This looks really nice! I'd play it, but my stupid computer won't download the demo. >.>
Good fucking bye.
Mario: Dawn to Darkness (CLOSING TIME)
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Nice hack you are making. I'll download and play it soon. I'll review on it also... however, I'm not the best reviewer. Anyway, I look forward to this hack.
I can't seem to download...
If anyone needs help with custom Character GFX,PM me.
<Note> You will have to have a progress thread in order for me to work on GFX for you.No random requests.
If anyone needs help with custom Character GFX,PM me.
<Note> You will have to have a progress thread in order for me to work on GFX for you.No random requests.
Thanks. For some reason, my computer sometimes shows a wall of text instead of downloading something from the File Bin. This is a Mac, and when I try to download the same thing on Windows, it works. Stupid computer. >.>
Good fucking bye.
Good fucking bye.
I can see this hack being featured at some point, great job! I also like stories that are shrouded in mystery. For once, peach isn't captured by Bowser, but Bowser's missing. I'mma download this right now, as welll as take screenies. I'm supporting this hack 150% whether you like it or not!
Also, here are some screenies!
Though I wouldn't say it effects the hack's quality at all, several blank rooms connected with screen exit pipes seem kinda' tedious IMO. Though it doesn't demand fixing, it'd be a bit better to maybe have some stuff in these rooms, or maybe connect them with screen-scrolling pipes. Not a big deal though.
Horizontal bills coming out of diagonal cannons? Kinda' weird, so I'd say replace the cannons with bullet machines, or download the diagonal bill generator.
vvv Wendy's Castle vvv
Fell in the water trying to get the Yoshi coin, couldn't jump out, the bullet machine was too high up to land on. Either lower the land or the machine, get rid of the temptation, or make it inaccessable. There are always going to be some parts that you have a very slim chance of getting stuck, though this one is noticable.
Was there supposed to be something on those lines? Be sure to position the object so that it can fall onto the line. (above it) If you did, it may be sprite tile issues, the patch would help.
More sprite tile issues. The koopa's shell isn't visible.
A bit of noticable cutoff with the two large stone blocks.
Though it doesn't seem possible, the grinder below snaps onto and move along the line. o_0 It shows a glitched frame of it appearing above the I couldn't really get. :/ Reposition that grinder or the ledge it came from perhaps? Also, it made this spin-jump pretty difficult.
For proof and reference, you can see a second grinder; the one that snapped on.
A general note for this level: it took me a while to find the door that lead to the boss. There's no real issue with that alone, however, once to found the white switch, the door behind the spikies didn't have any significance. It brought be to an already accessible area, and I got to the boss without it. The problem isn;t multiple solutions, it's unnecessary items that ened up complicating the level.
^^^ Wendy's Castle ^^^
Could not go on from here. Is this the end of the hack???
Overall, I liked the hack, but Wendy's castle had quite a few problems, most of which are easy fixes, and the first two Wendy's castle problems can be solved with the no more sprite tile limits patch, or maybe different sprite memory settings. Despite the problems, the hack overall is very solid with strong strengths and mostly minor setbacks. Great job! Going by review ratings, I'd give this 8/10, very good for most demos.
P.S. If there's a way past the last noted area, please tell me so I can continue.
Your layout has been removed.
Also, here are some screenies!
Though I wouldn't say it effects the hack's quality at all, several blank rooms connected with screen exit pipes seem kinda' tedious IMO. Though it doesn't demand fixing, it'd be a bit better to maybe have some stuff in these rooms, or maybe connect them with screen-scrolling pipes. Not a big deal though.
Horizontal bills coming out of diagonal cannons? Kinda' weird, so I'd say replace the cannons with bullet machines, or download the diagonal bill generator.
vvv Wendy's Castle vvv
Fell in the water trying to get the Yoshi coin, couldn't jump out, the bullet machine was too high up to land on. Either lower the land or the machine, get rid of the temptation, or make it inaccessable. There are always going to be some parts that you have a very slim chance of getting stuck, though this one is noticable.
Was there supposed to be something on those lines? Be sure to position the object so that it can fall onto the line. (above it) If you did, it may be sprite tile issues, the patch would help.
More sprite tile issues. The koopa's shell isn't visible.
A bit of noticable cutoff with the two large stone blocks.
Though it doesn't seem possible, the grinder below snaps onto and move along the line. o_0 It shows a glitched frame of it appearing above the I couldn't really get. :/ Reposition that grinder or the ledge it came from perhaps? Also, it made this spin-jump pretty difficult.
For proof and reference, you can see a second grinder; the one that snapped on.
