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Forests and Fireballs RPG: Edition 1.40

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Forests and Fireballs


F&F is a Final Fantasy/D&D like RPG that is played by members of SMW Central, and requires "some" thinking. You may choose to search the Dungeons of Knilt, to find a lost jewel, save a beautiful princess that was captured by an evil Red Dragon, or even be hired to kill an evil baron...
In this game, players act as heroes (or villains) who may drop out at any time, and may rejoin if there is a
space open. You gotta sign up to play though... (duh!!!) And if you don't want to make a character, you can
select a Generic Character listed below. And remember, it's up to you to decide what you do!


Basic Rules

Don't make stupid desisions, don't do bad things if you're good, and DON'T EVER try to cheat. Trying to
make a character with maxed out stats and 1-hit kills won't do. Killing a baby if you're devoted to good won't
work. Jumping off a cliff into spikes WON'T GO!
On the map, it's similar to a "Choose your own Adventure" game, because there may be a list of choices, but not
always O_o...You may have to IMPROV!!!!!!!
When all the characters have chosen what to do, the journey continues....
In battles, it's Final Fantasy styled. Whichever character has the highest Speed goes first. You can choose from
a list of commands, or you can improvise, if the improvisation is acceptable, i.e. shooting a fireball at the
rock wall to make boulders crash down on the soldiers, allowing a quick escape. Same on the map ^_^


Your Character

Name: Your character's name.
Race: What race or species your character is. Some races may have bonuses.
Age: How old you are.
Sex: Male or Female.
Alignment: See "Other" below.
Class/Occupation: The class or job of your character, i.e. Warrior, Rogue, Wizard. See "Classes" below.
Stats: See "Stats" below.
Equipment: Your starting weapon and items.
Starting Skills: Special skills that you can use either in combat or out of combat.
Specialty: What describes you. You will get a stat boost/reduction depending on your specialty.
Description: Your character's story and desription. Example:
Dallas Jules, a human wizard devoted to elemental magics, wanders the lands in search for new spells. He comes to the party in search for a magical scroll that is near the area that the team is investigating. He has wavy blonde hair, and is very skinny and tall.


Stats

Your stats decide you. If you have high Strength but low Intelligence, you might be a strong but dull-witted
brawler. Low Constitution, high Charisma, you might be a weak barterer. You don't get to pick them, but they are
very important.

--These stats start at 1-20.--
Strength: How strong and tough you are. Affects Melee Damage, how much you can carry, how good you can Swim, Climb, ect.
Constitution: How much you can take before falling. Affects Hit Points, poison resistance, ect.
Dexterity: How agile you are. Affects your speed, Ranged Damage, battle order, ect.
Intelligance: How smart you are. Affects magic powers, negotiations, knowledge, ect.
Charisma: How good you are with people. Affects negotiations, your personality, ect.
Luck: How lucky you are. Affects many different things.

--These don't.--
Hp: When your Hp reaches 0, you are knocked out. You can't make any desisions, and if you get hit again, you die.
Mp: If your Mp reaches 0, you can't cast spells or use combat skills.
Melee Attack: How much damage you deal in melee combat. Affected by Strength.
Ranged Attack: How much damage you deal in ranged combat. Affected by Dexterity.
Defense: Think Armor. The more defense, the less damage you take. Affected by armor and Constitution.
Speed: How quick and agile you are. Determines Hit and Miss, Battle Order, ect.
Hit Chance: The chance you have to hit an enemy. Affected by Speed, Luck, and Enemy Evasion.
Evasion: The chance you have to evade attacks. Affected by Speed, Luck, and Enemy Hit Chance.
Poison Resistance: The chance to resist poison. Affected by the poison and Constitution.
Maximum Weight: How much you can carry in your inventory. Affected by Strength. Affects Speed.

Main Races

High Human
Stat Mods: None
Alignment: Any Alignment
Favored Class: None
Abilities: Faster Exp. Gain, Blade Mastery
Languages: Common
Description: The Human Race is perhaps the most adaptable and powerful race in all of Gaia. They have a natural love for Money and Power, but there are still Holy Men among them.


