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A Severed Freedom

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IT has returned!

Tell me, Ama, have you ever wondered what lies beyond your village, your familiar land? What sort of places are there to see? What sort of things are there to be discovered? And what sort of truths lie hidden?

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An all-new SMW hack, A Severed Freedom finds a young girl named Ama thrust into a new adventure. Along the way, she'll encounter danger, action, excitement and knowledge, meeting both friends and foes along the way.



A Severed Freedom has been in development for roughly six months, very soon after The Tale of Elementia was cancelled. IT, a short, jungle-themed level that was unveiled last C3, was a small sample of what was to come. However, since then, much has been done...

Story

Unlike The Tale of Elementia, A Severed Freedom's story is integral. It is one I hope will be far more expansive, deep, and interesting than tToE's. All of the characters in the hack are brand-new, and you can expect more than a few twists and turns in the plot along the way. The cutscenes stick to the traditional style instead of the Variable Width Font tool, but they've been improved this time, allowing several screens to advance for each slide instead of continuously loading levels.

Gameplay


A Severed Freedom takes a slightly different route in the gameplay department. Once again, A Severed Freedom focuses on some unique and different designs for each level. However, this time, it's quite a bit more action-based. That isn't to say that there won't be puzzles and alternate paths to explore, but A Severed Freedom usually has a clear path of where you should go in a level, keeping players from getting overly confused or lost.

Graphics





As with The Tale of Elementia, I've made a serious effort to provide all-new, hand-drawn graphics for the project. However, unlike Elementia, all of the graphics are hand-drawn. Not just the foregrounds, and backgrounds, but the characters, enemies, and other graphics are drawn by hand to fit in with the style. I feel like my graphical skills have only improved over time, and by creating new graphics for this project, A Severed Freedom can feel that much more unique as a result.

Music

Of course, A Severed Freedom contains a plethora of music. Many new songs have been ported for the project, and quite a few of these even use samples. However, there are a few completely original songs I have composed for A Severed Freedom, ones I hope will enhance the experience. Below are some of the many tracks that will be used:

Banjo-Tooie - Mayahem Temple Interior
Chrono Trigger - Ocean Palace
Mario Golf - Koopa Cup
Mother 3 - Letter
The Legend of Zelda - Oracle of Ages/Seasons - Boss

ORIGINAL - Caliga Caverns
ORIGINAL - Theme of ????
ORIGINAL - Theme of ?????
ORIGINAL - Title Screen

As it stands, roughly a dozen of the 50+ levels planned for A Severed Freedom have been completed. Though there is quite a ways to go, I feel like very good progress has already been made in six short months, and that even more can be done in the time to come. However, to be clear, I will most likely NOT be releasing a demo of this hack. I feel that releasing a demo will not only require people to repeat sections in the final version and cut off segments of the story, but it will also discourage me from working straight to the end. This is a hack that I intend to finish: I am not working just for a short demo, I'm working toward a full hack.

Along the way, I've received some great support. SNN and Foursword4, as well as Steven and Lucas, have provided some great feedback, found some bugs, and generally been awesome and helpful along the way. Without them, ASF wouldn't be anywhere near where it is now, and as a result, I greatly appreciate their help.

There have been some who have directly asked me what I've been doing these past few months, including whether or not I was working on a hack, to which I responded no. I apologize to these people, but I wanted to keep this a surprise until now. Still, I hope you enjoy what I've shown, and look forward to what I'll share in the times to come.
Essentially, this is the main project I have been waiting to see posted this C3. After following the project from the start, it's amazing .. and I mean utterly amazing, to see how far it has come. "IT" was merely a foreshadowing of this, and if you thought that little sample was good, then you're in for a wild ride.

I must say, this is the winner of C3 for me, hands down. Even though I already knew it was coming, I know many others who are going to be sucked right in by this thread. The dedication and effort I have seen put into this is just astounding. I'm also very impressed at how far Supertails has come at composing - started off rather weak, but holy crap. Wicked improvement.

How one can keep a project this immense a secret for so long is beyond me. Kudos.

...oh right.

When I think of Supertails, I think of A Severed Freedom. Every single thing he makes will always have some variation of "dumb" in it.
Oh wow this is awesome Supertails!

Wow this has to be the best Smw hack of all times. Im left speechless.
I love the fact that the graphics for each level aren't just "generic forest, generic desert" type of graphics. That's the first thing that jumped out at me.

