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inserting grapichics of custom sprites

ok i got [Sprite] Earthquake Bowser
but insert him, bowser does every thing he is suppose to.
but how would i insert the graphcics of him?
put the ExGFX in either Slot SP1, SP2, SP3, or SP4


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But the Bowser sprite uses SP3, right?
Your layout has been removed.
Originally posted by The Thunder
But the Bowser sprite uses SP3, right?

yeah when i insert it. it is all different colors of bowser
like he is black and white with some green



Yes the Bowser sprite included in spritetool uses SP3. If you are not sure how to insert ExGFX I recommend getting familiar with the functions of Lunar Magic. There are many tutorials in the documents section that could help.

Heres off the top of my head how to do it.

1. You need the Bowser graphics, in spritetool they are located in the tilemaps folder included.

2. In Lunar Magic open your rom, select the Blue Mushroom inbetween the red and yellow mushroom (highlighted it says quick ExGFX extract).

3. If this is your first time clicking the blue mushroom you may get a message, just click okay, it's not of importance.

4. Clicking the Blue mushroom will create a ExGFX folder where your ExGFX will be placed, rename the Bowser(sp3).bin (or whatever it is named) to ExGFXxx.bin (xx being a number 80 and above) and place it into your ExGFX folder.

5. Now click the yellow mushroom to insert the ExGFX files you have in your folder in this case its just the Bowser graphics.

6. Click the Red Mushroom on the top right next to the SMB3 Breakable brick and Noteblock, when highlighted it will read Super GFX Bypass dialog.

7. You will now want to select the ExGFX Bowser graphics in the drop down SP3 menu, just select the ExGFXxx file that you named in step 4.

8. Click ok, save your rom, test it out, you should be all set.

Also for the messed up colors, you will need to change the colors yourself in your palette editor for Bowser (change colors in Lunar Magic by Clicking on the Star). I'm not sure if sprite tool includes palette files for the sprites included. You could download the SMAS Bowser graphics in the ExGFX section which does have the palette file for the correct colors, I also just submitted a 8-bit Bowser ExGFX with palettes included, or change the colors yourself, if you find a palette file (.tpl or .pal) select file in LM then palettes then import palette file from file. You should be all set.

Hope this helps you. Sorry for the Length of the post, got a little carried away haha.
Originally posted by SAMHAIN
Yes the Bowser sprite included in spritetool uses SP3. If you are not sure how to insert ExGFX I recommend getting familiar with the functions of Lunar Magic. There are many tutorials in the documents section that could help.

Heres off the top of my head how to do it.

1. You need the Bowser graphics, in spritetool they are located in the tilemaps folder included.

2. In Lunar Magic open your rom, select the Blue Mushroom inbetween the red and yellow mushroom (highlighted it says quick ExGFX extract).

3. If this is your first time clicking the blue mushroom you may get a message, just click okay, it's not of importance.

4. Clicking the Blue mushroom will create a ExGFX folder where your ExGFX will be placed, rename the Bowser(sp3).bin (or whatever it is named) to ExGFXxx.bin (xx being a number 80 and above) and place it into your ExGFX folder.

5. Now click the yellow mushroom to insert the ExGFX files you have in your folder in this case its just the Bowser graphics.

6. Click the Red Mushroom on the top right next to the SMB3 Breakable brick and Noteblock, when highlighted it will read Super GFX Bypass dialog.

7. You will now want to select the ExGFX Bowser graphics in the drop down SP3 menu, just select the ExGFXxx file that you named in step 4.

8. Click ok, save your rom, test it out, you should be all set.

Also for the messed up colors, you will need to change the colors yourself in your palette editor for Bowser (change colors in Lunar Magic by Clicking on the Star). I'm not sure if sprite tool includes palette files for the sprites included. You could download the SMAS Bowser graphics in the ExGFX section which does have the palette file for the correct colors, I also just submitted a 8-bit Bowser ExGFX with palettes included, or change the colors yourself, if you find a palette file (.tpl or .pal) select file in LM then palettes then import palette file from file. You should be all set.

Hope this helps you. Sorry for the Length of the post, got a little carried away haha.

oh ok i will try everything out
is bowser in sprites or ExGFX?



This is a link to the NES Bowser Graphics I submitted, or you could go to my site I have linked in my layout, I posted it there as well.

http://www.smwcentral.net/?p=showexgfx&id=1872

Bowsers Graphics for his sprite are going to be in the ExGFX section,
someone submitted a Mario All Stars version that would be this one.

http://www.smwcentral.net/?p=showexgfx&id=174

Hope this helps.
Originally posted by SAMHAIN
This is a link to the NES Bowser Graphics I submitted, or you could go to my site I have linked in my layout, I posted it there as well.

http://www.smwcentral.net/?p=showexgfx&id=1872

Bowsers Graphics for his sprite are going to be in the ExGFX section,
someone submitted a Mario All Stars version that would be this one.

http://www.smwcentral.net/?p=showexgfx&id=174

Hope this helps.

nice thanks
if i make a hack i will give you credit for bowser
Originally posted by SAMHAIN
No problemo KingGoomba, and thanks for the potential credit haha.

I downloaded 8-bit bowser but could you explain how i would put the the color of him in my hack?



Yea sure, well depending on which version of lunar magic you are using it could work two semi different ways, the newer versions can handle .pal files which coincide with the graphics editing program YY-CHR, the standard files used with palettes in Lunar Magic would be .tpl. Either way in the case of 8-bit Bowser your going to open lunar magic, load your rom, go to your level which has Bowser in it. Now your goal is to get the correct colors, which you have, I included a palette file with Bowser and a readme explaining some things about which palette number Bowser uses for his various colors. So you can go to File, then Palettes, and import Level Palette from file. That file being Bowser Palette.tpl or whatever I named the palette file. The colors of the entire level should change to the colors in the palette file. Now it does every color not just Bowser so whatever background or foreground I had and things like that when I saved the palette file those colors are in the file too. So you just want Bowsers colors, your going to be using the palette editor, to get to it click on the star between the yellow mushroom and the apple. When highlighted it says open palette editor dialogue. The main point here is to get the colors 100 percent correct for not only Bowser but your background and foreground, your going to have to enter Bowsers colors manually. Though with the palette file you can see what the colors actually are, so it is not as hard as it seems, just a bit tedious. I hope this helps, this is like second nature to me, basics you know so if you have any questions I try to be as in depth as possible...though haha could lead to information overload. Like I said any questions feel free to ask perhaps I could PM you with further instructions if you truly could not grasp getting the colors right.
ok i will try this out when i got time
thanks