Skylord
Stat Mods: +2 Agi, +2 Int, -2 Con
Alignment: Usually Neutral Good
Favored Classes: Wind Wizard, Marksman
Abilities: Love of Flying, Low Light-vision, Bow Mastery
Languages: Common, Elven, Angelic
Description: Skylords are the most ancient race to exist. They have lived long before Humans, and took to the skies long before Humans discovered magic. They tend to be Fair and Noble.


Dusk Elve
Stat Mods: +2 Dex, +2 Luck, -2 Cha
Alignment: Usually Chaotic Neutral
Favored Classes: Rogue, Ranger, Spellsword
Abilities: Night-vision, Spear Mastery
Languages: Common, Elven, Nightgaian
Description: Dusk Elves are generally free-spirited and make great Mercenaries. They are very stealthy, and love the night. They can live longer than Humans, but not as long as Skylords.


Great Dwarf
Stat Mods: +2 Con, -2 Dex
Alignment: Any
Favored Classes: Warrior, Slugthrower
Abilities: Stone Stealth, Rifle Mastery
Languages: Common, Dwarven
Description: Dwarves love Rocks and Gold above all, and are always ready to have an Ale. They are big and burly, and are very similar to Humans.

Blood Orc
Stat Mods: +2 Str, -2 Int
Alignment: Usually Evil
Favored Classes: Barbarian, Fire Wizard
Abilities: Bloodlust, Fast Heal, Axe Mastery
Languages: Common, Orcish
Description: Orcs love destruction and power above all else. They usually are Mercenaries and Bandits, and they love to outnumber their foes.

Branded
Stat Mods: +3 Dex, -2 Str
Alignment: Usually Neutral
Favored Classes: Ranger, Cleric
Abilities: Forestmeld, Super Climb, Dagger/Bow Mastery
Languages: Common, Beastian
Description: These Half-Beast, Half-Human beings are one of the most Respected and Free races in all of Gaia. They love the Outdoors, and are always up for a good Song and Dance.


Alignments

Choose your alignment. Are you good...or evil???

True Good: The holiest and truest good of them all. She/he never lies, protects the innocent, ect.
Neutral Good: One who helps out, tells few lies, and stands up to evil.
Chaotic Good: Someone who makes his/her own way while still good.
Neutral: Someone who is undecided. Does what his/her concience says is right.
Chaotic Neutral: A free spirit who lives by his or her on rules, with little regard to rules and traditions.
Lawful Evil: Someone who does bad things while not being truely evil, like the IRS.
Neutral Evil: Steals, lies, harms people, and takes captives. They are usually called "Scum."
True Evil: Cheats, pillages, take many captives, and even kills for sport. The lowest of the low.


Classes

Jobs. Occupations. What you are. Sample classes are listed below.

--Regular Classes--
Anyone can choose these classes.

Warrior
Greater Stats: Str, Con, Cha
Lesser Stats: Int, Dex, Luck
Avg Hp: 12
Avg Mp: 5
Weapons & Armor: All
Special: None
A powerful fighter who can blow opponents away.

Rogue
Greater Stats: Dex, Luck, Cha
Lesser Stats: Str, Con, Int
Avg Hp: 8
Avg Mp: 12
Weapons and Armor: Light Armor, Light/Medium Weapons
Special: Can Hide in the Shadows, Sneak Attack
A stealthy agent who can hide in the shadows with ease.

Wizard
Greater Stats: Cha, Int, Luck,
Lesser Stats: Dex, Str, Con
Avg Hp: 5
Avg Mp: 26
Weapons & Armor: Garbs, Simple Weapons
Special: Cast Magic
A powerful sorcerer who can cast magic spells easily.

Cleric
Greater Stats: Con, Int, Cha
Lesser Stats: Str, Dex, Luck
Avg Hp : 9
Avg Mp: 18
Weapons & Armor: Light/Medium Armor, Light Weapons
Special: Cast Magic
An expert medic and quite decent fighter.

Ranger
Greater Stats: Dex, Luck, Con
Lesser Stats: Str, Int, Cha
Avg Hp: 12
Avg Mp: 9
Weapons & Armor: Light/Medium Armor & Weapons
Special: Combat Skills, Cast Magic, Herb Knowledge
A great survivalist of mother earth.