..actually it was the wacky perspective here , now that I think about it. {B).

Awesome to see that you're back at it, Supertails... oh wait, this has been on for six months. Well then.
The first thing I want to note is that the title screen is pretty much amazing. The submap... it looks like a really big perspective error on the cliff, and the whole left half of it is quite bland, but the graphics for the submap are awesome. A good story is always a plus. I hope it's just as good as SMW2+3 and (from what I can see) TSRP3.
I'm one of those guys that doesn't particularly like a whole new character, but hey, the actual graphics for her are great. Also, I see that the level design is more action based. Nice! I like a hack that has less stuff to miss, and more obstacles to pass. The sandcastle screenshot looks really cool, and I assume that you actually go inside the sand castle. I totally agree with your idea to not host a demo of the hack. I would rather wait for the whole thing than playing a short demo.

This is pretty amazing, overall, though. I guess I should expect it from you, Supertails.

EDIT: ...Quadruple ninja'd? Not in the Blackjack thread? What.


IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
The perspective issue was actually fixed some time ago, but I accidentally uploaded the outdated version. Whoops. It's been updated now, though. D:
What has taken you six months would most likely take me six years to dedicate time to.
Your graphics are indeed very well drawn, and I feel that this hack might just top Elementia.
Looks really, really, good. I can't wait for this to be released.

Although, I hate to be a pessimist, but if it's more story driven, wouldn't the cut scenes take up more space than The Tale of Elementia's did?
let me just say that i have always loved your graphical style and paletting decisions. They were an major high point of tToE. If only I could draw as well as that...

What you've shown us looks solid. I like the idea of a more story-based hack, and the fact that you're going for a new character and entirely different universe means that you don't have to follow traditional Mario conventions when making the story. I loved what you did with Elementia and its story, so if you are surpassing the level there I can't wait to play this one and see how everything unfolds. I'm a sucker for story in a game, so I'm really looking forward to this now that I know of its existence.
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This looks very good and promising. It took a lot of hard work and effort to make something so amazing.
You have done an excellent job, Supertails. I look forward to the demo.

I knew somehow that you aren't just sitting on Tale of Elementia's ruins, Supertails. I thought you'll show off something great, or only a 1-level hack again, and BAM!, here it is. The graphics are simply a great eye-candy, it isn't a SMW style more. The story, the main character and the interesting levels are all lovely, so I really can't wait to try this somehow! I hope you'll come with a demo or level sampler soon.
Story + Amazing new graphics = OMGAWESOME!
Oh I say. Can we still expect parrots that turn into a pile of goo when one steps on them (just like in real life!) in this hack?
This looks awesome, Supertails! You wouldn't even think that it used to be SMW. Did you draw the ExGFX yourself?Free counters!
Oh I'm so lookign forward to this :D I've enjoyed TTOE so much. :D
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SMWHacking? I rest my case.
SMWCentral? I leave it to rest.

Although this looks so *expletive* awesome (Oh look, you almost made me swear.), I simply can't offer a good opinion on a hack I can't play. However, as soon as you release something I'll be right on it.
Wow :O

When this comes out im expecting it to go to fetured and the top hacks list!

(I only hope my secret project will be this good...)
This hack is hands down one of the most impressive pieces of work I have ever seen. Your graphics are simply amazing...every single set. That alone is to set this hack above many other out there, but it only gets better. A Severed Freedom is totally unique, with both new compositions, and beautifully ported songs that make use of samples. The storyline is absolutely superb. Being a plot junkie, I instantly fell in love with the detailed plot that Supertails drew up.

It has been a pleasure to watch It gradually become A Severed Freedom. The development that I have seen and tried already ensured to me that this hack is on my list of favorite hacks. Supertails has put a great deal of effort into this hack, and his hard work definitely shows. His graphics...that range from a wintery forest to a metal labyrinth...add personal flavor to the hack. His songs...which range from custom compositions to beautiful ports such as Ocean Palace...captures the heart and soul of every area. You got a winner here Supertails. I can't stress this enough...you are well on your way to releasing one of the greatest products this site has ever seen.
Judging from the screenshots and the trailer you've provided, it is definitely going to be one of the best hacks I will play once it gets released. It's just plain awesome. Furthermore, you put a lot of hard work in it.
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