Since this is not organized like a traditional hack where levels are done in their natural progression, there's no way to release a demo since some early levels may not be finished. So we're not going to release any demos for the hack. When the final rom is compiled and checked over, then we will release it.
Not to mention it seems we have a fair number of bugfixes to take care of.
A little Playable Demo soon?
If you really want to, i suppose i could send you one of the levels, but then you have to insert exgfx and such yourself.
If you really are interested, PM me.
aran - Graces of Heaven
If you really are interested, PM me.
aran - Graces of Heaven
My main concerns about the assembly of the final rom are the secondary entrances. Many secondary entrances are present in levels but past the level end, since they aren't removed via CTRL DELETE. It may move secondary entrances others are using.
As an example, say I made level 150, and I used secondary exit 56. If someone made a level after using CTRL DELETE, they may not realize the exit is present from the original level they deleted, and it will be moved when inserted...
As an example, say I made level 150, and I used secondary exit 56. If someone made a level after using CTRL DELETE, they may not realize the exit is present from the original level they deleted, and it will be moved when inserted...
Yeah, there is plenty to see in the screenshots thread. Most people are keeping their levels a secret though (for good reasons too; no sense in spoiling some surprises).
Î am happy when the demo realeases and I wanted to ask, if I could test a few levels for you.
Originally posted by zock4
Î am happy when the demo realeases and I wanted to ask, if I could test a few levels for you.
First of all, welcome to Super Mario World Central!
Due to the way this hack is organized, I would say that the best time to beta test would actually be after all of the levels are submitted and the full version is on the brink of being made publicly available. I'm very hopeful that everyone that has or will be submitting levels has thoroughly tested what he has created before sending the levels to the overseer(s), so testing of the full version will be minimalized and encompass more technical aspects such as custom sprites and various assembly-based shenanigans.