Spellsword
Greater Stats: Dex, Str, Int
Lesser Stats: Luck, Cha, Con
Avg Hp: 15
Avg Mp: 15
Weapons & Armor: Light/Medium
Special: Cast Magic, Combat Skills
A jack-of-all-trades who can charge in with a sword in hand and cast powerful magic.

Marksman
Greater Stats: Dex, Cha, Luck
Lesser Stats: Con, Str, Int
Avg Hp: 6
Avg Mp: 6
Weapons & Armor: Light Armor, All Bows
Special: Sniper Sight, Combat Skills
A talented archer who almost never misses his target.

Alchemist
Greater Stats: Con, Int, Cha
Lesser Stats: Luck, Str, Dex
Avg Hp: 10
Avg Mp: 8
Weapons & Armor: Garbs, Daggers & Maces
Special: Alchemy, Recoverer, Cast Magic
A master of healing and potions from all around the globe.

Bard
Greater Stats: Luck, Cha, Int
Lesser Stats: Con, Dex, Str
Avg Hp: 14
Avg Mp: 6
Weapons & Armor: Light
Special: Can Mimic Characters and Enemies, Sing to Create Effects, Cast Magic
Requirements: Neutral or Chaotic Neutral
A master copier and wandering entertainer.

Witch Doctor
Greater Stats: Con, Dex, Luck
Lesser Stats: Int, Str, Cha
Avg Hp: 7
Avg Mp: 20
Weapons & Armor: Garbs, Maces, Axes & Shaman Staves
Special: Magic Totems, Cast Magic, Alchemy
Requirements: Must belong to a tribe, Any Neutral, Any Dreadlock Campaign
A powerful spiritual leader and respected shaman.


Campaigns & Experience

Campaigns are stories, adventures, and epic quests. During which, you can gain gold, experience, allies, and more! Below are example/starting Campaigns. More to be added in the future.

Dreadlock Campaigns
The Resurrection: An evil guild of wizards have embarked on a journey to an Ancient Buriel, to resurrect an evil demon who once tried to destroy the world. You and your party must defeat them before they can revive the demon!
Stoned: One of your comrades has been turned to stone, and you must find a way to turn the stone back into flesh!
The only known antidote is in the Forest of Despair, where evil creatures roam wild!
Theodore's Caravan: Prince Theodore of Gallian has left the castle for a great journey, and you must escort him to the Village of Greenhall in 20 Days, or baaaaaad things will happen.
Gold Rush: An evil group of elves demand 100,000 Gold Pieces in exchange for the King's safety.

Experience
Doing quests, defeating monsters, finding magic scrolls...these are just a few things to get Experience.
When you gain enough Exp, you level up, and can put 3 points into any main stats (Str, Int, ect.) you choose.


Skills
Combat and Map skills that can be used at the appropriate time. Your character starts with 1 Skill.
--Types--
Battle Skills can be used during combat, Map Skills can be used on the map, and Passive Skills take effect automaticly.
Here are a few skills.

Cyclone Strike
Type: Battle
Effect: Deals Melee Damage to all Enemies
Damage: 1-6 Melee
Mp Cost: 2
Cooldown: None
Classes: Warrior, Barbarian, Lasher, Paladin, Sentinel, Ranger
Level: Any

Leap Attack
Type: Map/Battle
Effect: Deals Melee Damage to 1 Enemy, Can hit Flying Enemies
Damage: 1 1/2x Normal Melee
Mp Cost: 2
Cooldown: 1 Turn
Classes: Sentinel, Warrior, Barbarian, Lasher, Ranger, Rogue, Assassin
Level: 2

Endurance
Type: Passive
Effect: +2 Defense, +1 Hp
Special: Can be taken Multiple Times, and the Effects stack
Classes: Any
Level: Any

Cleave
Type: Battle
Effect: Attack that Ignores Defense
Damage: Normal Melee
Mp Cost: 5
Cooldown: 2 Turns
Classes: Barbarian, Paladin, Warrior
Level: 5

Swipe
Type: Battle/Map
Effect: Does less Damage, but Hits any 2 enemies
Damage: 1/2x Normal Melee
Mp Cost: 1
Cooldown: None
Classes: Rogue, Assassin, Bard, Ranger, Drunken Master, Warrior, Lasher
Level: Any


Spells

Spells are pretty much the same as skills, but only magic users can use spells. Spells work the same way, with Map and Battle, but "Buff" spells can be cast on allies to make them stronger.

