title screen was dull, and as Red Toon Link said, do something so there's at least an apostrophe.
Edit: Forgot to mention that there is a layer of green spots between the ground and surface on your land. That isn't an issue exactly; however, it did look abnormal to me. (Man, I used so many synonyms for odd in this post.)


I can see all of the level tiles at the opening of the hack.


Try to fix the oddly colored numbers in these various boxes.


I truly do not see the purpose of those red "?" boxes.


Not really a problem, but are the pipes here just for decoration I presume?


There's some cutoff at the bottom corners of this piece of land.


This is a blantant edit of the original level, and I'm sure you can tell by now that none of us particularly like the joke.


Your FG starting position is set too low here.


Is there a need for those blocks either? Also, the palette for the platforms there is funky.


That was a nearly blind jump. Make some indication as to that being there. (You could see the key a bit on the previous ramp, though.)


That road appeared in a bizzare way. And afterwards, the road has a tad bit of cutoff.


Those switches, although not enterable, are still visible after completion.


Lots of Chuck spam in this level.


And you repeat similar enemy styles far too often in this level. You used this what was meant to be three times.


Boring stretch of land (well, clouds).


If you haven't gotten the cape and haven't activated the switches, then you must DIE. [/stupid meme]


Appearantly the switches are pressed after Chuck zone.


You used an incorrect corner tile there, and the explanation points to the far right look odd.


Other than those things, that hack wasn't too bad. There was some strange palette choices, and the enemy variation definitely needs to be improved. Good job. Hope to see this hack improved.
Originally posted by Domiok
I have some things to say as well...:


Your title screen was dull, and as Red Toon Link said, do something so there's at least an apostrophe.
Edit: Forgot to mention that there is a layer of green spots between the ground and surface on your land. That isn't an issue exactly; however, it did look abnormal to me. (Man, I used so many synonyms for odd in this post.)


I can see all of the level tiles at the opening of the hack.


Try to fix the oddly colored numbers in these various boxes.


I truly do not see the purpose of those red "?" boxes.


Not really a problem, but are the pipes here just for decoration I presume?


There's some cutoff at the bottom corners of this piece of land.


This is a blantant edit of the original level, and I'm sure you can tell by now that none of us particularly like the joke.


Your FG starting position is set too low here.


Is there a need for those blocks either? Also, the palette for the platforms there is funky.


That was a nearly blind jump. Make some indication as to that being there. (You could see the key a bit on the previous ramp, though.)


That road appeared in a bizzare way. And afterwards, the road has a tad bit of cutoff.


Those switches, although not enterable, are still visible after completion.


Lots of Chuck spam in this level.


And you repeat similar enemy styles far too often in this level. You used this what was meant to be three times.


Boring stretch of land (well, clouds).


If you haven't gotten the cape and haven't activated the switches, then you must DIE. [/stupid meme]


Appearantly the switches are pressed after Chuck zone.


You used an incorrect corner tile there, and the explanation points to the far right look odd.


Other than those things, that hack wasn't too bad. There was some strange palette choices, and the enemy variation definitely needs to be improved. Good job. Hope to see this hack improved.

Thanks for your feedback! I'll try to fix those problems too. And the pipes were decoration, but I did consider taking them out. =/
I tend to lurk around this place.

I'm hoping to return soon.
One other small thing, though I can't believe no one's said anything yet.

There's a little bit of green in the palette there. Mess with the palette editor, and change it too a darkish grey. That, I think, would look best.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Originally posted by Me
Forgot to mention that there is a layer of green spots between the ground and surface on your land. That isn't an issue exactly; however, it did look abnormal to me.

You are not alone, Kristian.
Oh... I didn't even notice that you had said that. My bad.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
UPDATE: I have fixed about half the bugs pointed out so far. Here's just a major update I wanted to point out.

NEW OVERWORLD!
Before


After


Still some stuff to fix there, but it's improving. :)
I tend to lurk around this place.

I'm hoping to return soon.
i'm glad to see your making your own overworld, but the bottom parts of the land are too squareish; try to match up the tiles, so it looks better. aslo, it looks a little bland - try to add more decoration, and rocks in the water.
It looks great, but the bridge is oddly paleted.
Use palete 6, or 4 if your using palete 6.


There we go!

I'm off to fix more of this and hopefully release beta 2 sometime this week.
I tend to lurk around this place.

I'm hoping to return soon.
Well,I went ahead and picked the previous screenshot to pint out things that are wrong. Here's the screenshot! And also, read in these () guys!

Magenta - Cutoff (Just simply use event tile x87 and your good.)
Green - Emptyness (Add decor, but you already did that)
Brown - Bad Perspective (I didn't circle everything, but can be solved by added those dirt tiles with a line on the side)
Red - Bad palette (I would've circled all of the land.Just make a gray gradient and keep the bridge the way you already have it.)

Just do whatever I said to it and your good for the OW.
Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
Originally posted by Marisa
Well,I went ahead and picked the previous screenshot to pint out things that are wrong. Here's the screenshot! And also, read in these () guys!

Magenta - Cutoff (Just simply use event tile x87 and your good.)
Green - Emptyness (Add decor, but you already did that)
Brown - Bad Perspective (I didn't circle everything, but can be solved by added those dirt tiles with a line on the side)
Red - Bad palette (I would've circled all of the land.Just make a gray gradient and keep the bridge the way you already have it.)

Just do whatever I said to it and your good for the OW.

He already fixed the bridge palete, as said in the previous post.
Originally posted by 10204307
Originally posted by Marisa
Well,I went ahead and picked the previous screenshot to pint out things that are wrong. Here's the screenshot! And also, read in these () guys!

Magenta - Cutoff (Just simply use event tile x87 and your good.)
Green - Emptyness (Add decor, but you already did that)
Brown - Bad Perspective (I didn't circle everything, but can be solved by added those dirt tiles with a line on the side)
Red - Bad palette (I would've circled all of the land.Just make a gray gradient and keep the bridge the way you already have it.)

Just do whatever I said to it and your good for the OW.

He already fixed the bridge palete, as said in the previous post.

I said he can keep the bridge the same. Regardless, when will this hack be released?
Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
This is a winter themed hack, but the only difference I see palette-wise is the grass. How come the backgrounds aren't white?
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