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Sprite graphical issues

I am completely new to SMW hacking, so I am an utter n00b at using Lunar Magic. When I tried to place a Digging Chuck, the graphics of the Digging Chuck were all messed up. (Sorry, I have NO idea how to put a sceenshot in my posts, so I can't submit one.) I'm guessing either I have a bad ROM, or Lunar Magic doesn't run properly under Darwine. A reply would be welcome.
First off, take the url of the picture you want to post. If it is merely on your hard drive, post it on an image posting site. Then, add the extensions ['img]*insert the url here*[/'img]. Just remove the 's.

Do not fear, your graphics issue is simply due to the fact that the GFX settings being loaded into your level are not supportive of the Digging Chuck set. Go to the Super GFX Bypass (red poison mushroom) and go to SP3 and change that to 13 and SP4 and change it to 5. Those are the GFX files that Digging Chuck will use. Note that these may glitch up other sprites. To find out what GFX values a tileset specific sprite uses, look at the top-left corner when you have it up in the Add Sprites Window.
plus to add something to Doomiok's post to the first part, Press Alt+Prt Scrn to take a picture of whatever you want then go to paint them paste it and save it as a .png so for e.g., player.png, and go to any image hosting so basically Tinypic.com and just upload then view in full size then basically there is the rest of what Doomiok said


Hacks I Support:


Thanks for the help. Things are going much better now that I've got that sorted out. I'll have to experiment more with the graphical bypass to see what other combinations I can use. It looks like ROM hacking is more complicated than I thought, so the first hack I ever upload (if I do) probably won't have many graphical changes, but I'll try to make the levels fun.
Originally posted by God of fruit
It looks like ROM hacking is more complicated than I thought


Heck yes it is!

Give Mario some love?~