Here is how you can change the Tileset and the Layer One Palette within your level!!
Palette and Tileset-Changers
Those are the sprites from S1BA to S1C9. The color on X1 determines the Tileset, the color on X2 the palette.
Tileset 00:
(N)
S1BA + S1BA = Green Cave with Cross-Section
S1BA + S1C6 = Green Cave with Cross-Section
Tileset 01:
(N)
S1BB + S1BB = Green Normal Ground with Cross-Section
S1BB + S1BC = Green Grass + Gray Underground with Cross-Section
S1BB + S1BF = Green Grass + Green Underground with Cross-Section
S1BB + S1C0 = Brown Grass + Brown-Grayish Underground with Cross-Section
S1BB + S1C1 = Green Grass + Pink Underground with Cross-Section
S1BB + S1C4 = Golden Grass + Brownish Underground with Cross-Section
S1BB + S1C8 = Brown Grass + Brown Underground with Cross-Section
Tileset 02:
(Y)
S1BC + S1BC = Normal Submarine-level Palette
Tileset 03:
(Y)
S1BD + S1BD = Normal 3D room Palette
Tileset 04:
(N)
S1BE + S1BE = Normal Snow level Palette
Tileset 05:
(Y)
S1BF + S1BF = Bright Jungle level Palette
Tileset 06:
(Y)
S1C0 + S1BC = Green X-8 Castle
S1C0 + S1C0 = Brown X-8 Castle
S1C0 + S1C2 = Green X-8 Castle (darker than S1BC)
S1C0 + S1C8 = Dark Brown X-8 Castle
Tileset 07:
(N)
S1C9 + S1BC = Green Grass
S1C9 + S1BF = Green Grass
S1C9 + S1C1 = Light Green Grass
S1C9 + S1C4 = Orange Grass
Tileset 08:
(N)
S1C2 + S1BA = Green Cave
S1C2 + S1C6 = Green Cave
Tileset 09:
(N)
S1C3 + S1BB = Green Normal Ground
S1C3 + S1BC = Green Grass + Gray Underground
S1C3 + S1BF = Green Grass + Green Underground with
S1C3 + S1C0 = Brown Grass + Brown-Grayish Underground
S1C3 + S1C1 = Green Grass + Pink Underground
S1C3 + S1C4 = Golden Grass + Brownish Underground
S1C3 + S1C8 = Brown Grass + Brown Underground
Tileset 10:
(Y)
S1C4 + S1C8 = Brown Wooden Castle
Tileset 11:
(N)
S1C5 + S1C5 = Normal Sewer Palette, but Stone Sewer-Tiles depend on Layer 2 Object Palette!!!
Tileset 12:
(Y)
S1C6 + S1C3 = Orange flower field
S1C6 + S1C9 = Light Green flower field
Tileset 13:
(N)
S17 + S1C7 = Blue Clouds, Gray Snow-Platforms + Brown Logs
Tileset 14:
(Y)
S1C8 + S1C2 = Green Jungle Castle
S1C8 + S1C8 = Brown Jungle Castle
Tileset 15:
(N)
S1C9 + S1BC = Green Grass
S1C9 + S1BF = Green Grass
S1C9 + S1C1 = Light Green Grass
S1C9 + S1C4 = Orange Grass
EDIT: I've added a "(N)" and a "(Y)" after the tilesets. "(N)" means, that it doesn't work, if the tileset isn't selected int he level-header. "(Y)" means, that you can change to that tileset with the "header-tileset" you want.
Most of those Tilesets can't be used without having the Tileset they determine in the level-header. Here are the Tilesets, which work great whithout having the Tileset in the Level-Header:
02
03
05
06
10
12
14
EDIT: Those objects represent the Tilesets and Layer 1 Palettes in a row. That means, those sprites support any tileset, but only Layer 1 Palettes 0-15!!
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31