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Tutorial Requests

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Searching for a specific tutorial but can't seem to find it? Well, you've come to the right thread!

If you need a tutorial created for a specific area of hacking, whether it be something about graphics, music, ASM, or how to use an external program, ask for it here. Just remember these few things, and you should be okay:
  1. Ask for tutorials that will benefit the community, not just yourself
  2. Asking for a tutorial for, say, how to draw Link from the Zelda series, is not a proper request. Ask for something that'll help you and others.
  3. Try being specific when asking for a tutorial
  4. What would you like the person to cover? Is there any extra information you want to know for when they write the tutorial? Give the person who takes up your request a good description so they know what to write.
Hopefully, this will motivate users to create tutorials that are of high demand. Be mature when asking for something, and all should go well.

Happy hacking.
* Ersanio pours glue all over the thread.
e: English fail.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
There we go.

Okay,
I Need a tutorial for properly inserting graphics Via Pic2SNES in lunar magic using the M16-7k "Ctrl + Shift + Alt + F1 + N + O + Insert" cheat so that I stop getting animated trash and/or fully corrupting other active map16 fg pages.
A tutorial on how to use tinymm. Walks you thru porting a midi.
When Yoshi dies too much, he'll come back to haunt you...

If you want to play any of my hacks, just PM me.

My Stuff:
[1][2][3][4][5][6][7]
Originally posted by Yoshi's Ghost Of The Past
A tutorial on how to use tinymm. Walks you thru porting a midi.

Why would we need that?
All you do is move the selected MIDI over tinymm, and it creates an .mml for you.
Then you go look at some porting tutorials.
Xkas! i need RPG overworld!
Just visiting...
Originally posted by ds777fighter
Xkas

click
My YouTube channel
Get the official ASMT resource pack here!

A sample tool tutorial (to be honest, SNN's isn't enough for me, because that tool always makes the levels act like water)
i just lurk sometimes
Editing Title Screen Words
Originally posted by Link13
I need an Exanimation palette tutorial.


Clicky
how to insert graphics from an image to YY-CHR
Originally posted by bobertbojo98
how to insert graphics from an image to YY-CHR


Might this be what you're looking for? There isn't much difference between ripping graphics from spritesheets and regular images, really.
Originally posted by ds777fighter
Xkas! i need RPG overworld!


I might do this later. Keep an eye out for it.
Originally posted by Broozer
Originally posted by bobertbojo98
how to insert graphics from an image to YY-CHR


Might this be what you're looking for? There isn't much difference between ripping graphics from spritesheets and regular images, really.

thanks
I think a cluster sprite tutorial, editing title inro movie tutoiral and a how to make carol stlye mode 7 bosses and dynamic 128x128 bosses tutorial are in otder :P

Um...I hope you're joking about the carol-style bosses...

I agree with you about the dynamic sprite tutorial, though. Maybe if I bug Roy at the right time, he'll teach me, and then I can make a dynamic sprite before Iceguy or Maxx beats me to it. As far as the cluster sprite one goes...well, um...

----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.
Originally posted by Ixtab
I think a cluster sprite tutorial, editing title inro movie tutoiral and a how to make carol stlye mode 7 bosses and dynamic 128x128 bosses tutorial are in otder :P

The bolded is already explained in the FAQ, as well as LM's help file.

World Community Grid: Thread | Team
 
I request an xkas tutorial, like Luigi-San, as well as an rlm tutorial.

edit: not Luigi-San, ds777fighter. I need to apply some useful patches to my hack.

edit 2: stupid me. I can't get rlm to work, so I need an example. once again, stupid me.
Current hack:
Super Mario Adventure-5% completed
Demo-96% completed
What. The. Hell.

Originally posted by ASMWH rules
OW TO APPLY XKAS PATCHES

Applying xkas patches is very simple, simply copy cmd.exe from the system32 folder to a folder with your ROM, patch and xkas. Then type in command:

Quote
xkas patch.asm rom.smc


With the obvious substitutions.

Since most xkas patches require free space for new code, you'll need to change a 'freespace' variable of some sort in the patch to free space in your ROM. This is a SNES / LoROM address that will require lunar address to convert between the address you see in the hex editor and the address you put in the patch.
To find the freespace, get the SMW Free Space Logger by smkdan from the Tools section. Of course, also have Lunar Address with you.
Now do as following:

1. Drag-drop your ROM over the SMW Free Space Logger.
2. A file is generated. Open it, and select a PC address you see fit. (It should have a sufficient amount of bytes.)
3. Convert that PC address to a SNES address in Lunar Address - input the PC address in the 'PC Address' tab, the corresponding SNES address will show up on the other side. Make sure you have SNES LoROM $00:8000-$6F:FFFF (the top-most option) checked.
4. Now replace the freespace address (org $1ACE00, org $xxxxxx, or !FreeSpace = $xxxxxx, whatever) with the SNES address that outputs.
You should be done right now.

Further xkas question topics that are answered by this thread will result in a ban.


:/
Background image by Tzadkiel & Anomalin
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