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Odd Block Problem(UNsolved now...)

This time the problem is rather odd, when sprites hit the right side of the block everything works fine, but if the sprite hits the left side of the block the code is triggered between 10+ times. Any ideas?


The code can be found at http://p4plus2.pastebin.com/m24f2069f

I am at a loss as to why if anybody could tell me I would appreciate it greatly!

Notes:
I am using Block Tool Super Deluxe 0.43
The ROM is clean other than saving it in lunar magic.
Perhaps because all your offset jumps are set to go directly to the Return label, and thus none of the other code is ever executed?
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JMP Return : JMP Return : JMP Return : JMP Return : JMP Main : JMP Return : JMP Return

Looks like one goes to main to me...


EDIT:
Only sprite horizontal should run not vertical. I forgot to point that out.
Oops...

/me needs to learn to read the code properly

Anyway, I don't see anything wrong with the code itself. You aren't keeping Lunar Magic open while inserting the block through BTSD, right?
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Nope I have made sure not to have them open at the same time. I'll try starting on a new ROM maybe something got messed up at one point. (good thing I try things on test ROMs first :))

EDIT: reworded to make it sound less odd.

EDIT2: No success. Sprites still pass through the block as if it is not there. Would the sprite I am using(bullet bill) make a difference?
Yes, it most certainly will.
Bullet Bills doesn't react with any objects, only Mario, Koopa shells, and maybe something I forgot. You'd need a custom Bullet Bill that does react to blocks if you want that to work.
Slightly offtopic: The same applies to Super Koopas, Banzai Bills, Big Boos, and some other flying sprites.
<blm> zsnes users are the flatearthers of emulation
Originally posted by Alcaro
Yes, it most certainly will.
Bullet Bills doesn't react with any objects, only Mario, Koopa shells, and maybe something I forgot. You'd need a custom Bullet Bill that does react to blocks if you want that to work.
Slightly offtopic: The same applies to Super Koopas, Banzai Bills, Big Boos, and some other flying sprites.


That was really poor over site on my part, I am surprised I didn't realize that. That really complicates things, but I will work on editing one of the bullet bill sprites in the sprites section and see what I come up with.

Thanks for pointing that out though!


EDIT: typo.
BUMP

Bumping for the reason there is a new problem in the main post. I won't make a double posting habit don't worry :P.