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Romi's Cutscene Tool

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Err... Forget I asked that... Anyway, yes, it's list.txt, and the batch file says:

Code
Usage: Definition.txt list.txt output.txt
Press anything to continue...
Originally posted by Yoshiboy
*facepalm* It's not working! Apparently it can only insert the T part.


Well I'm not sure how exactly the sprites in Romi's Cutscene Tool work, I haven't tried anything sprite related. Maybe you even have to specify the number in decimal.

But you're sure you did the coversion correct, right?

Like 00000001 in binary is 01 in hex or 00000101 in binary is 05 in hex. Just a few examples.

Originally posted by Lynnes
Err... Forget I asked that... Anyway, yes, it's list.txt, and the batch file says:

Code
Usage: Definition.txt list.txt output.txt
Press anything to continue...


Is that the EXACT content of the batch-file? If yes, change it to something like this:

Code
@echo off
vwftool.pl def.txt list.txt vwf_data1.asm
pause
exit


Where "def.txt" and "list.txt" are you of course have to enter the file names of your own files (but remember to not use any spaces in file names). Also the batch file should go in the "bin" folder of Romi's Cutscene Tool. After that, if you launch it and if you've installed Active Perl correctly it should create a file called vwf_data1.asm, which is the sprite you need.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
What I'm basically trying to do is change the palette of the picture. Changing the sprite palette in the cfg editor doesn't work.
I changed it, but still no sprite. I also redownloaded it, but it still doesn't work.
Originally posted by Yoshiboy
What I'm basically trying to do is change the palette of the picture. Changing the sprite palette in the cfg editor doesn't work.


So you have to modify the P bits.

Originally posted by Lynnes
I changed it, but still no sprite. I also redownloaded it, but it still doesn't work.


So you have the described Batch-file in the bin-folder, right? And you made sure that following files are in there as well:
vwftool.pl
def.txt
list.txt
They have to have the exact same file name. The batch-file was saved with the ending "bat", right? Like "Batch.bat" for example. After that you applied the batch-file (not the vwftool.pl), correct? You did everything exactly like that? And you also have intro.txt in the msg Folder? Also I noticed that you spelled it Intro.Txt instead of intro.txt. Probably that is the problem? I don't know of the Cutscene Tool makes a difference between Upper- and Lower Case.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Yes, everything is like you said, and the "L" is lowercase, I just typed it capital for that post... Also. where should Active Perl be? In the same folder?
I've already tried doing things like 10 or 20 or D0, but that either does nothing, changes the koopa's X position, or screws up the koopa entirely. Could you show me an example of what a sprite using palette D's property?
Originally posted by "Lynnes"
Yes, everything is like you said, and the "L" is lowercase, I just typed it capital for that post... Also. where should Active Perl be? In the same folder?


It doesn't matter where you put Active Perl, it just has to be installed on your Computer. Only "vwftool.pl" has to be in the bin folder.

Man, I really can't imagine what could be causing this. I thought just of about any problem I can imagine. Everything seems to be correct and yet again it doesn't seem to work. Just as a final check a screenshot that shows you what my bin folder looks like. Yours should be similiar or, even better, identical.

http://img32.imageshack.us/img32/3708/exampleb.png

Now if you got it like that and it still doesn't work then I really don't know.

Originally posted by "Yoshiboy"
I've already tried doing things like 10 or 20 or D0, but that either does nothing, changes the koopa's X position, or screws up the koopa entirely. Could you show me an example of what a sprite using palette D's property?


Did you try it in decimal numbers? As I said: I'm not sure if Romi's Cutscene Tool actually uses hex numbers. Just try it with 16 and 32.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Apparently it doesn't support Palette D. Here is a documentation of what the palette gets set to:

Code
00 Yellow-Pink-Gray Palette (GFX01)
02 Pink-Gray Palette (GFX01)
04 Yellow Palette (GFX01)
06 Blue Palette (GFX01)
08 Red Palette (GFX01)
Those files use this format:

[sprite=*](X,Y,T,P,S)...[/sprite]

* = number of tiles you will draw
X = X position, in hex
Y = Y position, in hex
T = Tile #, last two digits of page 2
P = YXPPCCCT format.
Y = Y-flip
X = X-flip
PP = priority, ignore
CCC = Palette (Bianary, as always. To change the palette, go to windows calculator and type in the number said here, plus a 0:
000 = Palette 8
001 = 9
010 = A
011 = B
100 = C
101 = D
110 = E
111 = F
S = Size. "Big" does 16x16 tiles; small does 8x8.

Perhaps this is all old news but check out the part about CCC.
Ah, stupid me. Of course the C bits are the palette bits and the P bits the priority bits ^^"

I just looked at the starting letters and thought "P = palette", but of course that's not the case. So that's why it didn't work then X'D !
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Ok, before I download this, is this a sprite or a program?
http://www.smwcentral.net/?p=thread&id=23075 for people that wanna help out on the Anime romhack
It is a program that creates a sprite for you to insert with Romi's Spritetool.
My YouTube channel
Get the official ASMT resource pack here!

So I solved my problem and finally got this thing working. It really is quite impressive (No sence posting a video since so many people have already)

I was wondering... is there a way I could use this to do the game intro? I put it in C5, and played the cutscene, but the only way I can get it to properly place Mario on the map after it finishes it to teleport him to another room after the cutscene finishes and play the level message. It works... but it'd be so much smoother if I could just end the level from the cutscene and make Mario appear on the map.

If it cant be done, it would be a nice addition for a later version.
I have a hack thread - Link (Now with a demo!)
Also a music thread - Link

C3 Projects
2013: Modern Spiny Pack
2012: MGSS v0.1
Spring 2010: SMB2 Autobomb Sprite
Originally posted by NamelessProtagonist
So I solved my problem and finally got this thing working. It really is quite impressive (No sence posting a video since so many people have already)

I was wondering... is there a way I could use this to do the game intro? I put it in C5, and played the cutscene, but the only way I can get it to properly place Mario on the map after it finishes it to teleport him to another room after the cutscene finishes and play the level message. It works... but it'd be so much smoother if I could just end the level from the cutscene and make Mario appear on the map.

If it cant be done, it would be a nice addition for a later version.


There are OverworldXY blocks or something like that. You could use those to manually set your Overworld position after/befor the cutscene (though you'll have to make Mario touch the block for it to work). You could als try the "Intro Fix" method from the Data Repostary Section. In any case you'll have to work with ASM a bit if you don't want to use the default message for the intro.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Hmmm...when i insert the sprite, sprite tool will say that if i insert the vwf.cfg, it will corrupt the entire rom. Should i ignore this, and continue, or just dont risk corrupting the rom?
Finally decided to actully work on a hack. I haven't thought of a name for it yet, and I'm only done 45%.


My goodness! Did you read the rest of this thread at all to see if your problem was already solved? You need a updated xkas. The working link is in this thread. Go ahead and find it. :{
I know about it... the link wont work for some reason, and the page is in japanese....
Finally decided to actully work on a hack. I haven't thought of a name for it yet, and I'm only done 45%.



Originally posted by Iceyoshi
Here, I uploaded it.

Woof.
It is identical, RPG Hacker, I don't know whats wrong... I have a few questions, though.

1) Is it compatible with Vista?

2) When I redownloaded Perl,then opened Perl.bat, it tells me that I need to pick a program to use it with, because the file (It is talking about vwftool.pl) is unkown, or something. When I pick Perl, the program to use vwftool.pl with, it does the same thing as before, no sprite.

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