Originally posted by UltimaximusOriginally posted by deffon1993Okay, so I wanted to use a sepeate graphics file for each submap.
I copied GFX1E, renamed it ExGFX89, inserted it into the Exgraphics folder and sucessfully inserted it into the rom.
Then I went and changed Forest of Illusion's FG4 graphics from 1E to 89, saved, and ran it in an emulator.
However, no matter if I start a new game on Forset of Illusion or get to it with a pipe, warp star or exit tile, the colors on FG4 looks messed up.
I've also tried beating a level in Forest of Illusion, but still, nothing happens when I return to the map.
Please help.
Did you start a new file when testing it?
No, I copied the file itself, I didn't copy+paste everything in new file (so it should be the right size).
Sorry if I wasn't clear enough.
Originally posted by buu
I guess, you made the tiles use a whole palette row. You have to keep in mind that only the first eight colors count for layer 1, the other eight for layer 2. In other words, yes, you're limited to eight colors for each layer. :/
The new ExGFX is an exact replica of the original FG4 graphics, and and they don't use the first eight colors of the palette, do they?
Waluigi needs his own game, he doesn't even have character!
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Currently working on Waluigi's Treasure Hunt.