Fireball
Type: Battle/Map
Effect: Does Fire Damage to 1 Enemy
Damage: 3-8 Fire
Mp Cost: 3
Cooldown: 1 Turn
Classes: Wizard, Bard, Assassin
Level: Any

Lightning Shock
Type: Battle
Effect: Does Lightning Damage to All Enemies
Damage: 4-14 Lightning
Mp Cost: 5
Cooldown: 3 Turns
Classes: Wizard, Bard, Assassin
Level: 3

Bull's Strength
Type: Battle Buff
Effect: For 3 Turns, the Target gets +5 Attack
Mp Cost: 8
Cooldown: 5 Turns
Classes: Wizard, Lasher, Cleric, Assassin
Level: 5

Heal Flash
Type: Battle
Effect: Heals damage
Heals: 20 Hp
Mp Cost: 3
Cooldown: None
Classes: Cleric, Bard, Paladin, Ranger
Level: Any

Cure Poison
Type: Map/Battle
Effect: Cures Poison
Mp Cost: 4
Cooldown: 1 Turn
Classes: Cleric, Paladin, Ranger
Level: 2

Thornbush
Type: Battle Anti-Buff
Effect: Creates a wall of Thorns
Damage: 1-6 Nature Each Turn
Duration: 4 Turns
Mp Cost: 7
Cooldown: 3 Turns
Classes: Bard, Ranger
Level: 4


LIMIT BREAKS

When you take or deal enough damage, you can use a Limit Break, which is a special move that can have various effects, like 3x damage, or healing. Each class has different Limits, and the more you use them, the more you learn.


Final Results
When you're done making your character, the character should be like this.

[Lauren Gilvent]
Age: 21
Sex: Female
H &W: 5' 10", 182 Lb.
Alignment: Chaotic Good
Race: Branded (Half Beast) {+ 1 Dex & Str, -1 Int)
Class: Sentinel
Specialty: Swordplay
[Main Stats]
Str: 13
Dex: 8
Con: 17
Int: 15
Cha: 10
Luck: 10
Poison Res: 21%
Max. Weight: 168 Lb.
[Battle Stats]
Hp: 17 / 17
Mp: 7 / 7
Melee: 5-12
Ranged: 0
Defense: 7
Speed: 9
Hit Chance: 77%
Evasion: 14%
[Skills]
Endurance
[Equipment]
(Short Sword)
+3 Attack
+ 5 Hit Chance
10 Lb.
(Torch)
Lights up Dark Rooms
3 Lb.
{13 Pounds}
[Story]
I come from a small village in the Tulion Forest, where beasts and humans roam wild. I have always been interested in the World outside the forest. I am a natural bodyguard and fighter, and love all kinds of veggies and meats, and hate putting on too much makeup... I have long, light brown hair, a slim but sexy body, yellow eyes, and a pretty, furry, awesome tail!


New Classes:

Slugthrower
Greater Stats: Dex, Luck, Str
Lesser Stats: Int, Con, Cha
Avg Hp: 7
Avg Mp: 5
Weapons & Armor: Light/Medium, All Bows & Firearms
Special: Sniper Sight, Long Shot, Combat Skills
A master Sniper who can use the Great Firearms.

Gladiator
Greater Stats: Cha, Str, Con
Lesser Stats: Dex, Int, Luck
Avg Hp: 17
Avg Mp: 3
Weapons & Armor: Garbs/Light Armor, All Weapons
Special: Coup de' Grace, Crowd Cheer-On, Combat Skills
Requirements: Must be Trained by a Master Gladiator
A respected fighter and master of arena dueling.
Everything is true, nothing is permitted.
I'll join. But I'm still confused as to what I should fill out.
You fill out personal info (name, sex, ect.) and your class, I do the rest. So which class would you like to be?
Everything is true, nothing is permitted.
Name: Spiky Warmblood
Race: Human
Age: 14
Sex: Male
Alignment: Chaotic Neutral
Class/Occupation: Rogue
Stats: See "Stats" below.
Equipment: Your starting weapon and items.
Starting Skills: Special skills that you can use either in combat or out of combat.
Specialty: What describes you. You will get a stat boost/reduction depending on your specialty.
Description: I have no idea where I come from or where I'm going. My parents abandoned me when I was very young, and I lived alone for most of my live, wandering in and out of villages. I happened to run into the team, and have been with them ever since, interested in adventure. I am at a medium height, with spiky red hair and red eyes. I tend to get destructive when angry.

