My best hmm..?
Well, talk about an obvious answer, I'm saying Chrono Trigger. Maybe it's because I played in my young childhood and that it's extremly nostalgic. That's possible. But the story is probably one of the best in a vaste world of RPG games with supposedly important storyline. No it's not hard, but it's not easy (not too many useless features that makes the game WAY too easy when you're a hardcore gamer, which means you really think over what you're doing and therefore hardly ever fail, an obvious exemple of this problem is seen in FF7). Yes, cool system. Classic, great storyline. Nothing cliché whatsoever. Great soundtrack (and I really was happy when I learned about the "chrono resurection"'s soundtrack. It IS sad that most fan-made sequels of chrono trigger never came to an end. I've herd Square asked a cease and desist for a hack named Chrono trigger; echoes or time, or something like that (full fledged fan-made sequel). Apparently, the game was almost finished when they did that. That's really, really... ASS!)
Now, there's not just Chrono Trigger. For a less old game, I'd say Paper Mario the thousand year door. It had an actually great story-line. Though it was pretty obvious that something was gonna happen near the end, it still blows you away. Probably the best story-line of any Mario game, definitly. The combat system and badge things were cool. Again, if you're not a hardcore gamer that don't find a super amazing strategy (which I don't think is possible until chapter 7), this game is just hard enough! (For exemple, I DID die whilefacing the final boss. All games should have you die at least once against the final boss... Except if the cinematic before the fight is freaking 10 minutes long... Meh...)
Something else, well, what's the so-called-by-IGN-best-game-ever? Yes, Ocarina of time (That's an RPG, or more exactly an A-RPG). Great storyline, once again. It IS cliché, but in the time, it was NOT. Proof that this game's storyline was so great that many were inspired by it (I think that's how it happened, anyway, even if it wasn't, it's epic...). The game is just hard enough, I happen to die sometimes against certain bosses (though the 3 first temples' boss are really easy). Also, proof that older games are much harder than todays', which are mostly all too easy. Besides that, there are also a lot of side-quest things to do, like in the previous two games (more TTYD than CT though).
Is there anything else? Oh, yes. The strange Final Fantasy serie.
Strange? Yes, definitly. How can something so awesome in the beginning (Actually, I've only really played 1,4,6 and 7, and I must admit 4 wasn't that great, while most say it's awesome, I just didn't get addicted to it...).
First, Final fantasy 1, on the nes. The excellence of RPG farming. While that might seem boring, it is very strangely, and simply, addicting. No storyline, that's obvious, but it still feels great (though I never got to finish it).
Second, Final Fantasy 6. Ah, yes. A good storyline. Like a book, that game's storyline only got me interested after the first few hours. Kefka is such an awesome villain, Evil, EVIL, POWERFUL, PSYCHO... Yes... Great. Only thing I disliked in FF6 were probably just the random battles, too many of them. Though, the esper system was pretty addicting for some reasons and it made me farm-battling on purpose at some points. Though, in the second part of the game, there were so many characters all at the same time that for the most part, I didn't bother fighting with them, at all.
Now, even more interesting, FF7... It's story wasn't as appealing as FF6's, but it was still and interesting play. Though Sephiroth is an epic villain, he wasn't as present as Kefka was in FF6, which probably ruined a bit of the whole "epic villain" part. The system really does suffer from an overdose of crap, at some points. I mean, sometimes I was just looking at my materia and thought "oh, what the heck, I don't wanna figure anything out! I'll just equip them randomly". The funny part about that, is that if I DID BOTHER, I would probably have thought the game was too easy, and actually, I've almost got stuck at a certain point because my characters were too weak, but I managed to pass after a bunch of deaths. But I really thought knights of the round, and WEAPON(s) were RIDICULOUS. Defeating the two first forms of the final boss in one hit is probably overpowered...
Now, the storyline. Probably not that great, if you ask me. The first bit, when you're in the big city, it's great, though a little slow. Then you get out and you think "oh, so much sidequests must be available now!" which is probably true. Though, besides when you reach your home town and realise that Sephiroth is turned nuts, which is pretty much epic, the whole rest of the storyline is a little disappointing.
My brother made me notice how the Final fantasy storylines started to look more alike over time. For exemple, in FF6, Kefka opens the door to the esper world, and the esper start wreaking havoc in the world. Now, in FF7, Sephiroth starts "hurting" the "planet" and, somehow, manages to wake up the guardian(s) of the planet, which start wreaking havoc in the world. Of course, the whole idea of the "big villain" is pretty similar between RPGs, but from FF6 to FF7, it's pretty freaking similar. For exemple, the empire, gesthal, and the government in FF7... Sephiroth absorbs the power of the world through a big wound and becomes a god, Kefka absorbs the esper's magicite and becomes a sort-of god. At least, in FF7, the meteor didn't destroy the world (like I thought would happen, that would pretty much have reproduced the "world of ruins" thing.)
I've also noticed how the average opinion over other final fantasy games decreased gradually. (8 was less good, 9 was a little better, 10 was less good, 11 was less good, 12... 13..? 14..? CAUSE THEY DID ANNOUNCE 14 BEFORE RELEASING FREAKING 13! And I'm not talking about the other dozens of paralel sequels and stuff.)
I just had to mention: In the final fantasy tactics games, THAT THERE, IS THE ABSOLUTE OVERDOSE OF COSTUMISATION! SO MANY COSTUMISATION, that AS SOON AS you start costumisating, your characters become overpowered! Stuff like that. People who played tactics, probably know what I mean.
Our world will stop advancing once humans manage to create sufficient magnificence for a whole lifetime. Until then, I just create.
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