Originally posted by Azure
So, I still don't have a demo, but I have the next best thing. My goal has always been to make something completely different from all existing Mario hacks. One thing in particular that I've always wanted to do was what everyone called impossible...
All hacks so far either have just one playable character, or if you choose two-player mode, they alternate. But where's the fun in that? You already know I somewhat circumvented this by introducing Lucian, but I wanted to go a little further.
So I looked around at a few other games to see how they did it. And a certain series caught my eye. The series that used to be competing with Mario...
I looked at how they did it, and then it hit me. That game also had two main characters, but the way it was handled was much different.
So I decided to copy them.
If you still don't know what I mean, then let me spell it out for you...
TWO PLAYER CO-OP!
All hacks so far either have just one playable character, or if you choose two-player mode, they alternate. But where's the fun in that? You already know I somewhat circumvented this by introducing Lucian, but I wanted to go a little further.
So I looked around at a few other games to see how they did it. And a certain series caught my eye. The series that used to be competing with Mario...
I looked at how they did it, and then it hit me. That game also had two main characters, but the way it was handled was much different.
So I decided to copy them.
If you still don't know what I mean, then let me spell it out for you...
TWO PLAYER CO-OP!
First, I would love to say how awesome it is that three people accomplished this without the other knowing. Yes, Me and Sonikku have also created this same exact thing for C3, however it isn't like Azure's sprite. First off, his is completed where ours still has it's bugs (like trying to get the darn thing to accelerate properly or having it jump when running to the right. But a nice difference is that this sprite could be used for the normal SMW where as Azure's was specially designed for his hack.
Ours has some interaction with sprites (mainly the ones that use default interaction with mario) and can eat power-ups to take that extra hit (eventually be able to throw fireballs when interacting with a flower or double jumping with a cape). Our might not be able to carry sprites like the key or a shell, but it can kick them around to get them to Mario. Another thing the sprite can climb vines to get around but cannot stay in one place (you must either be holding the up or down button for it to stay there). However, block interaction doesn't sound to easy to implement, but we will try to get something done.
Unfortunately, there is no release as it is still very beta and we need to program interaction with various things.
Early form of the sprite
People I'd like to give a shout out to for this Sprite:
1) Sonikku - Without him, this sprite would not be where it is today
2) Psuedonym - Without him, there would be no sprite
3) Dispari_Scurio - She was the First person to ever help me with this idea I had
4) Jimmy & Kyoseron - Why I mention you guys both at the same time is because of the hilarious comments I received when you guys first saw the video.
If you guys are lucky, I might be able to finish a teaser level for you to netplay with (assuming it works over netplay).
Comments? Criticism?
EDIT: This thread was dedicated to Smallhacker who told me about four years ago that this was impossible. You've been proven wrong 3 times this weekend <3
I wonder what a HFD opcode would do in ASM...