Good fucking bye.
I'll finish the rest for you, but what would you like your specialty to be? (For rogues it could be Subelty or Poison or anything like that)
Everything is true, nothing is permitted.
Sublety.

Good fucking bye.
Here ya go, Spikey!

Spikey Warmblood
Age: 14
Sex: Male
H & W: 5'5" 138 Lb.
Alignment: Chaotic Neutral
Race: Human
Class: Rogue
Specialty: Sublety

Main Stats
Str: 14
Dex: 16
Con: 9
Int: 13
Cha: 14
Luck: 13
Poison Res: 18%
Max. Weight: 120 Lb.

Battle Stats
Hp: 9 / 9
Mp: 10 / 10
Melee: 1-4
Ranged: 0
Defense: 4
Speed: 16
Hit Chance: 82%
Evasion: 20%

Skills
(Swipe)
Type: Battle/Map
Effect: Does less Damage, but Hits any 2 enemies
Damage: 1/2x Normal Melee
Mp Cost: 1
Cooldown: None

(Stealth)
Type: Battle/Map
Effect: While stealthed, you can't be targeted by ANY spells or attacks, but you can use skills or attack, but when you do, you lose stealth. However, your attacks do more damage. Higher Stealth levels may have more effects.
Cooldown: 3 Turns after Un-stealthed
Specialty: Your attacks do even more damage than usual while Stealthed

Equipment

(Dagger)
+1 Attack
+ 10 Hit Chance
1 1/2 Lb.

{Total Weight: 1 1/2 Lb.}

Story
I have no idea where I come from or where I'm going. My parents abandoned me when I was very young, and I lived alone for most of my live, wandering in and out of villages. I happened to run into the team, and have been with them ever since, interested in adventure. I am at a medium height, with spiky red hair and red eyes. I tend to get destructive when angry.
Everything is true, nothing is permitted.
Originally posted by Lord Kilvas
Race: Rogue


Typo?
Good fucking bye.
Originally posted by SpikyRat
Originally posted by Lord Kilvas
Race: Rogue


Typo?

Sorry, fixed it. Also, I need your opinion. Even though I'm the GM, I really want to be in the game, but the only problem is, I know what's coming...so if I make a character, should I only help out in battle and make minor decisions?
Everything is true, nothing is permitted.
Originally posted by Lord Kilvas
Even though I'm the GM, I really want to be in the game, but the only problem is, I know what's coming...so if I make a character, should I only help out in battle and make minor decisions?


Um, of course. If the GM wants to play the game, I'd say they should only help out in battle and make minor decisions. If I had enough inspiration to actually make one of these, which I don't, I'd probably join in as a minor character in the party just for the fun of it. :D
Good fucking bye.
Alrighty then... :)

Ab'nural Talantoro
Age: 30
Sex: Male
H & W: 5'8" 121 Lb.
Alignment: True Neutral
Race: Human
Class: Witch Doctor
Specialty: Pain

Main Stats
Str: 10
Dex: 15
Con: 15
Int: 13
Cha: 8
Luck: 17
Poison Res: 38%
Max. Weight: 110 Lb.

Battle Stats
Hp: 11 / 11
Mp: 20 / 20
Melee: 1-4
Ranged: 3-8
Defense: 4
Speed: 16
Hit Chance: 82%
Evasion: 20%

Spells
(Thunderball)
Type: Battle
Effect: Does Lightning Damage to 1 Enemy
Damage: 1-8 Lightning
Mp Cost: 3
Cooldown: 1 Turns

Totems
(Thorny Totem)
Effect: Each turn, all enemies take 1-8 Nature Damage, and all allies in the party gain 1-3 Hp.
Max. Turns: 5
20 Lb.

