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Screenshot+Video Thread 3.0 [READ FIRST POST]

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Once again not much to show. Either way I tweaked around and colored my original gameboy-like mario. Quite an improvement so far, I still have to fix him up a bit. I did use a very limited palette though.

@SNN: As I've told you before, that's quite a Border of Life. Seriously though, it really fits the musical theme of the hack, and I like the little notes you have, as well as the MELODIA text at the bottom.
These are two screenshots of my Chocolate Level Design Contest entry: link 1 and link 2. (The screen is supposed to be dark in that first one, by the way.)

Any comments?

Oh, also...

Ladida: Nice! As I said on IRC, it looks rather YI-ish.

S.N.N.: Huh. I like it. I like it a lot. Did you use Terra Stripe to get the "MELODIA" text in there?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
looks nice imamellia, may be because i love YI graphics :D

SNN, the idea is great but i think you should make the border more happy and colorful.
Visit my hack
http://www.smwcentral.net/?p=thread&id=23189
Hiya everyone.

I really havn't shown much from my hack I'm making have I?

I went I tried making a boss and this is what I got.
I call him, Huff 'n' Puff Jr. :)

Ignore the status bar. :p

<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/9bI8HeWUyqw&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9bI8HeWUyqw&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>

He has no hands and is smaller, hence the Jr. part. ^^

Made with the Ultimate Noob Boss by iceyoshi. (I truly don't know anything about ASM. X-x)

By the way, could anyone tell me how I could go about giving it the "Stomp on the boss" sound effect you hear in most boss battles? I was wondering how since you don't hear anything on this one.
My Youtube Channel
Showcases alot of my vids. ^^

Thanks to Pester for the Layout
Hack Progress: -About-
Havn't done much hack work/level making so...
.. (Just a little SMBX stuff really)
Code
	LDA #$20		;\ play sound effect
	STA $1DF9		;/
That is awesome Midiguy! Huff and Puff is my second favorite boss from Paper Mario. 8) The port sounds great and I like the throwing bob-ombs move. This is just a suggestion but how about you make the bob-ombs look like the little puffs? If not, it's ok, it still is really nice.
meh
@Midna:

Red = More decoration imo
Black = Cutoff or wrong tile, I'm not sure about where the water meets the sky, actually...

Midiguy - That is awesome! I didn't know you had those kind of skills!
SNN - I said on the IRC that, that looked very nice.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Originally posted by Kaijyuu
Code
	LDA #$20		;\ play sound effect
	STA $1DF9		;/


Wow thanks! Though I'm guessing I gotta copy this somewhere in the asm file. Can it be anywhere, or do I have to put it at a specific place? Sorry, I truly don't know where to put it. X-x

Originally posted by SonicBlue77
That is awesome Midiguy! Huff and Puff is my second favorite boss from Paper Mario. 8) The port sounds great and I like the throwing bob-ombs move. This is just a suggestion but how about you make the bob-ombs look like the little puffs? If not, it's ok, it still is really nice.


I was thinking of doing that, and I still might too. ^^

Originally posted by Kristian
Midiguy - That is awesome! I didn't know you had those kind of skills!


Well, most of the credit would go to iceyoshi, he's the one that made the starting sprite (Ultimate Noob Boss).

I did draw the sprite though. ^^
My Youtube Channel
Showcases alot of my vids. ^^

Thanks to Pester for the Layout
Hack Progress: -About-
Havn't done much hack work/level making so...
.. (Just a little SMBX stuff really)
Find the interaction routine, the part where the boss's hit points are affected, and place the code there. (I don't know how that boss is coded per se, but that should do it.) Also, that actually isn't the correct sound effect to use if you want it to sound like an SMW boss. (I know; I tried it.) I don't remember what it does sound like, but I used LDA #$28 STA $1DFC for my boss.

----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.



i just lurk sometimes
Originally posted by Kristian
@Midna:

Red = More decoration imo
Black = Cutoff or wrong tile, I'm not sure about where the water meets the sky, actually...


The areas you circled in red are where I'm going to put some levels. As for the black parts (barring the areas where the water meets the sky, which isn't an error as it was in the original SMW too, the part by the small waterfall, which is the same, and by the slanted hill, which is supposed to be like that)... well, suffice to say I fail at finding cutoff. I'll fix those.
A small Short Level made by me :)

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/qXA80-XD4xE&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qXA80-XD4xE&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Since everyone else is doing it.
Originally posted by imamelia
Find the interaction routine, the part where the boss's hit points are affected, and place the code there. (I don't know how that boss is coded per se, but that should do it.) Also, that actually isn't the correct sound effect to use if you want it to sound like an SMW boss. (I know; I tried it.) I don't remember what it does sound like, but I used LDA #$28 STA $1DFC for my boss.


Yeah, that's the sound I'm looking for.

I tried it, though I'm hearing the sound, but not exactly at the right places. O.o

In one situation, it kept repeating it'self, while in another situation, it played whenever the bullet bills shot.

Just seem to find the right interact routine, seems like there's more than one. (Considering the amount of features. ^^)
My Youtube Channel
Showcases alot of my vids. ^^

Thanks to Pester for the Layout
Hack Progress: -About-
Havn't done much hack work/level making so...
.. (Just a little SMBX stuff really)
Mert_Hack: I like the level design, though I see lots of cutoff where the ledges and stuff are in the waterfalls (They have holes in the corner and such) Still nice anyways :)

RedToonLink: The overworld looks good, but where the plateau-thing in the middle meets the lower ground looks weird, especially at the bottom two corners.


Anyways, here's another BG (background-making spree ftw)



The darker things in the back are Layer 3. This one is suprisingly smaller than my other ones, in the sense that it only takes up less than half an ExGFX file ^-^
@The Ghost Particle: That looks very good! That's some of the best Halloween themed graphics I've ever seen.
My Custom Super Mario World Levels



The character I am making for my new hack. His name is Atreus. This is all i am willing to show right now :P



And maybe if you haven't seen these...



Great for halloween dont you think?
Yes, PercentN, I think that will do nicely for halloween.
'cause those graphics are beau-ti-ful!

Same with that background, Ladida, I can't really express my feelings about your backgrounds anymore, since I've told you everything I can in the last two backgrounds you've shown.

'Awesome, fantastic, wonderful, epic, win.'
etc.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
I fixed Luigi's Adventure OSE v1.1 now.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/dU3UH9qgSSk&hl=ja&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dU3UH9qgSSk&hl=ja&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

The release plans the end of October.

fixed info.
1 - added yoshi coin to some levels.
2 - degree of difficulty adjustment.
3 - added new sprites.
4 - fixed staff roll text.
5 - fixed data select text.
6 - fixed and added bgm.
7 - deleted bgm.(From ver1.2)
8 - changed demo movie.
9 - changed opening music.


My Homepage(JST May 14, 2014 - Maintenance!)
youtube channel
my TINAMI page
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