Language…
12 users online: Anas, Batata Douce, Darolac, DasFueller, Dzing, Gamet2004, Hammerer, jump_run_repeat, Mythundare,  Nanako, pzyko103, Rykon-V73 - Guests: 295 - Bots: 353
Users: 64,795 (2,377 active)
Latest user: mathew

MR-Editor issue & SFEV [Close, please]

First of all, hello @all.
I'm Yoshis_fan, "the new one"! :)
I have a problem with the Mid-Ring Editor. Here are my work steps:
-I open the MR-Editor
-I open "Yoshi's Island (U) (Hack).smc"
-I go to the level "3B" and click it
-I set: "L:3B X:30 Y:5E E:00" in the parameters
-I hit "Apply"
-I go to File > Save File
-Then I close the window of the MR-editor
-I play the level "02" (1-3: Chocolate Garden) in my Emulator, then use the Screenexit to 3B, jump through the MR with Yoshi and let him die. I let him continue from the MR, but the result is, that he ends somewhere in the level, where there's placed nothing and Yoshi falls into a pit. By the way: I've used the coordinates of the middle ring for the settings in the MR-editor!

Here is how it ends:

Can anyone tell me what I am doing wrong??

A tutorial with example(s) would be VERY helpful to understand how to use the program. And the example(s) should not only be concerned with the most simplest MR edits.


Before I suggest some things, which could improve Eggvine, a big laud and thanks to the creators of Eggvine (and all the others, who made YI editing programs and nice hacks :), who made YI editing for mere mortals possible.
OK, finally some suggestions how to improve Eggvine:

-Add the possibility to select more than one object at the same time.
-Integrate the midring and the entrance editing programs in Eggvine (if that's possible)


I know, that is pretty much for my first post, but I hope there will be a few able persons, who read this and give me able answers.
Thanks!
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Hello, welcome.

Anyway, as you may know, each level can use up to 4 midpoints. However, even when you set a midpoint entrance through the MR editor, you still have to set what midpoint the current level area uses. To do so:

1. Open EggVine
2. Go to the exact level where your midpoint entrance will be
3. Go into the Edit Header menu
4. You will see a value called "Unknown 2". This controls the midpoint the current level uses:
-Specify 0 for the area to use the level's 1st midpoint
-Specify 32 for the area to use the level's 2nd midpoint
-Specify 64 for the area to use the level's 3rd midpoint
-Specify 96 for the area to use the level's 4th midpoint

That's all there is to it.

Also, EggVine has not been updated in years, and I believe the author of the editor has no further interest in continuing with it.
Thank you for the quick answer!

NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
[off topic] will we be seeing more screens of this hack?

[on topic] Doesn't Unknown 2 control other things as well as midring stuff.Free counters!
Unknown 2 controls what set of midrings to use for the level, IIRC.
<TLMB> I use YY-CHR to edit DNA
Still doesn't work :(
with the following steps:
-Set Unknown 2 in both level (02 and 3B) to 0.
-Create a middle-ring at 30,5E in 3B
-Save, close windows and open MR-Editor
-Click 3B and set the values to "L 3B X 30 Y 5E and E 00
-Test it, same result :(

I need a concrete example to understand it.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Well, try setting Unknown 2 to 32, 64, or 96 and seeing what happens. Sometimes the order of midpoints for each level is a bit screwy.
Okay, thanks, then I'll play around with that value a bit.

@Jeorge535:
You will see more, but the hack is very "young" (4th level's in work) and I'm not a "professional" hacker.


BTW: How can I turn off the 6th world? In the great hack of Golden Yoshi the game has only 5 worlds.
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Golden Yoshi's SMW2+2 had 5 Worlds, SNN's Kamek's Revenge had 6.

Look through the first 2 Pages of the Offsets and Helpful Info Thread. It says how to do it there.Free counters!
It still does not work!
I think this program wants to bamboozle me!
Even, if I change the Entrance Type, nothing happens. When I change the value of the Unknown 2 the Middle Ring only takes me to another level :-(
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
How about you try editing the entrance points with a hex editor instead of Romi's tool?

Instructions are in the FAQ, as they always are.
Yep, that is the only thing I could do...
NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31