Equipment

(Staff of the Bird)
+ 1 Melee Attack
+ 3 Ranged Attack
+ 2 Speed
4 Lb.
Ranged & Melee

{Total Weight: 24 Lb.}

Story
I come from the Hangrent tribe, which is devoted to Haltora, God of the Forests. I was the tribe's shaman, and everyone looked up to me. One day, I was preforming a ritual, and I made a small mistake, and evil spirits rose up from the temple. From that day, I was banished, and the shame follows me to this day. I have short, yellowish hair, am of Meduim height, and bear many marks of Haltora on my body.
I stumbled apon the team while they were cutting down trees for firewood, challenged their leader, and lost. But they gave me the chance to join them, and I took it.
Everything is true, nothing is permitted.
Oh poo. I'll join.

Name: Julia Ravan
Race: Human
Age: 17
Sex: Female
Alignment: Chaotic Good
Class/Occupation: Wizard
Stats: See "Stats" below.
Equipment: Essence Rod
Starting Skills: Special skills that you can use either in combat or out of combat.
Specialty: Elemental Magic (Fire, Water, Earth, Wind, etc.)
Description: I was born as the heiress to the royal family of Harava and trained in the art of magic. When I was 15, an army of an enemy kingdom attacked, and everyone I knew was killed. I escaped to the mountains, and found the team travelling through the area. They offered me a chance to join, and I accepted. I am of medium-tall height with long brown hair, and brown eyes.
Julia Raven
Age: 17
Sex: Female
H & W: 5'6" 119 Lb.
Alignment: Chaotic Good
Race: Human
Class: Wizard
Specialty: Elemental Magic

Main Stats
Str: 8
Dex: 12
Con: 9
Int: 16
Cha: 15
Luck: 13
Poison Res: 18%
Max. Weight: 105 Lb.

Battle Stats
Hp: 7 / 7
Mp: 24 / 24
Melee: 1-4
Ranged: 0
Defense: 3
Speed: 13
Hit Chance: 85%
Evasion: 10%

Spells
(Thunderball)
Type: Battle
Effect: Does Lightning Damage to 1 Enemy
Damage: 1-8 Lightning
Mp Cost: 3
Cooldown: 1 Turns


Equipment

(Quarterstaff)
+ 1 Melee Attack
2 Lb.

20 Gold

{Total Weight: 2 Lb.}

Story
I was born as the heiress to the royal family of Harava and trained in the art of magic. When I was 15, an army of an enemy kingdom attacked, and everyone I knew was killed. I escaped to the mountains, and found the team travelling through the area. They offered me a chance to join, and I accepted. I am of medium-tall height with long brown hair, and brown eyes.
Everything is true, nothing is permitted.
Hmm... If the OP keeps up with the game, this could be fun! Count me in.

Name: Levis Black
Race: Werewolf
Age: 25
Sex: Male
Alignment: Neutral Good
Class/Occupation: Wizard
Stats: See "Stats" below.
Equipment: Simple Wooden Wand
Starting Skills: Special skills that you can use either in combat or out of combat.
Specialty: Magic of light
Description: As a child I lived in a small village of sorcerers. I learned the ways of magic and was an exceptionally wizard for my age. But then... one night, at the age of 7, I was attacked and bitten by a werewolf. Being a werewolf is not a choice or generally desirable in any way. I and those like me are forced into the shape of a supernaturally powerful bloodthirsty wolf once a month at the full moon. After the attack I was shunned. I grew up in the village for a few more years, but left at the age of 15 to seek my fortune. I consider myself a good man. I help people, do my best to make a change for the better in the world, but I'm not above a few lies here and there to get what I need. I am now 25, skinny, have messy blond hair and green eyes. I am also quite fast.

Werewolf form:
Normally my form at the full moon is violent, uncontrollable and bloodthirsty. I would kill anyone that would dare come near me. But there is a certain potion, that when drank at the full moon, can let me keep my mind as I transform. The idea was to render the werewolf harmless, but in desperate circumstances, it can prove incredibly useful in a fight. As a wolf, I strike without weapons and am incredibly strong. A werewolf does NOT look like those seen on TV. They are mostly very large powerful wolves.