A general note for this level: it took me a while to find the door that lead to the boss. There's no real issue with that alone, however, once to found the white switch, the door behind the spikies didn't have any significance. It brought be to an already accessible area, and I got to the boss without it. The problem isn;t multiple solutions, it's unnecessary items that ened up complicating the level.
^^^ Wendy's Castle ^^^
Could not go on from here. Is this the end of the hack???
Overall, I liked the hack, but Wendy's castle had quite a few problems, most of which are easy fixes, and the first two Wendy's castle problems can be solved with the no more sprite tile limits patch, or maybe different sprite memory settings. Despite the problems, the hack overall is very solid with strong strengths and mostly minor setbacks. Great job! Going by review ratings, I'd give this 8/10, very good for most demos.
P.S. If there's a way past the last noted area, please tell me so I can continue.
Your layout has been removed.
Ok, gotcha', I must be blind not to see the springboard, but I didn't see any backtrack roads. I need new glasses, maybe that's the problem. XD
No problem, I always support promising looking hacks. This one stands out a bit. Now it's not like it's a problem, but to me Dawn of Darkness would sound better, just my opinion. Now that I know how to move on, expect a couple more screenies maybe.
Edit: Scratch that, I got to Inky Stream or whatever it's called, and I couldn't enter, so now it must be the end. Also, why did the river turn red?
Your layout has been removed.
No problem, I always support promising looking hacks. This one stands out a bit. Now it's not like it's a problem, but to me Dawn of Darkness would sound better, just my opinion. Now that I know how to move on, expect a couple more screenies maybe.
Edit: Scratch that, I got to Inky Stream or whatever it's called, and I couldn't enter, so now it must be the end. Also, why did the river turn red?
Your layout has been removed.
Umm... The world three submap has an echo, and when you leave it, the main overworld has an echo, but if you go to world one submap, the echo disappears until you go back to world three.
And, also, the only way I could seem to get through Yoshi's Labyrinth was to bring a Yoshi into the level to jump up to the really high platform with the door leading to the exit. Was that intentional?
Good fucking bye.
And, also, the only way I could seem to get through Yoshi's Labyrinth was to bring a Yoshi into the level to jump up to the really high platform with the door leading to the exit. Was that intentional?
Good fucking bye.
I wasn't trying to do it, really, I couldn't seem to find a way through the level, and later brought a Yoshi in after playing around in older levels out of boredom and found that out on accident. You should probably make it a no-Yoshi level or something. >.>
Good fucking bye.
Good fucking bye.
That castle based off of Sonic @'s oil ocean is really good! IMO though, the placement and lack of sprites makes it look really easy. Not saying it's a bad thing, but it could be spiced up a bit more.'
Also, nice Alt. colored luigi's there too.
Your layout has been removed.
Also, nice Alt. colored luigi's there too.
Your layout has been removed.
So far some good, but here's two things I don't like.
I think that there are a couple of spelling errors.
Lastly, did you keep the palette to this level?
I think it would be better if it was brown instead of green, since it looks bad to me.
Hello there, here is my new blog. I will usually update it every day.
My Pokemon:
Party Image cause I feel lazy.
I think that there are a couple of spelling errors.
Lastly, did you keep the palette to this level?
I think it would be better if it was brown instead of green, since it looks bad to me.
Hello there, here is my new blog. I will usually update it every day.
My Pokemon:
Party Image cause I feel lazy.
I played a part of this hack and i can say this is nice: just another regular hack you can see everywhere
I would suggest something:
1-Change the BG on the "Oil ocean" FG level. I see that you couldn't decide, but i advice you to look for play some other SNES games even for search good BGs. You can also check better the ExGFX section: you may find something of good. Thanks for using my tileset, though
2-If you don't get annoyed, you can add outlines to the FG of solid stuff in the Oil ocean level, it would fit better with everything else, like coins and sprites. Just a little advice. if you are not satisfied, you can even change it back. Optional, but it will look better, in my opinion.
3-I am not fond of the cutoff waterfall on the submap! you could edit that with custom graphics.
I think this hack will come very cool. Let's see. I guess there is still a long time for the end of this hack. Nice so far.
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
I would suggest something:
1-Change the BG on the "Oil ocean" FG level. I see that you couldn't decide, but i advice you to look for play some other SNES games even for search good BGs. You can also check better the ExGFX section: you may find something of good. Thanks for using my tileset, though
2-If you don't get annoyed, you can add outlines to the FG of solid stuff in the Oil ocean level, it would fit better with everything else, like coins and sprites. Just a little advice. if you are not satisfied, you can even change it back. Optional, but it will look better, in my opinion.
3-I am not fond of the cutoff waterfall on the submap! you could edit that with custom graphics.
I think this hack will come very cool. Let's see. I guess there is still a long time for the end of this hack. Nice so far.
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
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