Good enough. I can't believe I just wrote all that.
Sorry, life means chores...well...looks like we can fit you in. I'll give you 2 Anti-Wolf Potions, kay'? And other people, we need some sort of fighter. (Warrior, Ranger, ect.)

Levis Black
Age: 25
Sex: Male
H & W: 5'8" 123 Lb.
Alignment: Neutral Good
Race: Werewolf
Class: Wizard
Specialty: Light Magic

Main Stats
Str: 7
Dex: 13
Con: 10
Int: 15
Cha: 15
Luck: 12
Poison Res: 18%
Max. Weight: 105 Lb.

Battle Stats
Hp: 8 / 8
Mp: 22 / 22
Melee: 1-4
Ranged: 2-7
Defense: 5
Speed: 16
Hit Chance: 72%
Evasion: 13%

Spells
(Holy Flash)
Type: Map/Battle
Effect: Damages and blinds 1 Enemy
Damage: 3-10 Holy
Mp Cost: 3
Cooldown: 2 Turns


Equipment

(Wooden Wand)
+ 1 Melee Attack
+ 3 Ranged Attack
Melee & Ranged
2 Lb.

{Total Weight: 2 Lb.}

Story
As a child I lived in a small village of sorcerers. I learned the ways of magic and was an exceptionally wizard for my age. But then... one night, at the age of 7, I was attacked and bitten by a werewolf. Being a werewolf is not a choice or generally desirable in any way. I and those like me are forced into the shape of a supernaturally powerful bloodthirsty wolf once a month at the full moon. After the attack I was shunned. I grew up in the village for a few more years, but left at the age of 15 to seek my fortune. I consider myself a good man. I help people, do my best to make a change for the better in the world, but I'm not above a few lies here and there to get what I need. I am now 25, skinny, have messy blond hair and green eyes. I am also quite fast.

Werewolf Form

Normally my form at the full moon is violent, uncontrollable and bloodthirsty. I would kill anyone that would dare come near me. But there is a certain potion, that when drank at the full moon, can let me keep my mind as I transform. The idea was to render the werewolf harmless, but in desperate circumstances, it can prove incredibly useful in a fight. As a wolf, I strike without weapons and am incredibly strong. A werewolf does NOT look like those seen on TV. They are mostly very large powerful wolves.
While a werewolf, if the potion is not taken, I become True Evil and cannot contral my actions. Attack Power, Speed, and Evasion is greatly increased, but Defense is greatly reduced.
Everything is true, nothing is permitted.
Tomorrow's the last day to sign up. Wednesday is when the Campaign starts, so come on, we need a fighter!
Everything is true, nothing is permitted.
Well...I'll have to make another one...unless someone wants a second character? We'll go with Lauren...

[Lauren Gilvent]
Age: 21
Sex: Female
H & W: 5'10, 182 Lb.
Alignment: Chaotic Good
Race: Branded
Class: Warrior
Specialty: Swordplay

Main Stats
Str: 14
Dex: 8
Con: 16
Int: 15
Cha: 10
Luck: 10
Poison Res: 21%
Max. Weight: 168 Lb.

Battle Stats
Hp: 17 / 17
Mp: 7 / 7
Melee: 6-16
Ranged: 0
Defense: 7
Speed: 9
Hit Chance: 77%
Evasion: 14%

Skills
Endurance

Equipment
(Short Sword)
+3 Attack
+ 5 Hit Chance
10 Lb.
(Torch)
Lights up Dark Rooms
3 Lb.
{13 Pounds}

Story
I come from a small village in the Tulion Forest, where beasts and humans roam wild. I have always been interested in the World outside the forest. I am a natural bodyguard and fighter, and love all kinds of veggies and meats, and hate putting on too much makeup... I have long, light brown hair, a slim but sexy body, yellow eyes, and a pretty, furry, awesome tail!
Everything is true, nothing is permitted.
Yeah, let's just use Lauren. I WOULD request a second character, but that just messes me up, really. >.>
Good fucking bye.
Edit: Once we have the 5th character, we can start. Spikey, will you be using Lauren?
Everything is true, nothing is permitted.
Uh, sure, whatever.
Good fucking bye.
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